Dungeons & Dragons (or D&D for short) is a super fun tabletop roleplaying game that's been around since the 1970s but has recently gained a fair bit of popularity. I've been playing the game for around eight years at time of writing, and I strongly recommend you give it a try if you ever get the chance. It's really an absolute blast! D&D has always been one of my favorite hobbies, but within the last two years it's become an even bigger part of my life. Since I've been having so much fun with it recently, I decided it was finally time to try something I'd always wanted to do: turning the Disney Princesses into D&D characters.
Over the last year I've been slowly creating D&D characters based off of the DPs, and I spent so much time on them that I really wanted to share them here. I'll be posting a series of articles, one for each DP, in which I explain why I chose the classes, subclasses, etc. for each princess, and share the backstory I wrote for each. I'll also be crossposting these articles to the D&D club. All the characters will be level 3 to ensure that they all have a chosen subclass. Sourcebooks used to build these characters include the Player's Handbook, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything.
Since I expect many of you here don't play D&D or maybe even haven't heard of it, I'll begin with the backstory I wrote since you might find that the most interesting. Below the backstory you'll find the more nitty gritty stats of the characters. Anything written in italics is an author's note explaining my reasoning behind certain character choices.
Other Articles in This Series
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Rapunzel
Human Druid - Circle of Wildfire / Background - Hermit
This is definitely my most controversial decision of any of DP's classes. Yes, I made Rapunzel a druid: powerful spellcasters who are one with the natural world, and often considered the tree-hugging hippies of D&D. But Punz is one of the least nature connected DPs, especially when compared with the likes of Poca or Rose, so why did I make her a druid? It all has to do with how magic works in D&D. The kind of spellcaster you are depends on where you get your magic. Bards draw their magic from their music, clerics are granted divine magic from the god they worship, sorcerers are born with inexplicable powers passed down through their bloodline, etc. And druids? Druids draw their power from nature itself. Where does Rapunzel get her healing powers? A flower, which in turn got its powers from the sun, the driving force of all nature. Therefore, Rapunzel is a druid. I rest my case. I gave her the Circle of Wildfire subclass because it has powerful healing spells along with spells of fire and light, and since her powers come from the sun, a literal blazing ball of fire, I thought it was fitting. I gave her the hermit background because, even though she was born a princess, she was raised in a tower completely isolated from the outside world.
Backstory
Backstories have been created with a combination of the stories from the films and rolling randomly on the random tables in the "This Is Your Life" section of Xanathar's Guide to Everything, which is why some of these backstories have some wild things that really come out of left field lol.
I was born to Queen Arianna and King Frederic of Corona. I am their only child, but was born with strange healing abilities thanks to a magical herb my mother had consumed during her pregnancy. I was little more than a few hours old when I was stolen from within the palace walls by Gothel, a women who desired to keep my healing powers for herself. I believed she was my mother for my whole childhood. She spirited me away to a secluded tower deep in the forest, and never allowed me to go into the outside world. We lived a comfortable life there, but I was always curious and desired to see more of the world. I spent my childhood alone, with no close friends besides the wildfire spirit Pascal who took the form of a chameleon. I filled my days with as many hobbies as I could, constantly searching for a sense of satisfaction but always feeling like I would only find it outside the tower's walls. When I was 18, a handsome thief who called himself Flynn Rider happened upon my tower, and with his help I snuck out and was finally able to explore. I was dazzled by the outside world, and began to fall for my charming guide, whose real name turned out to be Eugene Fitzherbert. During this time I learned of my true parentage, and denounced Gothel.
My parents were overjoyed to finally have me back after so many years, and I was excited to begin a new life with them. Unfortunately, my lack of experience with the outside world was glaringly obvious, and after a time I asked their permission to let me explore more of the world beyond our kingdom, to try and learn as much as I possibly could. With their blessing, I set out deep into the forest with Pascal as my only companion.
A few days into my journey I made camp in a copse of yew trees on the bank of a sacred river. While I was building my campfire, an injured falcon landed in one of the branches above my head. I coaxed it down and was able to easily heal it. To my surprise, it then spoke to me. He introduced himself as simply Bird, and offered a channel for the burning curiosity I had within me.
Over the next several months, Bird instructed me in the ways of the druids. I know he has a humanoid form, though he never revealed it to me. I learned much from him, but at a certain point he felt that experience would be a better teacher for me than anything more he might tell me. So I set off again, and spent some time amongst woodsmen and foresters, earning a bit of coin of my own. A dwarf woman, Delre, became a special friend of mine after I helped her get rid of a bear that had denned too close to her home for comfort, and she gifted me with a beautiful ornate brooch crafted by her grandmother. But recently I said goodbye to Delre and have begun to retrace my steps. I would like to see Eugene again, and I am worried about what Gothel may be up to. I feel that I need to spend more time amongst civilization to gain an understanding of what my people will need from me.
Regardless, I keep a small bottle of water from the river where I learned my new craft, and yew trees always remind me of renewing my mind and spirit, letting the old die and the new spring forth, as I have so recently done.
Yep, Gothel's still alive in this one hehe. And you can ignore anything that happens in Rapunzel's Tangled Adventure. I hadn't yet started watching it when I wrote this.
Character Stats
Level 3
STR -1 (9) DEX 0 (11) CON +2 (15) INT +1 (13) WIS +3 (16) CHA +2 (14)
I used the standard array to generate stats. I tried to assign them in a way that would allow for a strong D&D character while still remaining mostly true to the attributes of the character in the film.
HP 24
AC 13 (leather + shield)
Initiative 0
Speed 30 ft.
Saving throws: Int +3, Wis +5
Skills: Arcana +3, Medicine +5, Perception +5, Religion +3 (For her class skills I gave her Arcana and Perception. With her curious nature I think she would devour any information she could get her hands on about magic, and that moment in the movie when she noticed all the sun motifs in her own paintings was ridiculously perceptive. Medicine and Religion were granted by her background.)
Languages: Common, Druidic, Elvish, Gnomish (Her kingdom is near a forested area so it makes sense that her parents might expect her to learn Elvish once she'd returned to the kingdom. And I think Punzie'd just like the quirkiness of gnomes and might try to learn Gnomish in her spare time.)
Tools: Herbalism Kit, Painter's Supplies
Features and Traits
Circle Spells: You have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table.
Spells
Modifier: +3
Spell attack: +5
Save DC: 13
Cantrips (at will): Guidance, Shillelagh
1st level (4 slots): Animal Friendship, Burning Hands, Cure Wounds, Entangle, Faerie Fire, Goodberry, Healing Word
2nd level (2 slots): Flaming Sphere, Lesser Restoration, Scorching Ray
Lol I gave her Entangle haha get it? Besides that I tried to give her as many healing spells as I could.
Actions
Club: +1 to hit, 1d4-1 bludgeoning damage
Summon Wildfire Spirit: As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. Each creature within 10 ft. of the spirit (other than you) when it appears must succeed on a DEX saving throw (DC:13) or take 2d6 fire damage. The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you summon the spirit again, or until you die.
Wild Shape: As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed). You can stay in beast shape for 1 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).
Bonus Actions
Summon Wildfire Spirit: Command - In combat, the wildfire spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, Help, or Hide action.
Armor Class: 13 (natural armor)
Speed: 30 ft., fly 30 ft. (hover)
Flame Seed: Ranged Weapon Attack: +5 to hit, range 60 ft., one target you can see. Hit: 1d6+2 fire damage.
Fiery Teleportation: The spirit and each willing creature of your choice within 5 ft. of it teleport up to 15 ft. to unoccupied spaces you can see. Each creature within 5 ft. of the space that the spirit left must succeed on a DEX saving throw (DC:13) or take 1d6+2 fire damage.
That's it for Rapunzel! I hope you enjoyed reading. If you have any questions or opinions I'd love to hear them in the comments! See you tomorrow with another princess~
Over the last year I've been slowly creating D&D characters based off of the DPs, and I spent so much time on them that I really wanted to share them here. I'll be posting a series of articles, one for each DP, in which I explain why I chose the classes, subclasses, etc. for each princess, and share the backstory I wrote for each. I'll also be crossposting these articles to the D&D club. All the characters will be level 3 to ensure that they all have a chosen subclass. Sourcebooks used to build these characters include the Player's Handbook, Volo's Guide to Monsters, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything.
Since I expect many of you here don't play D&D or maybe even haven't heard of it, I'll begin with the backstory I wrote since you might find that the most interesting. Below the backstory you'll find the more nitty gritty stats of the characters. Anything written in italics is an author's note explaining my reasoning behind certain character choices.
Other Articles in This Series
link
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link
link
link
link
link
link
link
link
link
link
link
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Rapunzel
Human Druid - Circle of Wildfire / Background - Hermit
This is definitely my most controversial decision of any of DP's classes. Yes, I made Rapunzel a druid: powerful spellcasters who are one with the natural world, and often considered the tree-hugging hippies of D&D. But Punz is one of the least nature connected DPs, especially when compared with the likes of Poca or Rose, so why did I make her a druid? It all has to do with how magic works in D&D. The kind of spellcaster you are depends on where you get your magic. Bards draw their magic from their music, clerics are granted divine magic from the god they worship, sorcerers are born with inexplicable powers passed down through their bloodline, etc. And druids? Druids draw their power from nature itself. Where does Rapunzel get her healing powers? A flower, which in turn got its powers from the sun, the driving force of all nature. Therefore, Rapunzel is a druid. I rest my case. I gave her the Circle of Wildfire subclass because it has powerful healing spells along with spells of fire and light, and since her powers come from the sun, a literal blazing ball of fire, I thought it was fitting. I gave her the hermit background because, even though she was born a princess, she was raised in a tower completely isolated from the outside world.
Backstory
Backstories have been created with a combination of the stories from the films and rolling randomly on the random tables in the "This Is Your Life" section of Xanathar's Guide to Everything, which is why some of these backstories have some wild things that really come out of left field lol.
I was born to Queen Arianna and King Frederic of Corona. I am their only child, but was born with strange healing abilities thanks to a magical herb my mother had consumed during her pregnancy. I was little more than a few hours old when I was stolen from within the palace walls by Gothel, a women who desired to keep my healing powers for herself. I believed she was my mother for my whole childhood. She spirited me away to a secluded tower deep in the forest, and never allowed me to go into the outside world. We lived a comfortable life there, but I was always curious and desired to see more of the world. I spent my childhood alone, with no close friends besides the wildfire spirit Pascal who took the form of a chameleon. I filled my days with as many hobbies as I could, constantly searching for a sense of satisfaction but always feeling like I would only find it outside the tower's walls. When I was 18, a handsome thief who called himself Flynn Rider happened upon my tower, and with his help I snuck out and was finally able to explore. I was dazzled by the outside world, and began to fall for my charming guide, whose real name turned out to be Eugene Fitzherbert. During this time I learned of my true parentage, and denounced Gothel.
My parents were overjoyed to finally have me back after so many years, and I was excited to begin a new life with them. Unfortunately, my lack of experience with the outside world was glaringly obvious, and after a time I asked their permission to let me explore more of the world beyond our kingdom, to try and learn as much as I possibly could. With their blessing, I set out deep into the forest with Pascal as my only companion.
A few days into my journey I made camp in a copse of yew trees on the bank of a sacred river. While I was building my campfire, an injured falcon landed in one of the branches above my head. I coaxed it down and was able to easily heal it. To my surprise, it then spoke to me. He introduced himself as simply Bird, and offered a channel for the burning curiosity I had within me.
Over the next several months, Bird instructed me in the ways of the druids. I know he has a humanoid form, though he never revealed it to me. I learned much from him, but at a certain point he felt that experience would be a better teacher for me than anything more he might tell me. So I set off again, and spent some time amongst woodsmen and foresters, earning a bit of coin of my own. A dwarf woman, Delre, became a special friend of mine after I helped her get rid of a bear that had denned too close to her home for comfort, and she gifted me with a beautiful ornate brooch crafted by her grandmother. But recently I said goodbye to Delre and have begun to retrace my steps. I would like to see Eugene again, and I am worried about what Gothel may be up to. I feel that I need to spend more time amongst civilization to gain an understanding of what my people will need from me.
Regardless, I keep a small bottle of water from the river where I learned my new craft, and yew trees always remind me of renewing my mind and spirit, letting the old die and the new spring forth, as I have so recently done.
Yep, Gothel's still alive in this one hehe. And you can ignore anything that happens in Rapunzel's Tangled Adventure. I hadn't yet started watching it when I wrote this.
Character Stats
Level 3
STR -1 (9) DEX 0 (11) CON +2 (15) INT +1 (13) WIS +3 (16) CHA +2 (14)
I used the standard array to generate stats. I tried to assign them in a way that would allow for a strong D&D character while still remaining mostly true to the attributes of the character in the film.
HP 24
AC 13 (leather + shield)
Initiative 0
Speed 30 ft.
Saving throws: Int +3, Wis +5
Skills: Arcana +3, Medicine +5, Perception +5, Religion +3 (For her class skills I gave her Arcana and Perception. With her curious nature I think she would devour any information she could get her hands on about magic, and that moment in the movie when she noticed all the sun motifs in her own paintings was ridiculously perceptive. Medicine and Religion were granted by her background.)
Languages: Common, Druidic, Elvish, Gnomish (Her kingdom is near a forested area so it makes sense that her parents might expect her to learn Elvish once she'd returned to the kingdom. And I think Punzie'd just like the quirkiness of gnomes and might try to learn Gnomish in her spare time.)
Tools: Herbalism Kit, Painter's Supplies
Features and Traits
Circle Spells: You have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table.
Spells
Modifier: +3
Spell attack: +5
Save DC: 13
Cantrips (at will): Guidance, Shillelagh
1st level (4 slots): Animal Friendship, Burning Hands, Cure Wounds, Entangle, Faerie Fire, Goodberry, Healing Word
2nd level (2 slots): Flaming Sphere, Lesser Restoration, Scorching Ray
Lol I gave her Entangle haha get it? Besides that I tried to give her as many healing spells as I could.
Actions
Club: +1 to hit, 1d4-1 bludgeoning damage
Summon Wildfire Spirit: As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. Each creature within 10 ft. of the spirit (other than you) when it appears must succeed on a DEX saving throw (DC:13) or take 2d6 fire damage. The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you summon the spirit again, or until you die.
Wild Shape: As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed). You can stay in beast shape for 1 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).
Bonus Actions
Summon Wildfire Spirit: Command - In combat, the wildfire spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, Help, or Hide action.
Armor Class: 13 (natural armor)
Speed: 30 ft., fly 30 ft. (hover)
Flame Seed: Ranged Weapon Attack: +5 to hit, range 60 ft., one target you can see. Hit: 1d6+2 fire damage.
Fiery Teleportation: The spirit and each willing creature of your choice within 5 ft. of it teleport up to 15 ft. to unoccupied spaces you can see. Each creature within 5 ft. of the space that the spirit left must succeed on a DEX saving throw (DC:13) or take 1d6+2 fire damage.
That's it for Rapunzel! I hope you enjoyed reading. If you have any questions or opinions I'd love to hear them in the comments! See you tomorrow with another princess~
Here is a list of all the Disney Princesses who are feminist to MOST in their movies.
Don’t need a man to save them (feminist):
1. Pocahontas
2. Mulan
3. Belle
4. Ariel
5. Jasmine
6. Tiana
7. Rapunzel
8. Moana
9. Raya
10. Merida
11. Anna and Elsa
Don’t end up with a man (non-hetero feminist):<b>
1. Pocahontas
2. Merida
3. Raya
4. Moana
5. Elsa
<b>Don’t need sexual or romantic love (ace/aro feminist):<b>
1. Mulan
2. Pocahontas
3. Tiana
4. Rapunzel
5. Merida
6. Anna and Elsa
7. Moana
8. Raya
<b>Needed a man to save them (anti-feminist):<b>
1. Cinderella
2. Snow White
3. Aurora
<b>Needed a true love and romance (hopeless romantic anti-feminist):
1. Aurora
2. Cinderella
3. Snow White
Don’t need a man to save them (feminist):
1. Pocahontas
2. Mulan
3. Belle
4. Ariel
5. Jasmine
6. Tiana
7. Rapunzel
8. Moana
9. Raya
10. Merida
11. Anna and Elsa
Don’t end up with a man (non-hetero feminist):<b>
1. Pocahontas
2. Merida
3. Raya
4. Moana
5. Elsa
<b>Don’t need sexual or romantic love (ace/aro feminist):<b>
1. Mulan
2. Pocahontas
3. Tiana
4. Rapunzel
5. Merida
6. Anna and Elsa
7. Moana
8. Raya
<b>Needed a man to save them (anti-feminist):<b>
1. Cinderella
2. Snow White
3. Aurora
<b>Needed a true love and romance (hopeless romantic anti-feminist):
1. Aurora
2. Cinderella
3. Snow White