C.M.C.G.E CLUB Club
Join
Fanpop
New Post
Explore Fanpop
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090
:)
added by Cherry9090
:)
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Lantage1
Note:(Elixer of Immortality is an artifact colorless)
Lands:

8 Plains, 6 Mountains, 8 Forests.


White Permenants:

2 White Knight, 2 Safe Passage, 2 Narrow Escape, Serra Angel, Karma, Circle of Protection: Green,Circle of Protection: Red,and 2 Pacifism.

Red Permenants:

Elixir of Immortality:4 Disintegrate, 4 Canyon Minotaur, and Urza's Rage.

Green Permenants:

Thrive, 2 Centaur Courser, 2 Nature's Spiral, 2 Grazing Gladehart, 2 Great Sable Stage, Living Destiny, Gaea'srevenge, Utopia Sprawl, Garruk's Packleader, and Garruk Wildspeaker.

Green, Red, and White Permenants: Godsire, and Mayael's Aria

My thoughts:

i find this deck more useful when the minotaurs are out, with the Great Sable Stages, and when Disintegrate is being used. a side use is with Garruk, and the circle of protections are out. Gaea's Revenge is also a great card against nongreen spells and sources. Mayael's Aria does come in handy with Gaea's Revenge, and Godsire, and Thrive.
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090
added by Cherry9090