Bleach Anime Bleach: Fallout Characters

grif16 posted on Sep 04, 2010 at 10:09PM
Here is a place where all the characters who are currently in the story line are put so people can read up on them and know who they are. They must currently be in the story line and do not post a character you want to be in it. This is for those who are already in it.

Make updates to your characters if you want also

Also please give a brief explanation on what his role is in the story line. (Ex. Here is my character and he is the captain of blank)
last edited on Sep 04, 2010 at 10:23PM

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over a year ago grif16 said…
Example:Here is my character in the story line. He is currently a member of the rising suns
Name: Icharu Hinamaru
Alias: Icharu of the Silent Kill
Height: 5'2
Weight: 100
Age: Appears to be in his late teens
Race: Shinigami
Gender: Male
Occupation: Assassin for hire

Appearence: He has pale skin with one blue eye and one green eye. His hair is shoulder length dark turquiose hair. He wears a some what loose fitting light and dark blue haori along with a light blue long sleeve under shirt.

Personality: He is a very quiet and cold person. He rarely speaks to anyone but the people he is about to kill. He is always very calm and calculating in the middle of battle and never seems to be surprised

Family: Deceased, killed by him

History: When he was young he was always an outcast. He hated his family and everyone he knew. He would spend hours training with his zanpakuto. One day he realized his skill would never improve unless he tested it on someone, so he slaughtered his family and left. For the longest time he wandered around killing anyone who would provoke a fight with him until one day he killed an assassin and decided that becoming an assassin was the best way to fight strong opponents and get better. After many years as an assassin he was finally hired to kill an opponent who was a former captain of the gotei 13. He did so without ever releasing his sword. That was the begining of his name Icharu of the Silent Kill. After that he was known as one of the greatest assassins who ever lived.

Likes: The trill of battle, hado 4 Byakurai, and facing powerful opponents

Dislikes: Being sent to kill week opponents, and his bankai (Because it reminds him to much of his father)

Zanpakuto sealed form: It takes the form of a wakizashi with a black handle and no guard

Zanpakuto Name: Kyogetsuto (Mirror Moon Blade)
Release Command: Cut Him Down

Shikai Appearence: The sword becomes a very large sickle blade the curves a full 180 degrees almost resembling a crescent moon. The handle extends to allow him to grip it with both hands

Shikai Abilities:
1. Sangetsuko (Triple Moon Fang): By swinging his sword he launches three glowing white sickle blades made of kido at his opponent. The blades travel at kido speed and carry the power of hado 31.
2. Byakugetsu (The Pale Moon): He creates 9 clones of himself. The clones are not solid and so they cannot attack. Their main use is for distraction. The clones will not disappear unless his concentration is broken
3. Kyoenko (Mirror Shield): He spins the sword in his hand creating a large shield that his opponent could see their reflection in. Should a kido blast level 54 or lower hit this shield the blast will split into a dozen shards and fire back at the person who fired it. The shards are equal in power to the original blast and travel at the same speed

Bankai: Kyodai no Byakugetsu
(Mirrored Earth of the Pale Moon)

Bankai Appearence: His sword stays the same. Similar to his fathers bankai all the fabric from his waist up is blown off his body revealing glowing white tattoos that partially cover his entire body except for my face. But his eyes turn black.

Bankai Abilities: In this new form his reflexes are heightened to almost super human. His speed is increased to twice the speed of shunpo. His eyes allow him to see the transfer of energy in someone’s body, which basically means that he knows what you are about to do moments before you do it.
1. Rigetsuko (Six Moon Fangs): By swinging his sword he launches six glowing white sickle blades made of kido at his opponent. The blades travel at kido speed and carry power equal to hado 54.
2. Byakukyoenko (Pale Mirror Shield): He spins the sword in his hand creating a large shield that his opponent could see their reflection in. Should a kido blast level 95 or lower hit this shield the blast will split into 3 dozen shards and fire back at the person who fired it. The shards are equal in power to the original blast and travel at the same speed.


Special Skills:
Master Swordsmanship Specialist
Flash Steps Expert
Immense Spiritual Power
Master Hand-to-Hand Combatant
Master Tactician
Master at Spiritual Pressure Supression

Offense: 100
Defence: 30
Mobility: 100
Kido: 50
Intelligence: 90
Physical Strength: 40
Total: 410/600

Here he is with his released sword
Example:Here is my character in the story line. He is currently a member of the rising suns  
Name:
over a year ago tetsudragon said…
smile
---------------------Arancarr-------------­---­---­---­---­---­---­---­---



Arrancar- She has 2 resurrections,This is based off of Salem witch trials

name-Majiyo(witch)-She is a girl that appears to be in her mid 20s. The top part of her head is covered in a mask peice that is a horn and a broken halo with one spike through it. her sword is a regular katana with a black and gold pattern and a semicircle guard.

Resurrection 1-Fukuzaionna(lying girls)- The whole left half of her body is covered in Grey bone and her hand has 30 holes in it that fire pins with poison in them.All 30 fire at once and then there is a 2 second delay before she can fire again.
Mayowasumatsu(misleading pins)-this is her only special attack.It applys for both release forms.if 30 of these pins are accumulated in your body they are activated and will turn you against your Allys by making you think you serve her.This state of mind is held for 4 minutes and her ability recharges in 5.

Resurrection 2-Seizonkimusume(life of the innocent)

The entire right half of her body is encased in a bright white bone that has the same arm as her left.(both are 2 m long)
She also grows a sharp segmented tail that is 15 ft long and can close minor wounds.not a good thing though,because it poisons the hit limb and makes it move 50% slower.

strength:90

swordsmanship:70

hand to hand:10

shunpo(or the arrancar version):100
over a year ago wolfmaster3000 said…
here is my charcter he is captain of the ninth Divsion

Name : Nabimaru

Age : 1400

Rank : Captain ninth Divsion

Height : 6'1


weight : 220 LBS of muscel

Status : he's the youngest of the current captains , but is a Proidgey not because of he is powerful but because of his age that he was made captain


Role model : Rin the former ninth Divsion captain

Family : Desceased , Adpoted by Rin when he was just an Acdeamy student


Spcail Stats :

Master swords spcailist

Master Shunpo Spcailist

experinced hand to hand combant

Immense spirtual Persure

master taction


Zanpakuto :


Shikai Name : Ryu Karoyaka


Shikai Release command : show me your Power


Shikai Abilities :

Abilty number one : Tenshi doki ( angel's wrath ) this is a holy based attack that can "Purify the enemey" in other words it disinergrate's the enemey if the strike is fatal if you are hit in the arm or leg the leg or arm disenergerate's the attack can do one of two things 1. it take's the form of a small ball that is about ruffly 5 feet wide and 3 feet in diamiter it move's at an average speed so it's difficult to Dodge it's second form the blade Glow Bright yellow and the yellow energey extends from the blade periceing the enemey it can only extend about 20 meter's but if Nabimaru put's more Retsu into it he can make it extend further however it can only move in a staright line. to activate this abilty Nabimaru must give up 1/4 of his Retsu.



Ability Number 2 : Tenshi kigan ( angel's prayer ) this abilty is a healing abilty to heal minor wounds it take's 1-3 minutes and he use's 1/4 of his retsu to heal Major wounds it take's 5-10 minutes as well as 2/4 of his retsu.



Abilty number 3 : karuyaka chisoku ( light speed) this give Nabimaru a 5% speed boost also when he use's this abilty he looks like a Flash of light



Zanpakuto Description : in it's sealed fourm Ryu Karoyaka looks like a Normal Katana but the blade is a Bright silver with a gold sash wraped around it and is a normal size katana .


Shikai : in shikai Ryu Karoyaka extends 5 inches in legength and extends 2 inches in width Also the Gaurd become's an Angel wing




Bankai name : Kanji Ryu Karoyaka Oyobi Tenma Ryu Makura ( Holy dragon of light & Demon dragon of eternal darkness )



Bankai Abilities :


Abilty number one : Akuma Kado ( Demon gate) a Gaint Gate appears and opens no the gate cannot be harmed it unleashes up 300 souls that pereform a 300 hit combo however they can be harmed also the gate doesn't always unleash 300 souls if it unleashed 2 souls the combo is spilt if all three hundred come out each soul hit's you once than disappears how they hit you is like me takeing my fist and punching you in the face, Also the souls can only cover a 5 meter Raiduis



Abilty number 2 : Kanji ryu doki ( holy dragons wrath ) this is an a bigger move powerful Version of the first shikai abilty only now it is a Big blast that has the same effect.



Ability number 3 : this is a Spcail blade that has two final Abilities however I can ony actiavte one by putting all my retsu into Tenma Ryu makura ( demon dragon of enternal Darkness) I use this abiilty toki sunpou ( time Dimension ) this abilty is a time abilty that covers a 20 foot raiduis that rapidly age's everything in the area it lasts for 5-10 minutes however if one part of the the enemyies body is in the area only that part ages also Nabimaru can move with it. the second abilty is Kanji ryu kigan ( holy dragons prayer ) this is a abilty that heals all injuries for 10 minutes all injuries inflicted on me while i'm in my healing state come back plus Nabimaru's perivouis one's.



Bankai Descirption :


when in Bankai the sword turns into two 30 foot buster swords one black with a red strip down the middle that is in Nabimaru's left hand the other one is Bright silver with a Yellow stripe down the middle that is in Nabimaru's Right hand the black blade has Demonic wing where the Gaurd should be and the Silver blade has a Angel wing where the Gaurd should be.






over a year ago tetsudragon said…
Name:Kimi Katsuko(she is a soul reaper)

Zampakuto name-Nenshoseigi(Burning justice)

Bankai name-Nenshoseigiketutei(burning justices decision)

Bio-Kimi grew up in the 56 district.She entered the academy early(7 years old) and passed with honors.she is now about 12-13 in appearance.She has long blond hair,and is very cheerful.About 4ft 8inch.She can be very serious when the need to arises.She is very intelligent.

Zampakuto appearance-It looks like a regular zampakuto,but the pattern on the hilt is a bright red.The guard is a black x inside a red circle.

Shikai call-trial,nenshoseigi.

shikai must be used in order.first 1,then 2,then bankai that corresponds with mark,then revert to shikai to start over.

Shikai 1-shirenkiketsushu(trial of the convicted)
User traces a g,i,and n/a in the air and it is set aflame. The marks fly toward the opponent at 150kmph.Depending on which mark hits(if none hit starts over,or if more than one hit first to hit is used.)Puts a scar on the skin that burns.each is 3m by 3m.

Shikai 2-Baishininhantei(jury's verdict)-Depends on what mark hit.

G-(guilty)-The opponent becomes 50% slower

I-(innocent)-opponent becomes 20% slower and vision decreases by 20%.

N/A-(no appeal)-Makes user go straight to bankai.(uses less spiritual pressure)

Bankai-can only use the one that matches the mark from shikai

Bankai 1-Ushirometai(guilty)-Burning circle with a 10m radius surrounds opponent. a pillar of fire shoots up 500ft,engulfing the enemy.

Bankai 2-Adokenai(innocent)-Restrains the opponents spiritual pressure for 7 seconds by 60%.

Bankai 3-iiesogan(no appeal)-Creates 15 1m wide by 20ft long pillars of fire.(basically death sentence)they hurtle toward the opponent at 130kmph and can change direction.
Strength:90
Hand to hand:30
Swordsmanship:100
shunpo:90
Kidou:30
over a year ago jstar18 said…
Name: Miroku Kizume
Gender: Male
Age: 21
Height: 6'3''
Weight: 224
Position: Head of the Revolutionary Army, Former Lieutenant of Squad 1
Eyes: Red
Hair: Black, with a red shine in the light.
Complexion: Caramel

Appearance: Miroku is a man of caramel complexion, a little lighter than Yoruichi. He does not wear the same clothes as the soul reapers. Instead he wears loose fitting black colored jeans with white sneakers. The sneakers have the red phoenix design on the side. He wears a sleeveless gray colored hoodie that has the red phoenix design on the back, the hoodie also has white pin-stripes that make a diagonal checker pattern all around the hoodie. He also wears a short sleeve white underarmor type shirt under his hoodie. The phoenix design is the new symbol of the Rising Suns to symbolized a resurgence. He also wears black gloves on both hand that also have the phoenix design on them. He wears a white sash around his waist with the red colored phoenix design on the front.

Personality: He is a very strong and determined leader capable of making friends with anyone he meets. He was once the lieutenant of squad 1 and was personally trained by the captain commander. He was later imprisoned for speaking out against Central 46 and the captain seat because he felt they were abusing their power. After he broke out of prison, he started an army that was later defeated leaving several members killed, but has since learned his true past and has united with some of his old friends. His current group is a lot stronger than the last and are currently biding their time before they act again.

Strength: 92
Speed: 100
Kido: 98
Swordsmanship: 97
Hand-to-Hand: 100

Shikai Name: Chaos - Akebono (Chaos - The Beginning)
Shikai Phrase: Shape Existence, Chaos - Akebono
Bankai Name: Chaos - Souzoubutsu (Chaos - The Creation)

Shikai Appearance:

In its sealed form, Chaos is a meter long katana and the guard is white. Since nothing existed in the beginning, when Chaos is released into its shikai form, the blade completely disappears and no longer has a physical form. But when the wielder swings his arms or legs, a black streak of energy as sharp as a blade appears around the wielder's limbs when they attack the opponent, this includes punches, kicks, and any other physical attack using their limbs. This streak doesn't stretch but is only a meter long when they attack and is about two inches away from the weilder's skin.

Shikai Abilities:

Ability 1) Non-Raivu (Non-Existent) - Since there was only light and darkness in the beginning, all elemental attacks are absorbed by the wielder's body. This means that if an opponent launches a blast of fire or lightning for example, the fire or lightning would be absorbed. This effect applies to all elements except light and darkness. There are a few exceptions to this ability! This ability does not effect kido spells because those are spirit particles altered to look like elemental attacks. Also, if the attack is physical for example, a sword is on fire and the sword hits the wielder then the wielder will receive a cut from the blade but will absorb the fire. Also, if a projectile explodes then the shockwave will hurt the wielder because it is pure energy but the fire or whatever element comes from the explosion will be absorbed.

Ability 2) Erebos - Ankoku (Erebos - Darkness) - The first thing to come from Chaos was darkness. An unusual black aura will start to manifest from the wielder's body and fill the battle area (100 feet in diameter). This aura makes it impossible for the opponent and wielder to see each other, forcing them to use there other senses to fight.

Ability 3) Aither - Ranpu (Aither - Light) - The next to come from the chaos was light. This ability can only be activated when the second ability is in use. The wielder will begin to glow bright white making it easy for the opponent to see him. While in this form, the wielder can move twice as fast making it extremely hard to hit him. Also when the wielder swings his arms and legs, a meter long streak of light will shoot from his limbs at kido spell speed.

Bankai Appearance:

When the bankai is activated, a large explosion will occur (Like when Ichigo first went bankai). Since the bankai represents creation, instead of being a black energy, Chaos finally takes the form of a black meter long katana. The wielder will also be wearing a black belt that wraps around his waist. The belt is about an inch wide and there is a small sword attached to the left side of the belt by a spinning dial, the handle of the sword faces the front with the blade pointing behind the wielder. This sword is only a foot long and sits perfectly parallel to the belt. Because of the spinning dial, the wielder can spin the sword in any direction. The blade of the sword is unique because the tip of it is shaped like an arrow head. The wielder also has 4 bright rings made of Platinum on the fingers of his right hand. Each ring has a different symbol on it: a Thunderbolt, a Trident Head, a War Helmet, and a Lyre. Since the bankai represents creation, instead of being a black energy, Chaos finally takes the form of a black meter long katana.

Bankai Abilities:

Ability 1) Gaia & Tartarus - This ability can be used anytime the wielder wants and is very quick. The wielder will turn the small sword on the spinning dial until the tip of the blade points either up or down. If the blade is pointing up, for Gaia, then large pillars of rock will sprout up out of the ground at kido spell speed. These pillars can come up in any angle and direction the wielder wants it to. The pillars are large, about 20 feet in diameter and there seems to be no limit to how high they reach, but once they sprout up, they will only go in a straight line. If the blade is pointed down, for Tartarus, then the ground will split open and two large shadowy like arms will reach out of the crack and try to grab the opponent. If the arm grabs you, then they will pull you down into the large crack and the ground will slam shut. The arms do not move that fast. These abilities can only be cancelled when the wielder makes the blade parallel to the belt again, the wielder will loose more spirit energy the longer the abilities are in use.

Ability 2) The Titans - Six small orbs appear around both of the wielder's wrist, totaling twelve. The orbs are about one inch in diameter. The wielder than swings his arm and can choose to launch from one to all of the orbs at the opponent. When he does this, the orb or orbs will grow to being 20 feet in diameter. When an orb hits something, it will cause an explosion equal to a 50 ton TNT explosion. The orbs travel at the same speed of a kido spell. The orbs will reappear 5 minutes after the last orb is thrown. The wielder must be at least 50 feet away from the explosion in order to avoid being hurt by the shockwave.

Ability 3) Olympian Rings - The four rings on the wielder's right hand represent an Olympian god and grant him a different ability. When an ability is activated, the symbol of the ring will appear above The wielder's head. Only one ability can be used at once, and only last 2 and a half minutes. The rings will reappear ten minutes after the last ring is used. The rings do not have to be used in succession.
The Four Rings:

1) The thunderbolt represents Zeus and grants the wielder the ability to throw lightning bolts and change his body into a lightning form that adds an electric shock to the opponent when he hits them. Only kido spells can be used on him in this form because all physical attacks will pass through him in this lightning form. And if someone physically touches him, then they will be electrocuted.

2) The trident head represents Poseidon. When this ability is activated, water will flow from The wielder's mouth and surround him. This water can be manipulate to protect the wielder or attack the enemy. (Like how Garaa in Naruto controls sand). The water can stop sword swings and other physical attacks it also stops kido spells up to level 75. It can also be shot in high pressured streams towards the opponent.

3) The war helmet represents Hades and allows the wielder to summon extremely hot black flames to surround his limbs. The fire will spin constantly around his limbs but will not hurt the wielder. If the wielder hits something with the flames, that object will melt at the spot that it was hit. If it is grazed, then it will just cause 3rd degree burns.

4) The lyre represents Apollo. This ability will cover the wielder in a veil of light that looks like the Sun. As the wielder is being covered, calming music begins to play and all of his injures begin to heal. If the entire song plays, then all of the wielder's injuries will be completely healed. Since this ability can be interrupted, the wielder incapacitate the opponent or time it properly to completely be healed.


last edited over a year ago
Name: Miroku Kizume
Gender: Male
Age: 21
Height: 6'3''
Weight: 224
Position: Head of the Revolutionar
over a year ago jstar18 said…
Name: Yari Barachi
Affiliation: Rising Suns
Age: Looks 6
Height: 3'8''
Weight: 51
Eyes Color: Hazel
Hair Color: Brunette

Appearance: Yari is a cute little girl that has a fair complexion and somewhat long hair that falls an inch past her ears. She always has a smile on her face. She wears a long white shirt that appears to be a dress since she is so short, it goes to her knees. She also wears a pair of khaki shorts. She is wearing golden colored shoes. She also has on a small gray hoodie that has the golden phoenix design on the back, the hoodie also has white pin-stripes that make a diagonal checker pattern all around the hoodie. She wears a white sash around her waist with the golden colored phoenix design on the front. Yari also has her zanpaktou strapped to her back. Its funny to look at her when she walks because her sword is the same size as her so she has some trouble walking with it on her back.

Personality: Yari is always happy. She calls everyone her friend, even the people that try to kill her. She considers Mako, the keeper of the orphanage as her father and thanks him for taking good care of her before she decided to go with Miroku. Yari views Miroku as her older brother, mainly because Miroku knows how it is to be alone since he was also an orphan. Because of this she will constantly follow Miroku anywhere he goes even if he tells her not to. She is normally seen piggy backing on Miroku's back. Yari has a very dense spiritual pressure, but she is able to completely control it, even to the point that she is undetectable. The oddest thing about her is her physical strength. She is able to easily lift things 5 times her size. She is also very teachable and catches on to things rather quickly. Miroku knows that someday she will easily surpass his power, therefore Miroku has put the responsibility of protecting and training her on himself. And is prepared to die if it means protecting her.

Stats
Strength: 75
Kido: 51
Speed: 100
Hand-to-Hand: 84
Swordsmanship: 62

Zanpaktou Element: Light
Shikai Name: Sunappu Tama (Snap Shot)
Shikai Phrase: View The Scenery, Sunappu Tama

Shikai Appearance: In its sealed form, Sunappu Tama exists as a regular meter long katana that has a gold handle. When it is released, the blade is now black in color and there appears to be a camera lens on both sides of the blade at the bottom of it near the handle. The lens that is facing Yari continuously takes pictures of her but the lens on the opposite side of her will only take pictures when she wants it to. The handle of the blade is still gold with black diamond patterns on it.

Shikai Abilities:

1) Senkou (Flash) - This ability is very simple and is normally done before Yari activates her other abilities. Yari faces one of the lens in her opponent's direction and a blinding light that fills the entire area shines out of the lens. If the opponent was looking directly in it, then they will be blinded for 5 seconds. If not then they will not be able to see as long as the light is on. The light stays on for 2 seconds and the other abilities CAN be activated we the light is on.

2) Keikan (Scenery) - When Senkou is activated, the blade takes a picture of the entire area. (This ability can also be used without the flash for stealth purposes) The blade will now make the illusion of the surrounding area without Yari in it, making it impossible to see her until she ends the ability. The opponent will not be able to see her, but can hear her and feel her. Therefore, Yari must remain completely silent or the enemy will find her. Also, this ability can be canceled if the opponent is able to touch his blade to hers, it will not cancel when she cuts the opponent, they need to tap their blade onto her's.

3) Foto Tenpo (Photo Shop) - The blade will release the many pictures that it was constantly taking of Yari like a flip book, making it look like there are multiple versions of her moving around the battlefield. Since she is so fast and great at hiding her spiritual pressure, this ability can be devastating for inexperienced fighters.
over a year ago jstar18 said…
Ariza Kuchiki
Position: 2nd in Command of the Rising Suns
Age: looks 23
Height: 6'0''
Weight: 142
Eyes: Light Gray
Hair: Light Brown
Complexion: Fair

Appearance: Ariza has long hair that goes a few inches pass her shoulders. She wears three pins in her hair at the front on the right side to keep her hair back, but she does not put pins on the other side so her hair covers the left side of her face. Before she joined Miroku, she wears a regular soul reaper outfit. After joining the Rising Suns, she now wears tight black pants that have a purple sun design on both of the back pockets. She also has a tight long sleeve hoodie, light gray in color, that has pin-stripes, purple in color, that make a diagonal checker pattern all around the hoodie. She also wears a purple tank-top under her hoodie. Her hoodie has a black phoenix symbol on it. She also wears a purple colored sash around her waist that his the phoenix symbol on it, black in color.

Personality: Ariza is a member of the Noble Kuchiki Household. At first, her relationship to Miroku was strictly a rivalry, though Miroku don't know it. Later Miroku protects her during a training mission that went wrong and ever since then she has had nothing but the utmost respect for Miroku. Ariza is very independent but is also a reliable friend. She was made 2nd in command by Miroku as he says that she is the strongest after him. Ariza normally remands in charge even when Miroku is around. Miroku doesn't mind though because it gives him a chance to rest, but when Miroku deems something as serious, Ariza steps back to allow Miroku to take charge. She is also the best swordsman on the team, the maximum amount of blades she was ever seen using at once was four. One in both hands, one in her mouth and the other in the joint of her knee.

Strength: 82
Speed: 99
Kido: 98
Swordsmanship: 100
Hand-to-Hand: 91

Zanpaktou Element: Light
Shikai Name: Katta-Maruchi (Multi Cutter)
Shikai Phrase: Multiply, Katta-Maruchi
Bankai Name: Nohara Bure-Do (Field of Blades)

Shikai Appearance: Since Ariza has a huge amount of spiritual pressure, Katta-Maruchi is always in its released state, but it appears to not be, because in its released form, the blade doesn't change appearance. It is a regular meter long katana that has a purple handle.

Shikai Abilities:

1) Ken Ori (Blade Cage) - Ariza stabs her blade into the ground and 10 white lights form on the ground around the opponent, in random places within 5 feet. The lights will shine for two seconds and then one blade will sprout from each light, each blade is about ten feet, at different angles to trap or kill the opponent. The blades jet out as if someone is trying to stab you, and stay on the field. The blades are not that strong and can be destroyed by strong force or kido spells above 30.

2) Hirogari Tama (Spread Shot) - Ariza's blade shines in a bright white color, and she swings her sword. As she swings the sword, 20 white lights will appear about six inches apart from each other where ever she has swung, Ariza can decide if she wants all twenty or less. Once she stops the swing, the blades will shoot out at the opponent at kido spell speed.

3) Uchitoru Tama (Kill Shot) - The blade glows white and extends up to the length of one hundred sword blades and at high speed, little faster than a kido spell, to impale the opponent or opponents. In addition to making it a deadly long-range weapon, the extending blade also carries tremendous force without affecting Ariza, making it useful for dislodging heavy objects. The blade will retract back once it reaches its limit, so it is a very quick ability.

Bankai Appearance: Ariza's blade grow white and she stabs the ground with it, white cracks will appear on the ground and span out all over the battle area. Swords will start to come out off the ground until there are 1000 blades randomly placed all over the battle field. Each blade is about one foot apart from each other sticking out of the ground, the tip is in the ground with the handle sticking out. Ariza can control all the blades but can only use as many as she can physically carry.

1) Kireme Bure-Do (Shattering Blade) - Ariza must have at least one blade in her hands for this to work. Ariza holds the blade in front of her facing the opponent, the blade will then shatter into one hundred pieces and fly at the opponent slightly faster then a kido spell. The pieces spread in a 60 degree angle.

2) Katta-Tama (Multi Shot) This attack will work with as many blades as Ariza is able to physically hold. Ariza will point the blades that she is holding in any direction she wants, when she does this the blades glow white and extends up to the length of one hundred sword blades and at high speed, little faster than a kido spell, to impale the opponent or opponents. In addition to making it a deadly long-range weapon, the extending blade also carries tremendous force without affecting Ariza, making it useful for dislodging heavy objects. The blade will retract back once it reaches its limit, so it is a very quick ability.

3) Chi Heika (1000 Swords) - Ariza slams one of the swords to the ground and all of the other swords lift out of the ground and begin to spin around the battlefield. This is the final form of the bankai and traps the opponent in the area, 50 foot radius. Ariza can summon blades from all different angles, only as many as she can physically hold, if she is already holding her max amount of blades then she can not summon more. Since the blades all spin around the area at high speeds, if the opponent is throw towards the blades, they will receive serious cuts.
last edited over a year ago
Ariza Kuchiki
Position: 2nd in Command of the Rising Suns
Age: looks 23
Height: 6'0''
Weight: 142
Eye
over a year ago jstar18 said…
Name: Dori Genryusai
Position: Member of the Rising Suns
Age: looks 23
Height: 6'4''
Weight: 230
Eyes: Hazel
Hair: Black
Complexion: Fair

Appearance: Dori has long hair, and a goatee. He wears black pants that have a blue sun design on both of the back pockets. He also has a short sleeve hoodie, light gray in color, that has pin-stripes, blue in color, that make a diagonal checker pattern all around the hoodie. He doesn't wear a shirt under his hoodie and keeps it open. His hoodie has a black phoenix symbol on it. He also wears an blue colored sash around his waist that his the phoenix symbol on it, black in color.

Personality: Dori is a member of the Noble Genryusai Family. He meet Miroku in the academy when they were kids and have been friends ever since. Dori is a very laid-back person, he normally makes jokes to lighten up the mode and will do whatever he can to avoid fighting but will if he has to. Dori always tries to flirt with every girl, even if that girl is the enemy. He will always tell a girl that she is the most beautiful women he has ever seen when its the first time meeting them. He is also very protective of his friends and will kill anyone who messes with them.

Strength: 90
Speed: 99
Kido: 76
Swordsmanship: 86
Hand-to-Hand: 100

Zanpaktou Element: Fire
Shikai Name: Tsuin Kiba (Twin Fangs)
Shikai Phrase: Bite Down, Tsuin Kiba
Bankai Name: Furea-Tsuin Hebi (Flaring Twin Serpents)

Shikai Appearance: When sealed, Tsuin Kiba exists as two small two feet long katanas. The handles are both black in color. Once they release, the katanas become 2 two foot long black colored blades, the handle of the blades are brass knuckles, both black in color.

Shikai Abilities:

1) Shindou (Impact) - Whenever Dori punches an object with the brass knuckles, it will cause a blue colored fiery explosion to occur. The explosion equals the size of a small hand grenade. The shock from the explosion doesn't cause injury to Dori, but if used in rapid succession, twice or more with the same arm, then it will start to wear down his arm muscles.

2) Houka Kiba (Burning Fangs) - Dori holds his swords to his sides with the blades facing behind him. The blades begin to glow orange and Dori swings both of his arms up. When he does this, two thin blast of intense heat is launched from the blades, kido spell speed. The heat is so hot that it will easily cut whatever it touches. The blast of heat is invisible and as thin as the blade; and will travel in a straight line at the angle that the blade was swong. The length of the blast is about 10 feet but sinces its thin as a blade and only travels in a straight line, it is not hard to dodge if expected.

3) Hi-Kobushi (Fire Fist) - This attack can only be used twice per release of the shikai, once for each blade. Blue fire begins to form around the brass knuckles and Dori throws a punch in the direction of the opponent and a huge column of fire, shaped like a fist, launches out of the brass knuckles towards the opponent. The column has a radius of 20 feet and travels in a straight line at kido spell speed.

Bankai Appearance: Blue flames shoot out of the blades and wrap around Dori making a huge fire ball. Two large flames fly out of the fire ball. When the flames disappear, two large black colored serpents appear in the sky from the two large flames. The serpents are both 20 feet long and have blue flames that constantly flow out of there mouths, they have no wings but are able to fly around. Also, Dori is now covered in black armor. This armor doesn't cover his whole body. It has two gauntlets that cover his hands and the tips of all the fingers are sharpened like claws. The gauntlets connect to shoulder guards and a thin armor on his back. Dori also has a helmet, its shaped like a serpents head.

Bankai Abilities:

1) San O Ichi (Three On One) - This ability remands active the entire time bankai is activated. While Dori is fighting his opponent, the two serpents will fly around the battlefield attacking the opponent. The serpents can attack with their tails or shoot balls of fire at the opponent. These fireballs are 5 feet in radius and explode with the force of a grenade. Dori can also launch these fireballs from his fists. They travel at kido spell speed.

2) Houka Sai (Burning Slash) - Dori's fingers begin to glow and he swings his arm in the direction of the opponent. When he does this, thin blast of intense heat is launched from Dori's fingers, kido spell speed. The heat is so hot that it will easily cut whatever it touches. The blast of heat is invisible and as thin as the blade; and will travel in a straight line at the angle that the fingers are directed at. The length of the blast is about 25 feet but since its thin as a blade and only travels in a straight line, this ability can be difficult to dodge because it is five blast at once from each hand.

3) Atsusa Enchou (Heat Dome) - This ability can only be used once a day. The serpents begin to circle around Dori and his opponent at high speeds. Dori then stretches his arms out and releases a large stream of blue fire out of his hands. As the fire expands out, it is stopped by the wind created by the serpents flying around creating a large dome of fire, 50 feet in radius. All of Dori's attacks are amplified inside the dome because of the intense heat inside the dome. The heat will also begin to tire out the opponent as they will not be use to it. This ability can be stopped if the opponent is able to stop one of the serpents. The longer the ability is active the harder it is to stop.

last edited over a year ago
Name: Dori Genryusai
Position: Member of the Rising Suns
Age: looks 23
Height: 6'4''
Weight: 230
Eyes
over a year ago jstar18 said…
Name: Hidan Kurotsuchi
Position: Member of the Rising Suns
Age: looks 20
Height: 6'1''
Weight: 184
Eyes: His eyes are black where it is suppose to be white, his eye color is green.
Hair: Gray
Complexion: Slight Tan

Appearance: Hidan has long gray hair that falls down a little past his shoulders. He wears black pants that have a green sun design on both of the back pockets. He also has a long sleeve scientist coat that has a hood, light gray in color, that has pin-stripes, green in color, that make a diagonal checker pattern all around the hoodie. He wears a white shirt under his coat and keeps it open. His coat has a black phoenix symbol on it. He also wears an green colored sash around his waist that his the phoenix symbol on it, black in color.

Personality: Hidan is the son of Mayuri Kurotsuchi. Miroku wonder Hidan could be so young if he truly was Mayuri's son, so Hidan showed him a letter written and delivered to Hidan himself by his father, Mayuri. It states "I (Mayuri) have tried for hundreds of years to create the perfect soul reaper, but through countless experiments, I have deemed them all as failures. The only soul reaper I was ever able to successfully make was Nemu, but for some reason, she has never been able to manifest a true zanpaktou, and since it is impossible to create a zanpaktou, I had to deem her a failure as well. Since my creations seemed to never work, I turned to the ultimate creator and decided to have a child and let nature take its course. As my son, I expect nothing but perfection even though perfection truly is impossible none the less I still expect big things. Do your best boy, you have a name to uphold!" Ever since then Hidan has always studied to be a soul reaper and has nothing but the utmost respect for his father, even though he knows his father was not the most liked of Soul Society. Later down the road Hidan meets Miroku and they became great friends. Hidan now serves as a member of the Rising Suns. He is the teams scientist and has vast knowledge of the spirit world!

Strength: 82
Speed: 99
Kido: 100
Swordsmanship: 93
Hand-to-Hand: 59

This zanpaktou is designed after one of my favorite anime characters!

Zanpaktou Element: None
Shikai Name: Seichuu Tama (Controlling Sphere)
Shikai Phrase: Trap Them, Seichuu Tama
Bankai Name: Katsu Torappu Tama (Separating Trap Spheres)

Shikai Appearance: In its sealed form, Seichuu Tama exist as two swords. A regular sized katana that it strapped to his back and a small one foot dagger that hangs on the side of his belt on the left. When it is released, the katana becomes an odachi, the blade is 4 and a half feet long with a 10 inch handle that is white in color with blue circle designs on it. And the dagger becomes a white glove that is worn on Hidan's left hand, the glove has a blue circle design on the palm side of the glove.

Shikai Abilities:

1) Room - This is the regular ability of the blade the blade. A green ring about 7 inches in diameter. The ring is then thrown and expands to create a spherical space that can expand up to 30 feet in radius. While inside of the sphere, Hidan can extend his sword swings to the dimensions of the sphere, meaning that if he swings his sword inside the sphere then the pressure of the cut will extend to the end of the sphere. His sword will stay the same size, but the extending pressure is invisible. This ability needs 10 seconds to recharge and last for 30 seconds. The sphere can be destroyed by kido spells of level 35 and higher or strong zanpaktou attacks.

2) Shambles - This can only be activated when Room is in affect. Within the space created from Room, Hidan can separate the pieces of whatever is cut inside the sphere and rearrange those pieces to his liking, causing massive confusion to his opponents. If the cut is on a living thing, there will be no bleeding at all from the cut and the person won't feel any pain. Hidan can also use this to switch two people or things inside of the sphere.

3) Contort - This can only be activated when Room is in affect. While Hidan is inside the sphere, he can contort his body in order to avoid attacks form the opponent. This means he can twist, bend and alter his body from its normal shape to avoid attacks. This can only be used once per sphere.

Bankai Appearance: A sphere forms around Hidan's body and collapses in on itself causing a small explosion. Hidan emerges from the smoke caused by the explosion, and know has a few things added to his appearance. The glove is still on his left hand and there are now 7 thick green rings rotating around his left forearm. The blade of his odachi is now glowing green and the circle designs on the handle are now glowing green as well.

Bankai Abilities:

1) Doors - When this ability is activated, one of the rings disappear. Hidan swings his blade and 10 spheres all the size of a regular door appear and begin to float randomly around the area. The opponent must be careful when attacking with a kido spell or projectile, because the spheres will absorb it and launch it back at the opponent from a different orb.

2) Enter - This ability can only be used when Doors is activated. Hidan swings his blade and it tears open a dimensional rift that Hidan jumps into. Hidan will reappear from one of the spheres floating around the area. Whatever sphere he come out of will disappear once he emerges.

3) Collapse - When this ability is activated, two of the rings disappear. A thick sphere forms in his hand, about 5 inches in diameter. Hidan then throws the sphere at the opponent and the sphere grows to about 20 feet in diameter. The sphere moves a little faster than a kido spell. Once the sphere wraps around something, it will begin to collapse in on itself crushing whatever is inside. There is a 5 second wait before it starts the collapse, but once it does, its over. The sphere can be destroyed by am extremely strong zanpaktou attack or a kido spell above 70.

Note: Once all the rings are gone, the bankai will deactivate
over a year ago jstar18 said…
Name: Kuesu
Position: Member of the Rising Suns
Age: looks 19
Height: 5'11''
Weight: 128
Eyes: Blue
Hair: Bluish Gray
Complexion: Fair, with a light tan

Appearance: Kuesu wears her hair long just past her shoulders. She also has a slightly loose long sleeve hoodie, light gray in color, that has pin-stripes, pink in color, that makes a diagonal checker pattern all around the hoodie. Her hoodie has a black phoenix symbol on it and she does not zip it up. She also wears a tight pink dress that goes from her shoulders to halfway down her thigh and wears black tights that stop slightly above her knees under the dress. The black phoenix symbol is also on her dress, at the left side on the bottom near her thigh.

Personality: Kuesu is a very nice and thoughtful person. She will always try to cheer others up and normally keeps a smile on her face. She doesn't like to hurt people and only fights when she has to. Since she doesn't like to hurt people, she decided to learn hand-to-hand combat because she feels that a punch or kick will still hurt but won't hurt someone as bad as a sword would. She is also the teams medic as she is great at healing kido. Even though she has an upbeat personality, she is actually very sad, because she has not seen her brother, who took care of her when she was little, ever since Central 46 took him away to jail for some unknown reason. Only Miroku knows that she is not as happy as she always looks, and constantly talks to her so he can cheer her up. Because of this, Kuesu has a deeper love for Miroku than she does the others in the group. Even though she shows this deep affection for Miroku, not on purpose but through instinct, Miroku remands completely oblivious to the fact that she likes him.

Strength: 72
Speed: 99
Kido: 92
Swordsmanship: 59
Hand-to-Hand: 100

Zanpaktou Element: Plant
Shikai Name: Mikon Kouba (Wild Vine)
Shikai Phrase: Grow, Mikon Kouba
Bankai Name: Takai Shokubutsu (Towering Tree)

Shikai Appearance: In its sealed form, it is just a regular katana with a pink handle. Once released, the katana turns into a 6 foot long metal whip. The whip is segmented every 4 inches and is connected by spirit particles that glow pink when they separate. Each segment is 2 inches thick, but the bottom segment is thicker than the others, 3 inches, because it is the handle. The spirit particles that hold the whip together can extend to 4 inches between each section making the whip 12 feet long, making this a long range weapon. Also the farther away you are when hit by the whip, the more concussive damage you take.

Shikai Abilities:

1) Sacchi Kaori (Detecting Aroma) - As Kuesu swings the whip around at the opponent. As she is swinging the whip, an invisible gas will fill the area. There are tiny spores inside this gas and if the opponent breathes it in, then it will be impossible for them to hide as Kuesu will always know where they are because of the spores they breathed in. The spores have no negative effect on the opponents body, and Kuesu can deactivate them anytime she wants. If she chooses not to, then Kuesu will always know where the person is unless they are in a different dimension (if she was in the real world and the person was in Hueco Mundo).

2) Toge Hoi-Ru (Thorn Wheel) - Sharp thorns, made of pink spirit particles, appear on the sides of the segments except the handle, Kuesu begins to swing the blade around in the air. As she is swinging the whip, the thorns will begin to shoot out in all directions, kido speed, the thorns will also increase in size, about one meter long. The thorn shots can be deflected by swords but cuts through kido spells.

3) Hiru Za-Men (Leech Seed) - Thorns will once again appear on the sides of the segments. These thorns will not shoot out but stay on the segments. If the opponent is cut by the thorns, then it will leave a small seed inside of the cut. These seeds will begin to slowly absorb the person's spirit energy, the more the person uses their spirit energy, the quicker the seeds grow. The roots of the seeds will also spread as it absorbs spirit energy. Once the roots get to a certain size, when the seeds absorb 1/4th of the person's current level of spirit energy, The opponent will begin to feel the plant inside them. As the seeds absorb more energy, a flower will begin to grow out of the wound that it was planted in. The flower can be pulled out of the person's wound as it grows but since the roots wrap around organs and tissue, the longer the opponent waits the more damage they can do to themselves by pulling it out. Once the flower blooms, the person will die!

Bankai Appearance: When the bankai is activated, the end segment of the whip will shine in a pink color and Kuesu will slam it down behind her. When the segment hits, a huge black tree will grow from the ground, about 100 feet tall and 25 feet wide in diameter, large roots also grow from tree, 10 in total all 15 feet long and 5 feet in diameter. The tree also grow pink leaves to look like a cherry blossom. The tree top covers a 100 foot diameter of the tree trunk. Kuesu still has the whip and it has not changed its appearance.

Bankai Abilities: As the tree sits there, it is absorbing as much spirit particles in the area as it can to use certain abilities.

Ability 1) Shawa-Ha (Shower of Leaves) - The leaves from the tree will shower down in the area, kido spell speed. The leaves can fly at all directions and are as hard and sharp as a blade. The leaves can be deflected by a sword or zanpaktou ability but will slice through kido spells, making it a great defense against on coming kido attacks. It takes a large amount of concentration to fire these leaves, therefore Kuesu can't be using any other attack at the time.

Ability 2) Rifureshu Mi (Refreshing Fruit) - When the tree has absorbed enough spirit particles, the tree will begin to grow pink colored fruit on it's branches. Each fruit holds a large amount of spirit energy and Kuesu can choose to do one of two things with the fruit.

1. She can choose to eat it which will either heal Kuesu or double Kuesu's speed and strength for two minutes once she eats it. Which ever of the two abilities she gets depends on the situation. If she has any serious injuries, then the fruit will be for healing. But if she has not received any deep wounds, then she will get the ability boost. The fruit will only give a positive reaction to Kuesu. If the opponent grabs the fruit and eats it, then spores will spread through out their body and begin to quickly drain them of their spirit energy, leaving them defenseless.

2. Or she can not eat it which will allow her to use the fruit for attacks. Since each fruit holds a large amount of spirit energy, she can use the fruit as bombs. When she does this, she can attach the fruit to the end of her whip and slam it down near the opponent causing it to explode. Or she can just throw it at the opponent, kido speed being the max speed causing an explosion. The explosion is the size of a 10 ton TNT bomb.

Ability 3) Tsukene Koba (Root Vines) - This is the final ability and form of Kuesu's bankai. Kuesu's eyes glow pink and the tree sinks into the ground and only the leaves stay above the ground leaving the battlefield in a bright pink color. The ground begins to shake and 10 large vines grow out of the ground around Kuesu. These vines are very thick, about 20 feet in diameter at the base. These vines have large thorns on them, like the thorns on a rose bush, but these thorns are proportional to the size of the vine. The vines can move on their own and move as fast as a kido spell despite their size. The vines can extend to 40 feet high. The vines can be destroyed but it will take a very strong attack from another zanpaktou or a kido spell above level 70! This ability is rarely used because the bankai can not revert back to its original form during that bankai release!
last edited over a year ago
Name: Kuesu
Position: Member of the Rising Suns
Age: looks 19
Height: 5'11''
Weight: 128
Eyes: Blue
H
over a year ago jstar18 said…
Name: Sanji Yukina
Position: Rising Suns Member
Age: 27
Height: 6'3''
Weight: 203
Body Type: Atheletic
Complextion: Fair Skin
Hair Color: Blonde
Eye Color: Blue
Appearance: Sanji has medium length hair, it falls a little past his ears. He wears a tight white short sleeve dress shirt with a pair of white dress pants and dress shoes. He also carries around a large black colored bible in his left hand. He wears a pair of white sun glasses as well and wears a gold chain around his neck that has a cross pattern charm on it.

Personality: Sanji is a very religious man. He regularly attends church services in the real world. He will also refuse to do anything that is not church related on Sunday's as he feels that Sunday is the Lord's day so he will spend most of that day reading his bible. He is also regularly seen holding the cross charm on his neck and praying. Even though he is very religious, he will put that aside to protect his little cousin, Asoka. And if he fights, he doesn't hold back almost as if he was passing judgment on his opponent. He is quite the lady's man, but due to the teachings he has learn, he will never do anything more then talk seductive to them, leaving the women to sometimes leave mad at him. And he will try anything to avoid fighting a woman. Though he is religious, he never forces it on others saying that those types of things should be done through freewill.

Strength: 79
Speed: 93
Kido: 92
Swordsmanship: 100
Hand-to-Hand: 64

Zanpaktou

Shikai Name: Tentou Ranpu (Heaven's Light)
Shikai Phrase: Strike From the Heavens, Tentou Ranpu
Bankai Name: Mitsukai Kujo (Angelic Destruction)

Shikai Appearance: When the blade is sealed, it is a regular katana with a gold handle. When the blade releases, it becomes a man-sized sword shaped like a cross with a shiny white blade, which is curved at the end, the blade is five feet long. The cross-guards of the blade are both 2 and a half feet long from the handle. The handle is 2 feet long. The cross-guards and handle are gold colored and the entire sword is ornately decorated; the blade, both cross-guards, and handle all have three blue colored jewels on them all equally spaced out two inches from each other starting at the center of the sword where the blade, cross-guards, and handle connect.(Also if you are wondering, YES, I got the sword design from the swordsman Mihawk from One Piece)

Shikai Abilities:

1) (Cross Fire): Sanji holds his blade in front of him with the jewels facing the opponent. The jewels begin to shine and a blue cross shaped fire blast the same size as the sword shoots out in a straight line towards the opponent. The blast is as fast as a kido spell. Sanji can fire this attack in rapid succession with a delay of one second, Sanji must keep the blade facing the opponent in order to use this attack.

2) Tawa-Joukai (Tower of Babel): Sanji stabs the ground and a circle of fire with a 10 foot radius surrounds Sanji and whoever else may be close enough to him. The entire circle will quickly fill with fire and shoot up into the sky. The tower of fire appears to go on forever and will disperse after 5 seconds. The fire burns at the same temperature as regular fire. When the fire disperses, the opponent will be hurt but Sanji will be perfectly fine as the fire only burns others not the wielder.

3) Tentou Shimei (Heaven's Messengers): The twelve jewels on the sword begin to glow and twelve regular sized doves made of blue fire appear in front of Sanji. These doves will fly towards the opponent as guided projectiles, they travel at the speed of kido spells. When the doves hit, they will cause a small explosion about 5 feet in diameter, anything in the explosion will receive third degree burns. The doves can be shot down by kido spells or debris.

Bankai Appearance: Sanji faces the jewels on the sword to his chest and the jewels fly off the sword and sink into Sanji's chest creating a blue cross pattern on his chest. Sanji also grows 3 pairs of angel wings on his back. The top pair are small, they are about 3 feet in wingspan. The middle pair are large, and have a wingspan of 12 feet. The bottom pair is the same size as the middle pair. The top pair of wings cover Sanji's face. The middle pair are used for flight. The bottom pair wrap around Sanji's waist to his legs, having the appearance of a robe or dress. These wings are harder than steel.

Bankai Abilities:

1) Mitsukai Hinote (Angelic Fire): The middle set of wings will glow blue and as the wings flap, fire in the shape of feathers shoot out at the opponent. There are hundreds of feathers per flap and the feathers fly at kido spell speed. Sanji will not be able to fly as he uses this ability.

2) Ikusen Gun (Legion): All three pairs of wings will glow in a bright blue color. As Sanji moves, an illusion is created that makes it look like there are hundreds of himself flying around. The clones made from the illusion are just an illusion to confuse the opponent, the clones can not hurt the opponent.

3) Kindachi Omote (The Kings Face): Sanji stops moving and faces the opponent. The top set of wings open up revealing Sanji's face. As his face is revealed, a small circle of fire about one inch in diameter will form in front of his face. The circle will begin to move towards the opponent and begins to quickly expand out until it becomes 100 feet in diameter. It takes the circle about 4 seconds to reach full size. Everything that is inside of the circle as it moves toward the opponent will spontaneously combusted with blue fire. This fire burns 3 times hotter than regular fire and the ability will stop when Sanji stops it. If the opponent is able to close the wings on Sanji's face, then the ability will stop.
last edited over a year ago
Name: Sanji Yukina
Position: Rising Suns Member
Age: 27
Height: 6'3''
Weight: 203
Body Type: Atheleti
over a year ago jstar18 said…
Name: Steven Barachi
Age: 25
Height: 6'3''
Weight: 226
Eyes: Light Brown
Hair: Brown
Appearance: Steven has a fair complexion and long brown hair that falls down to his shoulders. He has an athletic build. He wears a form fitting t-shirt that is two different colors, blue on the right half and red on the left half. He wears a sleeveless white zip-up vest that he normally leaves unzipped. He also wears two different colored gloves, red on his right hand and blue on his left. He also wears black pants that have blue and red pin strips going down the sides with black shoes that have different colored shoe strings, red on the left shoe and blue on the right shoe.

Personality: Steven is not the life of the party by any means. He normally won't speak unless he has to. Steven has had a rough past. He accidentally killed his parents when he was five because his spiritual pressure was so dense that it crushed their souls making him all alone in the world forcing him to fend for himself. After leaving his home, he went in search of a place he could call home but everyone he went around ended up dying from his spiritual pressure. After realizing that he was unable to hang around everybody, he went in search of people who wouldn't die from his power and stumbled across a group of soul reapers who dream of destroying the 13 Court Guard Squads. Steven agreed to join them as he feels that this will be his only chance to be around others that are strong.

Stats
Strength: 91
Speed: 100
Kido: 42
Swordsmanship: 100
Hand-to-Hand: 81

Zanpaktou

Zanpaktou Element: Air
Shikai Name: Ueza-Zenbu (Weather Front)
Shikai Phrase: Come Together, Ueza-Zenbu
Bankai Name: Kuuki Taira (Atmospheric Levels)

Shikai Appearance: In its sealed form, Ueza-Zenbu exists as a regular katana that has a blue and red handle. When it is released, it splits to become two meter long katanas. Both blades are dark gray in color, but the grain, tempered line and handle of the blades are different. The right blade has a curved tempered line making it look like a round bump design on the blade, the color of the grain is red and the handle is also red and has the letter "W" on both sides of the handle. The left blade has a pointed tempered line making it look like a triangle design on the blade, the color of the grain is blue and the handle is also blue and has the letter "C" on both sides of the handle.

Shiaki Abilities: The shikai represents the Troposphere! The red blade represents a warm front and heats the air around it when swung. (10 foot radius) The blue blade represents a cold front and cools the air around it when swung. (10 foot radius) The wielder can add his spirit energy into either blade to heat or cool the air faster and at a farther radius. These abilities can have different affects on the area around him.

1) Thunder Clouds - The wielder swings the cold blade around to cool the air, and then swings the warm blade to heat up the water vapor around him, making it rise which forms a cloud. Electricity flows through the cloud and when the wielder strikes an object, a large bolt of lightning fires from the cloud hitting whatever he struck with the blade. (One lightning bolt per cloud)

2) Precipitation - The wielder puts extra spirit energy into the warm blade which makes the humidity of the area increase. The wielder then jumps into the air above the opponent and swings the cold blade in the air which cools the water vaper in the air creating either heavy rain, blizzards or large hailstones that fall on the opponent at kido spell speed.

3) Tornado) The wielder holds both blades towards his body and then swings them towards the opponent making the blades strike each other. The quick mix of warm and cold air force the wind to increase in speed creating a horizontal tornado that flies at the opponent at kido spell speed. This attack can be used in rapid succession.


Bankai Appearance: The wielder holds his blades together in front of him and they begin to glow. Suddenly a blue and red aura begins to expand from the swords and mix together creating a purple dome of energy that expands around an area that is 100 feet in radius with the wielder's position of activation as the vertex. As stated, the dome starts out as 100 feet in radius but it will continue to expand out the longer the bankai is in use. This dome has 3 stages. The first is the Mesosphere, this has certain abilities that can only be used in this stage. After 3 minute, the dome will expand to 200 feet in radius and change into stage 2, the Thermosphere. This stage has different abilities from the Mesosphere and after 5 minutes, the dome will expand to 250 feet in radius which will put the dome into the final stage, the Exosphere! All 3 stages have different effects and abilities, it is impossible to use an ability from one stage in another! The wielder is also clocked in a purple aura that protects the wielder from temperature changes by keeping the area near him at room temperature.

Bankai Abilities: The dome has 3 stages - Mesosphere, Thermosphere and Exosphere!

1) Mesophere - The Mesosphere is a very dangerous stage if you do not pay attention to where you are at or what you are doing in the dome. The closer you are to the edge of the dome, the more risk you put yourself in. A constant surge of electricity flows at the edges of the dome in this stage and will electrocute whoever gets within 15 feet of it. Also this stage has a high level of friction in it causing everything that moves to fast to start burning from the friction. This stage last for 3 minutes!

2) Thermosphere - The Thermosphere is quite dangerous if the right precautions are not taken. It is quite hard to constantly attack your opponent in this stage as the air particles in the dome are farther apart from each other. Also due to scattering, light does not move properly in this stage causing the people inside to see an after image of there opponent when they move. But the worst thing about this stage is the temperature of the area. Temperature in this stage can range from below freezing to hot as fire, but the entire area does not change, since the air molecules in the dome are spread out, the temperature is different where ever you step at. This stage last for 4 minutes!

3) Exosphere - The Exosphere is the most dangerous stage in the Bankai, for the opponent! Gravity is very low in this stage making it seem like you were walking on the moon. Also, random blasts of charged particles will be fired out of the wall of the dome, like solar winds. These blast are about 10 feet in diameter and move at kido spell speed. If hit directly by the blast, then it will do severe damage to whatever it hits. And the purple aura that is around the wielder now acts like the Magnetosphere and protect him from kido spells up to level 75 and the charged particles in this stage!
over a year ago jstar18 said…
Name: Cleo Patra
Age: 21
Height: 5'11''
Weight: 137
Hair: Black
Eyes: Golden
Appearance: Cleo has a caramel complexion and long black hair that goes 2 inches past her shoulders. She wears a sleeveless white dress that goes slightly past her knees. She has a long gold cloth that she wraps around her waist with the end of it hanging down the front of her dress. She also wears two gold bracelets on both wrists and a gold necklace.

Personality: Cleo used to be a student in the academy at Soul Society and was even friends with Ariza and Dori. But once Miroku was placed in the academy, Ariza and Dori gave him more attention because they knew he was a part of one of the noble families. Cleo quickly realized this and left Soul Society in a pit of rage. She later joined a group of soul reapers who want do take over all of Soul Society. When asked why she joined, she says that she wants to kill the noble families so that no one would be able to call themselves royalty.

Stats:
Strength: 68
Speed: 90
Kido: 71
Swordsmanship: 94
Hand-to-Hand: 100

Zanpaktou:

Shikai Name: Sabure Yomi (Sands of the Underworld)
Shikai Phrase: Open the Gates of Hell, Sabure Yomi
Bankai Name: Kuro-Kisaki Yomi (Dark Queen of the Underworld)

Shikai Appearance: In its sealed form, Sabure Yomi exist as a regular katana that has a gold handle. Once released, Sabure Yomi transforms into a Khopesh. It has a gold hilt, the non sharpened section of the blade is black and the finishing curved cresent shape that has the sharpened edge is also black. The edge of the blade is gold and there are gold dots at random parts of the blade making it look like someone sprinkled sand on it.

Shikai Abilities:

1) Sabure Tsu (Sand Swipe) - The gold edge of the blade begins to glow and Cleo swings her blade at the opponent. A gold colored wave of spirit particles fly out (resembles Ichigo's Getsuga). The attack does not do physical damage but instead only absorbs the spirit energy of the opponent, taking about one fifth if the person is hit directly and one tenth if they are just swiped. Moves at kido spell speed. This can be used in rapid succession.

2) Sabure Gufuu (Sand Twister) - The sand dots on the blade begins to glow and Cleo swings her blade up and an spinning orb (with a radius of 6 feet) made of gold colored sand grows from the blade and moves towards the opponent at shunpo speed. Once the opponent is trapped inside, the sand that is spinning around them will cause cuts all along the person's body. The orb will stay around the opponent but can be destroyed with a strong zanpaktou attack or a kido spell able level 30. Once this ability is used, it will take 5 minutes until the ability can be used again.

3) Yomi Kouchuu (Hell Beetle) - Cleo swings her blade down and hits the ground. Suddenly a sand dome made of gold sand rises up from the ground and one hundred black colored scarab beetles that have a gold aura around them jet out of the sand dome and charge towards the opponent at kido spell speed. When the beetles hit something, they explode with the force of a grenade. As it says, they explode when they touch something so they can detonated by kido spells and flying debris.

Bankai Appearance: Cleo's eyes begin to glow black and is surrounded by a thick gold aura. When the aura disperses, Cleo is now wearing a white and gold pharaoh's hat and a black Anubis mask. She also has fine linen wrapped around her from her neck to her knees, they are also wrapped around her arms. The linen is white in color and is as strong as diamonds, it is under her regular clothes. Her Khopesh has also changed to a 5 and a half foot staff that has a foot long blade that is the shape of the Egyptian symbol Ankh.

Bankai Abilities:

1) Kuro Asanuno (Dark Cloth) - The linen around Cleo's body can extend and be used as a weapon. Electricity runs through the linen so if the linen wraps around the opponent, they will be electrocuted. Also, Cleo can focus an electrical charge at the tip of the linen and when it hits something, it causes an explosion the size of a large grenade.

2) Yomi Guntai (Hell's Army) - Cleo eyes glow gold and she slams her staff down on the ground. Suddenly 20 skeletons (made of black bones) climb out of the ground with a sword and shield. These skeletons can move quickly and are skilled swordsman. They can be destroyed by kido spells of level 50 or higher. They can also be destroyed by strong zanpaktou abilities. Also, when the skeletons are destroyed, they explode with the force of a 10 ton TNT explosion so the opponent must be careful when destroying them.

3) Kagirinai Maisou (Eternal Burial) - Cleo points the staff at the opponent and the Ankh symbol begins to glow. Suddenly a golden sarcophagus appears out of nowhere and opens up. As it opens four black colored ghostly arms fly out of the sarcophagus at kido spell speed and tries to grab the opponent. Once three of the arms grab the person, white linen comes out of the sarcophagus and begins to wrap around the person until they resemble a mummy. The person is then thrown into the sarcophagus and it slams shut. Once it closes, the sarcophagus disintegrate killing whoever was trapped inside. This ability must be stopped before the linen begins to wrap around the person. The ability can be stopped by a kido spell above 80 or an incredibly strong zanpaktou ability.
over a year ago jstar18 said…
Name: Alpha
Height: 5'10''
Weight: 143
Rank: Arrancar: Essence of the Beginning!

Appearance: Alpha has a fair complexion and hazel eyes. She has long black hair that goes past her shoulders. Alpha bears a resemblance to Halibel in terms of outfit except for her top. Instead, she wears a tight long sleeve jacket that she keeps opened. She doesn't wear a shirt under her jacket but the opening is only wide enough to expose a small portion of her breast. Her mask appears to be a necklace that has four small jewels on it. Each jewel is a different color: Red, Black, Faded Yellow and White! Her hollow hole is right under her neck and just above the jewels on her mask.

Personality: Alpha is a very calm and relaxed person. She never appears to lose her cool, not even in battle. She is well respected by all arrancar and shows extreme loyalty to Rey. For some odd reason, she never seems to finish anything she does, whether its finishing her food or even a book, always saying that she doesn't care for the ending! She even shows this when she talks! Not that she won't finish her sentence, but for some reason she always ends her sentence with an upper inflection making it seem like she never finished her thought. The only time anyone has ever seen her finish something is when she fights as she doesn't hesitate to kill her opponent.

Zanpaktou: Alpha's zanpaktou exist as four different 2 feet long katanas. Each katana has a different colored handle: BLACK, RED, A FADED YELLOW and WHITE! The sword is released when all four blades touch. She wears two katanas on each side of her waist.

Cero: Alpha launches a cero from her four fingers all at once everytime making a cero that is four times larger than a normal cero. The colors of the four different ceroes are all different: BLACK, RED, A FADED YELLOW and WHITE! Making a multi colored cero when fired.

Ressureccion: El Cuatro Jinete (The Four Horsemen)
Release Phrase: Bring The Apocalypse, El Cuatro Jinete!
When Alpha releases, she holds two of the swords in each hand, between her fingers, and slams the tips of the blades together. When she does this, the jewels on her mask begin to glow and a huge explosion occurs. When the dust settles Alpha is riding on a large gray ancient Greece chariot with large gold wheels. The chariot is being pulled by four horses, each horse is a different color: BLACK, RED, A FADED YELLOW and WHITE. Each horse appears to breath out fire with every breath and each one can shoot a Cero Oscuras from its mouth. Alpha is also holding a large nodachi, which has a five foot long blade and a 6 inch handle that is gray in color


Ability 1) Momentum Shield - As long as the horses are pulling the chariot to move, then a dense shield will form around the horses and wielder. The strength of the shield depends on how many horses are pulling the chariot. If all four, then it will block every projectile that comes at it. If only three, then it will stop all kido spells under level 80. If only two, then all spells under 60. And if just one, then all spells under 35! The only weakness of the shield is that it will not stop attacks coming from behind the chariot.

Ability 2) Release - Alpha can untie all the horses from the chariot in order to attack her opponent from all sides. As stated, the horses can shoot Cero Oscuras from their mouth. Also the horses are built and have skin as strong as a blade. The hair on the horses are also as sharp as a blade and will make small cuts on the opponent if they brush by them. The horses will also cause serious concussive damage if they collide with the opponent. Each horse has about one-fourth the spirit energy of Alpha, but have ungodly physical strength. They can be trapped by kido spells.

Ability 3) The Four Spirits - Alpha can combine with one of the horses at a time to unlock the true power of her release form! She does this by placing her hand on the horse's head. The form will only last for 5 minutes, after that she can choose to go into another form quickly or just stay regular for a while. Once a form is used, Alpha can not reuse that form until a full day has passed. Abilities 1 and 2 can be used in combination with this except the number of horses will decrease because of Alpha combining with them! These are the four forms and powers:

1) Black - If this horse is used, Alpha will now be wearing a long black cloak and her sword will change into a black weighing scale! A large black aura will spread out from the scale and cover the battle field. Attacks are scarce in this area and the rules of the dome forces the people inside to take turns as they fight. If your attack misses, that still counts as your turn. If you attack when it is not your turn, then the attack will not do anything to the opponent but instead the attacker will receive the damage that would of been given to the opponent. Everytime a person attacks, a small cube will form on the side of the scale that represents them, showing whose turn it should be.

2) Red - If this horse is used, Alpha will be wearing a long red cloak and her sword will change into a red spartan shield and a red flail! This form is pure destructive power. The Shield is mainly for defense, it can block all kido spells of level 60 and below, it also blocks physical attacks, but will begin to crack the more it is hit depending on the strength of the attacker. The flail is one foot long and has large one inch spikes going down it. The flail is connected to a two foot long staff by a red chain that can expand to 30 feet long, Alpha can control how far the chain extends. When the flail is swung, fire will begin to shoot out of the spikes on the flail and when the flail hits something, it will cause an explosion the size of a 20 ton TNT bomb!

3) Faded Yellow - If this horse is used, Alpha will now be wearing a long faded yellow cloak and his sword will change into the Death's scythe and the blade of the scythe will be faded yellow. When Alpha swings her scythe, a black wave fires out of the blade like Ichigo's getsuga. This wave will cause everything that is hit by it to age at a fast rate. (like Barragan's ability) The aging will not spread through out the person's body, but will only affect the area that was hit. The wave moves at the speed of a kido spell and can be blocked by kido spells above level 60. Also, In this form, Alpha's spirit energy is undetectable making it seem like she is dead herself. This allows her to sneak around undetected. Therefore, the person fighting her must not loose sight of her when she is in this form.

4) White - If this horse is used, Alpha will now be wearing a long white cloak and her sword will become a two curved blades that have white handles. The blades can be connected at the end of the handles to make a bow and a white light, connecting the tips of the blade, will take the form of a string to shoot arrows made of white light from it. The arrows move at kido spell speed! If the arrow hits the opponent, it will inject them with a bacteria that slowly eats away at their body and spirit energy. It take 5 seconds before the bacteria begins to multiple and as it does, the affected area will turn black like gangrene! The speed of the growth depends on the amount of spirit energy the opponent has: if more then Alpha's then it will expand an inch in radius every twenty seconds, equal to Alpha's then it expands an inch radius every ten seconds, if 75% of Alpha's then it expands an inch every seven seconds, 50% and below will make it expand an inch every two seconds! The bacteria can be stopped if the area of infection is cut off or the time limit on the ability is over!
last edited over a year ago
over a year ago jstar18 said…
Name: Omega
Height: 10'6''
Weight: 437
Rank: Arrancar: Envoy of the End!

Appearance: Omega has a tan complexion, like a Samoan, and has a bald head. Omega is a huge man with muscles on top of muscles. Omega doesn't were a shirt but only wears a large pair of white arrancar pants. His mask is very unique, it appears as many one inch spikes on his body. Ten around his head and three on each shoulder. His hollow hole is in his chest, right where a persons heart would be.

Personality: Omega appears to be a pretty clumsy person if you don't know him, mainly because he is so big and doesn't pay attention to his surroundings mainly because there isn't much that can hurt him. Omega tends to follow closely behind Alpha. Whenever Alpha walks into a room, you can expect Omega to be walking in soon after her. The reason he does this is simply, Omega likes to see everything have an ending! Since Alpha never finishes anything, Omega sticks close to her so that he can finish it. He also tries to finish things for other people as well, whether it be their food, sentences or whatever else they leave undone. Since Omega likes to finish things quickly, he doesn't play around with his opponents. Every attack is meant to kill and he never holds back.

Zanpaktou: Omega's zanpaktou is an enormous zanbatō. The blade has no edge and Sanosuke only uses it to smash and crush his opponents. The handle is brown and 3 feet long. The blade is 7 feet long and 2 feet wide. The end of the handle is a dragon's head and the dragon's eyes are red. Despite its size, Omega wields it with ease even with one hand.

Cero: Since Omega never holds back, his cero and bala attacks are much larger then normal. His balas are about 6 feet in diameter and he launches them from his fists. He launches his cero from his blade. The blade of his zanbato begins to burn like fire and Omega swings it which launches a dense black cero that has a red aura around it. The cero spreads out in a 100 degree angle.

Ressureccion: Siete-Cabeza Endriago (Seven Headed Dragon)
Release Phrase: Bring The World To Its End, Siete-Cabeza Endriago!
Fire spews out of the mouth of the dragon head on the handle and surrounds Omega. The fire grows bigger until it is 100 feet in diameter. Then large reptilian legs and arms reach out of the fire, followed by a large pair of dragon wings and a large tail. The fire begins to rise up revealing a large dragon like body that has black scales. The fire that has now risen up disperses revealing seven dragon heads all connected by long necks. Each head has glowing red eyes and long red sails on their necks. Their teeth are razor sharp and appear to burn like fire. The claws on its hands and feet are razor sharp and are red in color. All the heads of the dragon are the same except the middle head. The middle head has ten long 3 feet horns going around its head. The middle head is the one that speaks for the body. (The dragon is the size of Yammy's release)! In this form, Omega fires Cero Oscuras from the mouths of the six other heads. He still fires balas from his fists.

Ability 1) Dragon's Storm - Omega flaps his wings causing a large gust of wind. There are hundreds small orbs of cero in the wind, 3 feet in diameter, that explode with the force of a hand grenade upon contact. These cero move a little faster than kido spells. The wind from the wings is also strong enough to throw off projectiles, making it hard to land far away attacks.

Ability 2) Hell Slash - Omega's claws glow and he swings his hand at the opponent causing five large red waves of energy to fly at the opponent that resembles ichigo's getsuga. The waves of energy move at kido spell speed. They can be countered by kido spells above level 50 or strong zanpaktou attacks.

Ability 3) Eruption - Omega's body begins to glow red and he stretches his arms out. When he does this, a large shockwave of energy flies out of his entire body causing everything that is within 20 feet of him to be destroyed. The shockwave continues to expand out past 20 feet but the farther away from Omega you are, the less damage you receive from the shockwave. These attack needs to recharge for one minute after its use so the opponent must be aware of the time limit in order to avoid the attack.

Ability 4) Shed Skin - By sacrificing one of his heads, Omega can completely heal all the injuries he has received. So when Omega has many injuries, one of his heads will glow and suddenly the head and neck will disintegrate and the ashes of the head and neck will fill the injuries making them completely healed. The drawback from this ability is that Omega has lost a head and has to give up 1/7 of his power as well in order for it to work making him a little weaker. Since Omega can't sacrifice all of his heads, this ability can only be used 6 times.
over a year ago jstar18 said…
Name: Zane Mitarashi
Age: 25
Position: Squad 2 Captain
Height: 6'4''
Weight: 235 lbs
Body Type: Athletic
Appearance: Zane has a dark complexion like Yoruichi. He hair is in dreads, just past his ears, and light gray in color. He wears the regular pants of the other soul reapers but does not wear the top. His captains jacket is a long sleeve button up hoodie but he doesn't wear it properly. Instead he buttons only the bottom button and lets the hoodie hang down his waist. The sleeves are tied around his waist. He also has a tattoo of squad 2's symbol on his back.

Personality: Zane is a very lively person and is always the one to make that sarcastic joke to get everyone laughing. Even though he plays around a lot, he still has a lot of respect for all his comrades. His squad members sometimes view him as being lazy, but that is not the case he just tries to avoid fighting because he doesn't like killing, but he will if he has to. There is one thing that makes him want to fight though and that is if his sister,which is the lieutenant of his squad, gets hurt; then his entire personality will change. Instead of the fun loving guy, you will get a serious ready to kill type of personality and you do not want to be the person that hurt his sister, he goes berserk.

Strength: 85
Shunpo: 100
Kido: 90
Swordsmanship: 30
Hand-to-Hand: 100
Special Ability: Flash Cry (the ability Yoruichi and Soifon use)

Zanpaktou
Element: Earth
Release Phrase: Shake the World
Shikai Name: Jishin Kobushi (Seismic Fists)
Bankai Name: Jishin Tentei (Seismic Ruler)

Shikai Appearance: Due to Zane having an immense amount of spiritual pressure, his zanpaktou remands in its released state. The zanpaktou are two black gloves that stretch halfway up his forearms. The gloves have neon blue colored patterns on them that look like cracks on the gloves.

Shikai Abilities:

1) Nami Yusou (Wave Transport) - This ability sends P-waves through the users body which allows the user to sink into the ground and travel underneath it at two times the speed of sound. When the user reaches his destination, he rises up from the ground. This ability is used to cover great distances in a short amount of time. This ability can only be safely used 3 times a day as the P-waves can hurt his body if used to much.

2) Jishin Bakuha (Seismic Explosion) - The cracks on the gloves glow and the user claps his hands and sends out a powerful shockwave from his hands. He can control the force of the shockwave. From a small hand grenade to a one ton amount of TNT explosives. This ability can also be used if he punches something. Inflicts major concussive damage.

3) Daichi Bure-Ka (Ground Breaker) - The gloves glow blue and the user slams his hands to the ground, the ground starts to break and rocks begin to float around the user (10 at one time, boulder sized). The user can control the rocks perfectly. He can launch them at the opponent, change there shape to make weapons, and even grind them down into smaller rocks or sand and control them to help block attacks. If this ability is in use then he can not use the others. If the ability is used, the user must always use the ten rocks from the original use, unless it has been over an hour of the abilities activation.

Bankai Appearance: The gloves turn blue and sink into the users body. Blue colored cracks will appear around the user's body. Strong seismic waves will emit continuously from his body creating a dense pressure around him. This bankai is very unstable and will only stay active for 10 minutes before reverting back to shikai from. It can not return to bankai for 1 full day.

Bankai Abilities:

1) Jishin Oshi (Seismic Pressure) - Due to the seismic ways that are emitting from the user's body, it is very difficult to get near the user without suffering from concussive damage forcing opponents to use long range attacks. This helps the wielder because he doesn't have any weapons at hand so it keeps other blades away. The level of concussive damage the opponent receives depends on their level of spirit pressure.

Grade 1) If there spirit pressure is on par or greater than the user, than they only feel a constant pound on there chest and head, like if you repeated slapped your chest or with minimal force, makes it slightly harder to breath.

Grade 2) If there spirit pressure if less than the user's but more than 3/4 his pressure, then the pounding on there chest and head is forceful enough to cause disorientation.

Grade 3) If there spirit pressure is less than 3/4 of the user's pressure, than the pounding is forceful enough to make the opponent loose consciousness.

2) Jishin Houmen (Seismic Release) - The user releases a powerful blast of seismic waves from his hands. The blast is so powerful that it appears to crack the air around him as he releases it. This ability is an enhanced version of Jishin Bakuha except it can now be shot at the opponent and can cause shockwaves of up to 10 tons of TNT explosives.

3)Tsuchi Toburai (Earth Burial) - The user slams his hand to the ground and the earth underneath the opponents feet glow blue in a 10 foot diameter circle with the opponent as the epicenter. The ground sinks beneath them and attempts to suck the opponent in like a vacuum. The higher the opponent is from the ground, the easier it is to escape. If the opponent is on the ground then it is nearly impossible to avoid. The opponent can launch a high level kido into the hole to stop it but they can not have any part of there body below the surface or they will be catch in their own kido. Once the opponent is below the surface, the ground will slam shut crushing the opponent.

"NOTE" Again the bankai is unstable and will only last for 10 minutes before reverting back to shikai, it can not be activated again until a full day has pasted.
over a year ago jstar18 said…
Name: Rena Mitarashi
Position: Squad 2 Lieutenant
Age: 17
Height: 5'10''
Wieght: 135 lbs
Body Type: Athletic
Appearance: She has a dark complexion like Yoruichi. Her hair is long, just a little past her shoulders, and she lets it hang down without styling it. Her hair color is light gray and shines like silver. She wears the same outfit that all the other soul reapers wear but her top is a bit different, the sleeves have been cut off and the back is missing so i basically looks like Soifon's outfit. She wears this because her brother Zane, captain of Squad 2, is teaching her how to use Flash Cry (the ability that Yoruichi and Soifon use). During captain and lieutenant meetings she wears a white long sleeve jacket with Squad 2's symbol on the back over her clothes.

Personality: Rena is a very calm and laid-back person but that is only how she acts in front of others outside her circle of friends. She is actually a bag of mixed emotions, mainly because her zanpaktou forces her to use various emotions. She is a great leader and strategist, which is why her squad loves her. She is very critical of her brother, feeling that he shouldn't act so silly since he holds a high position in Soul Society, but she still loves him and would do anything to help him though she knows he would just get annoyed by her help. She has not achieved Bankai yet but is training as hard as she can to impress her brother so that one day he will accept her as his equal on the battlefield.

Strength: 55
Shunpo: 100
Kido: 88
Swordmanship: 95
Hand-to-Hand: 80
Special Ability: Flash Cry

Zanpaktou
Release Phrase: Play on their emotions,
Shikai Name: Kokochi Ringu (Mood Ring)
Bankai Name: Kyougi Emo-Shon (Game of Emotions)

Shikai Appearance: When the zanpaktou is released it becomes a katana with a meter long blade. There is a circular gem in the middle of the handle filled with thermotropic liquid crystal in order to read the wielder's emotions. The blade is white and the groove is clear crystal filled with thermotropic liquid crystal in order to tell the opponent's emotions.

Shikai Abilities:

1) Taira Aoi (Calm Blue) - This ability reads the wielder's emotions or anyone the wielder wants to help. When this ability is activated, the crystal of the handle shines blue. When this ability is activated, a blue aura will surround the wielder or the person she wants to help. The aura heals injuries in exchange for spirit energy: 1/20th for cuts which takes 10 seconds, 1/10th for deep wounds which takes 30 seconds, 1/5 for broken bones which takes two minutes, and 1/2 for internal organs which takes 5 minutes. The wielder must stay completely calm during the entire healing process for the ability to work.

2) Gekido Niiro (Raging Red) - This ability reads the opponent's emotions. When this ability is activated, the crystal of the blade shines red. The opponent must reach a point a rage for the ability to work. As the opponent attempts to attack and the wielder blocks the attack with his blade, the blade will absorb the spirit energy of the attack and store it inside the blade. The wielder can release the energy stored up at anytime he chooses, causing a blast of spirit particles, like Ichigo's getsuga, to shoot out from the blade. The blade can safely store an amount of spirit energy from the opponent of up to 1/4 of the wielder's current spirit level at the time, if more is stored then the blade begins to crack. If up to 1/2 the wielders level is stored, then the blade will shatter.

3) Nekura Murasaki (Impulsive Purple) - The wielder can activate this ability at will. When this ability is activated, the crystal of the blade shines purple. A purple aura surrounds the wielder and her eyes turn purple as well. This will safely double the wielder's speed, strength, attack power, and senses for up to one minute. The wielder can force another minute of this ability but her bodily functions will slowly start to deteriorate. This ability can only be used once a day without it causing major damage to the body. If used more, then the wielder is taking huge risk as her bodily functions will continue to deteriorate until the point of death.

Bankai Appearance: The wielder points her blade down to the ground and the liquid crystal oozes out of the blade onto the ground and hardens into a big diamond shaped crystal. The crystal then glows in a rainbow of colors and all fighters must touch the crystal in order to scan themselves into the game. No ones attack will do any damage until they have scanned into the game. People already scanned in can hurt others but no one outside the game can hurt anyone scanned in.

1) Shoubu Za Teishoku (Match the Color) - This is the game of the bankai. The crystal will begin to glow a certain color for a certain emotion:
Red - Anger
Yellow - Joy
Blue - Calm
Gray - Depressed
The players scanned in must match their emotions with the colors in order for their attacks to do any damage. If they can not control their emotion, then they can not attack. Also, the first person to match their emotion gets there attack power doubled for their first attack. The first to make the match will be surrounded by an aura of the color of the crystal to identify who won that round. The color of the crystal will remand for two minutes.

2) Orooro Kuroi (Nervous Black) - If anyone of the players gets nervous or scared as they play the game, the crystal will turn black and shoot out a black colored energy field that is as fast as a shunpo. When the field hits the person that is scared, they will become paralyzed with fear and unable to move until they change their emotions, leaving them wide open for an attack.

3) Kitsui Howaido (Intense White) - This attack works in favor of the wielder. If the wielder is losing or realizes that her opponent is to strong, the crystal will turn white. The wielder will then stab the blade into the crystal and be surrounded in a white aura. This will focus all the rest of his energy into this one attack, then she charges at the opponent with the speed of a shunpo. When the attack hits it will cause an explosion of spirit particles about the size of a 20 ton TNT explosion. The wielder will not be able to use her zanpaktou for a day after this.
last edited over a year ago
over a year ago jstar18 said…
Name: Boa Yurasu
Gender: Female
Age: Looks 20
Height: 5'11''
Weight: 141
Position: Squad 5 Captain
Eyes: Pink
Hair: Black
Complexion: Fair

Appearance: Boa is a slender woman with long black hair, large breasts, a high forehead, and dark pink eyes that have long, voluminous lashes. She wears a very revealing black blouse that shows much of her chest, like Rangiku, and loose sarong that exposed her legs, along with her long sleeve Captains robe that she wears over her outfit. She also wears gold earrings that look like coiled snakes.

Personality: Boa is a very complex woman! Because of her beauty and demeanor, towards those who do not know her personally; she appears to be selfish, pompous and spoiled, used to having her own way. She acts that way to people she doesn't know personally because she doesn't trust anyone, due to her troubled past that she refuses to talk about. Therefore she refuses to show any sign of weakness again to anyone. But those that know her personally know that deep down inside, Boa is a rather-sensitive and vulnerable woman who is afraid and concerned about how other people (especially her squad) might react to the truth of the shameful past that she went through. Boa can also be very sly and crafty when the situation demands it, normally using her beauty to get what she wants from others.

Stats
Strength: 75
Speed: 100
Kido: 63
Swordsmanship: 85
Hand-to-Hand: 100

Shikai Name: Hebi Me (Snake Eye)
Shikai Phrase: Petrify, Hebi Me
Bankai Name: Koodori Hebi Metsuki (Dancing Snake Eyes)

Shikai Appearance: In its sealed form, the blade is a regular katana with a green handle. When it releases, it becomes a meter long katana that is green in color and resembles snake skin. there is also a jewel in the middle of the handle that looks like a snakes eye.

Shikai Abilities:

1) Ishi Kai (Stone Cut) - When Boa cuts any living organism, the area of the cut will begin to petrify. The petrification depends on how long she holds the blade in the wound. If it is just a quick slash, then you will see the skin around the wound crack and fall off. If she holds the blade in the wound, then the petrification will begin to slowly spread through out the organisms body from the spot of the wound.

2) Hebi Chuuseki (Snake Pillar) - The blade will glow pink and Boa will swing the blade. When she does this, a pink aura in the shape of a large 10 foot snake will fly out of the blade in a straight line, kido spell speed. When the snake hits something, it will petrify everything in a 10 foot diameter of where it hit. This ability can be stopped by kido spells.

3) Giragira Me (Glaring Eye) - Boa holds the blade in front of her with the blade pointing to the ground and the jewel facing the opponent. The jewel glows pink and a thin pink beam is shot out of the jewel towards the opponent. The beam is an inch thick and will petrify everything within an 4 inch radius of what the beam touches. The beam shoots in a straight line and has a lot of force behind it and will cause whatever is petrified to crumble away after turning to stone. Boa must keep her stance in order to use this ability, if she moves the blade from its original position, the ability will stop. The opponent can also stop the attack with their zanpaktou, but if they are weaker than Boa, their blade will break.

Bankai Appearance: In this form, the blade is now segmented and the tip of the blade has the appearance of a snake's head. Due to the blade now being segmented, it is now a sharp whip-like weapon that can stretch to 50 feet away. Boa's hair also moves around continuously as if it was alive and her eyes appear to be snake-like.

Bankai Abilities: The blade still has the Ishi Kai ability from the shikai form!

1) Hydra Chuuseki (Hydra Pillars) - Boa will begin to glow pink and seven 15 feet long snakes will appear behind her. Boa will then point the blade at the opponent and, one at a time, each snake will fly at the opponent. These snakes are like homing missiles and will chase the opponent. The snakes move at kido spell speed and will petrify everything in a 15 foot diameter when it hits. The snakes can be stopped by kido spells or zanpakou attacks. The snakes do not have to be fired in succession. This ability can only be used once.

2) Medusa's Metsuki (Medusa's Eyes) - Boa's eyes glow pink and two thin pink beams shoot out of her eyes. The beams are an inch thick and will petrify everything within an 6 inch radius of what the beams touch. The beams shoot in a straight line and have a lot of force behind them and will cause whatever is petrified to crumble away after turning to stone. Boa must stay still in order to use this attack, but only for as long as she needs to in order to launch the attack. For example, she can shoot a small beam from her eyes, close them, turn her head in another direction, reopen her eyes and launch another one. The opponent can also stop the attack with their zanpaktou, but if they are weaker than Boa, their blade will break.

3) Sakin Naya (Skin Shed) - Boa's entire body will glow pink, and then the pink glow will vanish away. When Boa reappears, all of her injuries will be completely healed, but it has its limits. This ability will heal all her cuts and even regenerate lost limbs, but it will not heal injuries to internal organs. This ability can only be used once a day per bankai release.
over a year ago jstar18 said…
And that is all my characters!
over a year ago BrokenSun35 said…
Name: Shado Senken
Position: Leader of the Ace of Clubs branch of the Ace of X.
Age: Appears to be 22
Hieght: 6'2"
Weight: 204 lbs
Body Type: Athletic
Hair color: Black
Eye color: Dark blue

Appearance: Shado has medium length pitch black hair and deep dark blue eyes and he usually has a tired look on his face. Shado wears a pitch black jacket over a grey T-shirt with a black number 1 on it, a pair of black jeans and black sneakers with white laces. He has a pitch black Yo-Yo that he uses when he's bored, like all Ace of X members he has a Ace of clubs tattoo with a black X going through it.

Personality: Shado is a very laid back,lazy and funny person, he usually is found sleeping in every possible place. He will protect anyone that is close to him but will try to avoid a fight as much as possible but when he does get into a fight he is very strateigeic and serious but if anyone harms his little sister he will mentally snap and usally keeps an emotionless face and fights at his full power.

New Look: After his fight with Misteriosa he has followed Crow and joined the Rising Suns and has become a general, He gains a Rising Suns uniform that Miroku gave him. He now has his normal black hoodie with the Rising Suns pinstripe design and a white phoneix on the back of the hoodie, and 2 white phoneix designs on the pockets of his jeans.

Stats:
Strength: 100
Kido: 45
Speed: 100
Swordmanship: 85
Hand-to-Hand: 86

Zanpakuto/Shikai name: Purinsu kage (Prince of the Shadows)
Release Command: Rule over the Shadows
Shikai Appearance: The blade turns into a double edged black 2.5 feet long blade with a green handle with a black sheath
Shikai Abilities:

Kuro kaminari (Black Lightning) The wielder points the blade at the opponent which causes a pitch black lightning bolt to fire at the enemy, the lightning travels at semi shunpo speed, this can be used 10 times until it has to recharge for 2 minutes. It takes 2 seconds to fire after firing.

Aku no odoroki (Evil Surprise) The wielder stabs his blade into a shadow causing it to extend out of another shadow of the wielder choice making the blade attack the oppnent.

Dākupurotekutā (Dark Protector) The wielders shadow gains a pair of eyes and comes off the ground of whatever surface it is on and blocks attacks the oppnonent trys to make. (The shadow can not leave the wielders body)

Bankai Name:Shadou koroshi ya kingu (The Shadowed Gunslinger King)

Bankai Appearance: The wielder is now holding 2 double edged 2.5 foot long blades that’s jagged like a saw on one edge, but one of the blades has a handle of a gun and gun barrel traveling up both sieds of the sword and stops about 3 inches from the tip of the blade and the wielder is now wearing a long black regal jacket with gold outlinings , a black shirt with gold outlinings under the jacket, black plants,jet black shoes, and a black crown with different colored jewels on it. (The gun/sword fires bullets which seemed to be made of a black energy and do the same damage as a normal bullet)

Bankai Abilities:

Satsugai kuro kaminari (Slaying Black Lightning): The wielder points his gun at the opponent and a large lightning bolt is fired out of it, the lightning travels at semi shunpo speed and is a little stronger than the average cero. This ability can be used 15 times and can be fired 2 seconds after being fired once, when the ability has been used 10 times there is a 5 minute recharge.

Kajō-gaki no kage (Shadow of the Bullet) Every shot out of the gun appears as a shadow on the ground only (It seems like the wielder fired nothing) The bullets travel at kido speed, if it hits the opponent, it affects the area on level with an initial shot, if it hits a shadow, no physical damage is caused, but the person feels as though they were hit with a bullet wherever that shadow is cast from (i.e. if it hits where the arm is shadowed, the arm would feel it)

Kage no guntai o ganman (The Gunslingers Shadow Army) A spread of shadow eddies out from him, going out to a 5 foot radius, that can be compressed and expanded in specific directions, and out of that shadow can spring hands (20 feet in length) that can grab you and explode like a hand grenade and if connects with the opponents shadow it can extend out of theirs as well.
And if i didnt explain the Bankai outfit too good here is the pic
last edited over a year ago
Name: Shado Senken 
Position: Leader of the Ace of Clubs branch of the Ace of X. 
Age: Appears to b
over a year ago BrokenSun35 said…
Name: Renik Hoshi
Gender: Male
Height: 6”3
Weight: 210
Age: Appears 23
Eyes: Light blue
Hair: Dark brown (Looks black)
Appearance: Renik has dark brown shaggy medium length hair that drops just below the eyes but he keeps it out of his face, he has light blue eyes that are always exhausted. Renik wears a black button up collared shirt with a pure white tie, black jeans and black shoes with white laces.
Personality: Renik is extremely intelligent and nice person but at times will be blunt and quick to the point (But will be laid back at most times). Renik is usually found sleeping because he stays up all night because he sits outside and stares at the stars. In battle Renik is very strategic and plans his moves before attacking.

Stats:
Strength: 100
Speed: 100
Kido: 65
Swordsmanship: 98
Hand-to-Hand: 75


Zanpakuto/Shikai Name: Tentai hyōshiki (Celestial Signs)
Release Command: Glow in the Darkness of Space
Appearance: In its unreleased state it’s a normal katana with a pitch black guard, in Shikai the 3blade stays the same but on the blade there are now these symbols, ♈, ♌, ♏
Shikai Abilities:

Aries (The Ram): The ♈ shines brightly and when the wielder strikes the opponent the speed and power of the hit is doubled right before the blade hits the opponent a charging ram be seen behind the blade.

Scorpio (The Scorpion): The ♏ shines brightly then the wielder points his blade at his target and a giant scorpion tail launches at the opponent trying to impale them, The scorpion tail can be blocked or destroyed by a kido spell 35 or higher but the wielder can use this ability 10 times (If used once has to wait 5 seconds to use again). After being used 10 times the wielder has to wait 5 minutes before they can use it again

Leo (The Lion): The ♌ shines brightly then the wielders blade is set on fire once that happens the wielder points his blade at the opponent and at the tip a fiery lion head can be seen to attack the lion lets out a loud roar and from the mouth of the lion a fiery cero like beam (The beam is Cero powered) If hit directly it can cause 2nd to 3rd degree burns and the beam travels a little faster than the average kido.

Bankai Name: Tentai chōkō kara yobidasu (Calling from the Celestial Signs)
Bankai Appearance: There are now 2 blades each blade looks like the black of space but there are shining stars if the opponent looks into the blade too long they could go into a daze, the wielder also gains 12 tattoos 6 on one arm 6 on the other. These symbols on the left arm ♈, ♉, ♊, ♋, ♌,♍ and these symbols on the right arm ♎,♏, ♐, ♑, ♒, ♓.

Bankai Abilities:

Sagittarius (The Archer): The ♐ tattoo shines and the wielder then faces his blade at the opponent and 5 arrow sized beams shoot out heading towards the opponent the beams are cero strength and are a little faster than the average kido.

Aquarius (The Water Bearer): The ♒ tattoo shines and in the sky a elder man holding a giant pot pours water down onto the battle area of the wielder the water reaches knees, the wielder now has the ability to control water to their will for example make it or shield or a whip this ability only last for 5 minutes and has a recharge time of 5 minutes.

Tentai hyōshiki (Celestial Signs): All the tattoos shine brightly and the wielder now has access to the remaining signs and each ability lasts for 3 minutes when the wielder uses all the abilities the tattoos of the abilities that were used and will re appear after 15 minutes.

1) Virgo (The Virgin): A young woman with holding a veil comes down and wraps the veil around the wielder this veil can heal all the wielders wounds but it takes 3 minutes to heal all wounds, this ability can be interrupted if the opponent attack the woman holding the veil but can be continued. (After this ability has been used the ♍ tattoo will disappear)


2) Gemini (The Twins): The ♊ tattoo floats off the wielders arm and turns into a complete copy of the wielder, the copy has the same stats as the wielder and can be killed, the copy and the wielder cannot use abilities while this is activated when the ability time runs out the copy will desinagrates.(Taking the sign with it)

3) Capricorn (The Sea-Goat): This is a defensive and offensive ability the wielder strikes on of his blade into the ground and a giant wave comes out of the ground and blocks any kido spell lower than 75 and if the kido is absorbed by the wave the wave can be launched at the opponent. The wave travels at kido speed and has the power of a cero (The wave is 10 feet tall and 10 feet wide) (After this ability has been used the ♑ will disappear)

4) Cancer (The Crab): The wielder crosses his blades together and they morph into a shield that looks like a top of a crab shield and has spikes on it the shield can block most physical attacks and any kido spell lower than 80 and the shield can be used like a baseball bat which can cause great harm (After this ability has been used the ♋ tattoo disappears)

5) Libra (The Scales): A giant set of scales appear above the battle field and then the wielder and the opponent are chained up and put on the scales, whoever has the most wounds will weigh down and then their wounds will be equalized. For example if the wielder has a 2 foot long cut so will the opponent. (After this ability has been used the ♎ tattoo disappears)
over a year ago BrokenSun35 said…
Name: May Senken
Position: 2nd in command of the Ace of clubs branch of the Ace of X
Age: Appears 19
Height: 5"5
Weight: 106
Hair color: Dirty Blonde
Eye Color: Dark blue

Appearance: May's hair goes down a little past her shoulders and she wears it in a ponytail, May wears a white t-shirt with a gold number 5 with a black out line and a pair of black jeans and a small white bow on the top left of her head, she also listens to music from an i-pod that is in her pocket. Like all Ace of X members she has ace of clubs tattoo with an X going through it on the back right of her hand

Personality: May is very aggressive and loving she tries to protect every one she cares for even if she knows she can't. May is also an expert pianist, while listening to music she sometimes plays the "keys" on the air in front of her which causes the faint sound of a piano that is heard in the background.

Stats:
Strength: 75
Kido: 100
Speed: 100
Swordsmanship: 80
Hand-to- Hand: 45

Shikai Name: Pianisuto (The Pianist)
Release Command: Play the Song for Eternity
Bankai Name: Eien no kami no pianisuto (The Divine Pianist of Eternity)

Appearance: Unreleased the blade is a normal katana with a pure white hilt, in Shikai it has the same appearance but has black musical notes etched on the sides of the blade and the sheath is floating horizontally next to the wielder the sheath has piano keys on it. If the wielder wishes to use an ability they will have to hold the katana with one and play the keys in the air.

Shikai Abilities:
Tātoru no uta (Song of the turtle) The wielder plays a slow and low key song or 10 seconds causing anyone that hears it besides the wielder and the wielders teammates to slow down by 25%, during the period of time the song is in affect the wielder they cannot use any other abilities. (This ability lasts or thirty seconds)

Sonikkubūmu (Sonic Boom) The wielder plays a loud low and high song for 10 seconds making anytime the wielder strikes something with the blade it causes a small sonic boom the wielder can launch the sonic boom at the opponent the Sonic boom be barley seen but can be countered by a kido attack stronger then 25.

Ōku no kutsū no uta (The Song of many Pains) The wielder plays a low and fast song that lasts for 10 seconds causing that every time the wielder cuts the opponent they feel no pain, but when the wielder plays different notes (The lowest note feeling like someone has cut off their arm and the highest being like some bruised them badly), If the wielder has cut the oppnent in multiple places and plays a note the will feel that pain in all locations. The ability only lasts for 2 minutes and has a recharge time of 5 minutes.

Bankai Appearance: The whole blade desinagrates except the hilt, The wielder then sits down in mid air and places the hilt to the left of them, then glowing white keys form (There are the same amount of keys as there is on the keyboard). If the opponent tries to attack the keys instantly materialize in to a pure white katana to block or parry, once the opponent has been blown back the wielder can place the blade in front of her causing it to turn into piano keys again if the song she has been playing was interupted she does not have to start over she just has to start where she left off.

Bankai Abilities:
Hikō ken no uta (Song of the Flying Swords) The wielder plays different notes causing barely visible swords to launch from where the key or keys are towards the opponent the blades can be blocked or destroyed by kido higher than 60 and can countered by a the opponents Zanpakuto. (One sword for every key that is played)

No uta jōsū (Song of the Multiplier) The wielder plays a high and fast song for 15 seconds causing the opponent to become disorientated and start seeing doubles this lasts for a minute but during this time the user may not use any abilities (The ability lasts for a minute)

1,000 Etaniti no uta (Song of 1,000 Eternities) The keys surround the opponent (15 feet in diameter) and start spinning after the reach maximum velocity which take 20 seconds they let out huge sonic waves that pound the location that they surrounded, if the opponent trys it escape they keys will follow but the ability can be inturrupted if the opponent attacks the wielder.
last edited over a year ago
Name: May Senken 
Position: 2nd in command of the Ace of clubs branch of the Ace of X 
Age: Appears
over a year ago BrokenSun35 said…
Name: Amiro Hikotora

Apperence: He has Black medium length messy hair and green eyes, he wears the standard 3rd squad captain uniform and has a sun tattoo on the back of his right hand and a moon tattoo on the back of his left hand
Rank: 3rd Squad Captain

Personality: He is a very laid back person but also has a very serious side but most of the time he is joyful person. He like to walk around and sleep in different places every time. ( In a tree, on top of a squad barracks, ect). He often catches people by surprise by jumping from a building he was sleeping on to right infront of the person, when he does that he usaly starts to talk with the person he surprised

Stats:

Strength: 100
Kido: 80
Shunpo: 100
Swordsmanship: 90
Hand to hand Combat: 70

Zanpakuto/Shikai Name: Tsuki to taiyō (Moon and Sun)


Release Command: Orite oide (Come Down)

Shikai Apperance:A long blade with a smooth top edge and a outwardly jagged bottom edge (the bottom edge being the one for cutting). Then the handle being a gray color, at the end of the hilt there are two strings, one has a ring with a small crescent moon, the other haveing a ring with a sun on it.

Shikai Abillities:

Bān kyūsoku ni (Burn Rapidly) The cutting edge of the blade will be set on fire. The wielder can either swing the blade causing it to launch a firey or if target is cut the damage being either that part of the body to be set on fire or causing a mild burn.

Mūnzusafā (Moon's Suffer) If the oppnent is cut they will lose there sense of sight and feel for 15 seconds but all of their other senses increasing by 50%. If oppnent is cut they will not feel it, once the effect wears off all the pain the wielder inflicted on the oppnent starts to come into effect causing them a sudden burst of pain.

Tengoku no shotto (Heaven's Shot) The wielder inserts a finger in either the moon ring or sun ring and starts spinning the blade rapidly above their head at the same time if the wielder inserted their finger in the sun ring the blade would be englufed in flames and can be launched at the oppnent causing whatever part the attack hit to be set on fire, if the wielder inserted their finger in moon the blade would be covered but sharp crystals (that glow like the moon) and can be launched at the oppnent causing whatever part the attack hit to be impaled with a large amount crystals.

Bankai Name: Tsuki to taiyō no sōkan (Correlation between the Moon and Sun)

Bankai Apperence: The Shikai becomes two 2 foot daggers that are held with the tip of the blade facing behind him but the user can switch the direction of the blade so the tip is either facing behind him or infront of him. One dagger is White with a black jagged design in the middle of it (This being the Moon Blade), The other Dagger is Red with a orange jagged design in the middle of it (This being the Sun Blade). The wielder can extend the daggers another foot and can also retract the daggers to their orginal length (This has no special attack boost this just being for a longer reach.)

Bankai Abilities:

Sākuru-hi no (Circle Of Fire) An radius of 50 foot is surrounder by a gas that can barley be seen, then the wielder hits his blades together making them spark causing the gas to erupt into flames making a large firey circle that is hard to escape, the wielder can cantrol flares of fire that come from the circle. if a part of the oppnent is touched by the flames that part of them will disnigrate.

Tsuki no namida (Tears of the Moon) He draws a circle in the air above him with the white blade, after he finshed drawing the circle it launches into the air and the sky starts to darken, then it starts to rain down sharp crystal that cut like razors for 15 seconds.

Taiyō to tsuki ni somuite (Total Eclipse) The Moon goes infront of the Sun making an Eclipse that lasts for 10 seconds, during this time the wielder's Speed, Strength, Kido Strength, increase by 50%. This attack can only be used every 2 hours.
last edited over a year ago
over a year ago BrokenSun35 said…
Name: Dawn Hikotora

Position: Squad 3 Lieutenant

Age: Unknown but looks like she's 18

Height: 5'4

Wieght: 106

Body type: Athletic

Appearance: She has long black hair that goes down to her mid back she wears it in a ponytail and has dark blue eyes. Her outfit is that of a noraml soul reaper but she has a long sleaved outfit.

Personality: Dawn is blunt and to the point but she is very caring as well. She often takes lead telling her older brother what to. She cares greatly for her brother because he took care of her since they were young but she often slaps him around with anything that's in her hand. She has not reached bankai yet and her old brother is teaching her so she can protect her friends and loved ones.

Stats:

Strength: 70
Shunpo: 95
Kido: 90
Swormanship: 80
Hand-to-Hand: 60

Zanpakuto:

Zanpakuto/Shikai name: Kirābī (Killer Bee)

Release command: Sorera o sutingu (Sting Them)

Shikai Apperance: two whiplike weapons, with multi-bladed axes coming out of the tips (Each axe being a foot wide) and a ring with a small crescent on the end of the hilt. The blade can reach a length of 100 meters. The two weapons can retract to become dagger like weapons. The weapon can curve and bend to make it harder to dodge. The axes are held together by a chain. The blade retracts at a speed of 100 feet per second and extends at the same speed.

Shikai Abilties:

Chūnyū (Infusion) If stabbed it injects a poison that last for 15 seconds depending on strength (Seated officer 15 minutes..Captain/Aranncar 7 seconds) The poison will start to paralyze the body part or parts it hits. If you are hit by both weapons the poison will last twice the normal time and the affects spread faster. If hit in the chest the attack will be fatal . If injected, the creascent at the hilt of the weapon will start to glow indicating the time left. The attack can be used repeatedly but not on a person thats been injected.

Kuikku kakikomu (Quick Burn) The tops of the weapons will be engulfed in flames, If hit by the the weapons the body part will either be set on fire and start to burn toward the rest of the body, or inflicted with 2nd degree burns. If hit in the chest the body will be set on fire and start to engulf the rest of the body, (Fire can be stopped). The affect of the burn will last until healed or if the oponent or wielder dies. This can be used repeatedly,

Reitō sutingā ( Frozen stinger) This can only be used in dagger mode. The tips of the axes will have snow on them, If hit cut by the weapon the cut will be frozen solid and start to spread an inch every 30 seconds eventually encasing the oppnent but the ice can be hit of with the oppnents weapon causing the ice to shatter off but the cut before still remaining.

Bankai Name: Hebunzukirābī (Heavenly Killer Bee)

Bankai Apperence: The weapon becomes two normal blades with a yellow outline and a black inside the blade which can now reach a length of 250 meters, the blade extends at a speed of 250 feat per second and retracts at the same speed. This blade is not ordinary becuase it acts like a chainsaw, the blade is vibrating extremy fast so that if it cuts it causes more damage. (the vibration can not be seen). The weapon can also bend the blade.

Bankai Abilities:

Bīshotto (Bee Shot) At the tip of the blade or blades a cero looking beam starts charging. The weilder can extend the blade toward the enemy while the attack is charging. (The charge takes 5 secondes). This attack has the damage of a normal cero, the attack is fired like a cero aswell and be fired every 2 minutes.

100 Mitsubachi no sokudo (Speed of 100 Bees) The wielder has an extreme speed increase, now the wielder can shoot out and retract the blade or blades in 1.5 seconds. The weilder moves at a speed 50% faster then a Sonido. This effect lasts for 45 seconds and can be used unlimtedly but has to recharge every 5 minutes (Does not effect kido attacks)

Wasupu-gun (Wasp Swarm) 50 wasps made of Black and Yellow Spitriual Energy surround the wielder of the blade, the wasps attack has the affect of a 3 inch cut but since wasp can sting as much as they want this can cause great harm and are controled by the user by he or she pointing the blade where they want to wasps to attack. This attack will continue for 5 minutes, this can only be used once every 2 hours. The wasp do not have a poison and the wasp can be killed by a normal attack.
over a year ago Hadez17 said…
Arrancar: Rey (translates to King)

Resurrection: Justice

Mask; Pre resurrection the only remaining section of the mask is a band around Rey’s brow. This is a plain white band that is 1 inch thick that extends just across his forehead. When resurrected all that saw of the mask is a crown of leaves around the head.

Appearance. Rey is a 6’ 8” man with shoulder length white hair. Also he has a white mustache and beard that hangs down to about the middle of his chess. His eyes are a sky blue. He is a heavily built man with all muscles defined and a slight tan. He wears the usual arrancar uniform except the jacket is replaced with a white robe that is clasped on the left shoulder with a cloud shaped broach. The robe is also tied with a black rope at the waist. Also Pre resurrection he is carrying with him a spear. This spear at the blunt end has 3 gold rings and red tassel. The shaft of the spear seems to have jagged carving into it that is lined with gold. The over all length of the spear is 5 feet and a half feet. The blade is 6 inches long with 3 gold rings at the base of blade and shaft connection. Finally there is a 1 foot section of wrapped cloth around the middle foot of the shaft for better griping ability.


Non resereaction Abilities. : These are abilities I think it should be obvious an arrancar can use but at same time I'm going to list them because some arrancar can focus on some aspect of their abilities and not others (like Yammy and his focusing on strength and durability, or ulquiorra and his high speed regeneration) These abilities pretty much Function like the espada in story with them I'm just listing it so that its not forgotten about when reading over the character, If its felt that this is not needed what so ever I can always delete it and everyone can just assume that an arrancar is capable of such abilities.

Enhanced Hierro: High resistance to pain
Sonido Master: This ability is the exact same as Starks for speed.
Cero and Grand Ray Cero in resurrected from.
Enhanced Strength.
Immense Spiritual Power:

Resurrection Abilities:

Black Lightning: I had a long drawn out way of describing this ability but I figured out an easier less time consuming way. That is it has the power of a Cero, but the look and properties of a Byakurai (the level 4 Kido spell) except it is black instead of white. Also if so chose the Black Lightning ability can be made into a Spear that looks like a lightning form of the unresurected sear, when done this way it just has the physical properties of the unresurected spear with double impact of normal strikes. A total of 100 of these can be fired in the time it takes Stark to fire his 1000 shots (I believe it’s instantly but idr)

Aegis: Upon raising the right or left hand and saying the command word Aegis A black circular shield of Lightning forms in front of the hand, The exact size of the shield is determined by how I mentally mold the energy so that if it must only be 1 inch around it can or if it must be 10 feet wide it can also. The limit on size is based on energy put into the shield. This Shield can block any spell or physical strike but when doing so it drains an equivalent energy from the user (if a cero is blocked a amount of energy drained from user is same as a if he fired a cero) if the user does not have enough energy to block the whole attack then the amount of energy used to block it is drained out of attack (for example if a cero is fired at user and user can only block half of it the rest of the cero hits and does half damage to user)

Black Lightning Cannon: This ability is Just a bigger form of Black Lightning, Its power is equal to Cero Oscuro. But otherwise functions like Hiryugekizokushintenraiho (level 88 Kido spell) and is of cores black lightning. When fired into sky, it can also cause a rain of Black lightning over a 100foot radius area. The exact number of black lightning is 500. No matter how this ability is fired it can only be used 5 times before draining all energy from user.


Gate Opening: When activating this ability directly behind Rey are 40 foot tall 20 foot wide golden gates, When Rey says Open. The gates swing wide open and the translucent images of many armored men and women can be seen behind Rey, This ability allows Rey to take on the aspects of 2 of his fellow Gods. He can only activate one aspect at a time. He can switch the aspects out in a 5 second process of calling out the name of the aspect he wants to switch to, then the spirit of that aspect flies out to him as the current aspect leaves him. Finally this ability only last for 10 mines and when it ends leaves him drained of all his spirit energy. The aspects he can use are.

Poseidon: When using this aspect Rey has control over all water within 100 feet of him, He can control the water as if it was a extension of his body, He can also heat it to a boil or freeze it but the water gains no abnormal aspects when doing this thus the hardest the water can freeze is how ever hard ice can freeze.
Hades: When using this aspect Rey can cause stomp the ground making a jagged crack appear in the ground go up too 50 feet away from him, whom ever is in its path of the crack will sink down to their knees in the crack and be stuck as if u stepped into a jagged crack just wide enough to wedge your foot in. usually only taking a second or 2 for opponent
Apollo: When taking on this aspect Rey gets the power to emit light from his body to a range of 100 feet. He also can shoot Cero level Fire blast from his hands that travel and hit as hard as ceros, finally he can engulf his body in fire as a shield that will burn whom ever strikes it.
Hephaestus This aspect allows Rey to make anything out of whets around much like full metal alchemist. He need not do anything but think it and the materials within 10 feet of him will transform into what he makes. For definition of what can be made and how fast use full metal alchemist as a reference.
Heracles: With this aspect Rey gains emended strength. Making it possible for him to accomplish almost any feat of strength imaginable. (He is able to lift buildings and such, physically break through almost any shield or over power almost any block) It quadruples his physical strength, and any protective ability that takes an amount of energy based on the incoming attack takes twice as much as normal.
Ares: With this aspect Rey can charge forward using his shield in front of him, He will smash through any barrier in front of him and any opponent hit with a charge takes the damage equivalent to a Amtrak train hitting them.
Athena: When this aspect is on Rey gains the ability to see through the opponents defense and find their weakness. After seeing any attack once (he has to see the whole attack not just the outcome of it or the start of the swing) He is able to decipher its strength and weakness. Also if he battles in this aspect for 1 minute he is able to deifier the opponents weak point (like if he is to swing at their right or left side it would be more effective) as well as almost predict their next move based on the information he has collected. Also if he switches off of this aspect he loses the knowledge he gained.

over a year ago Hadez17 said…
Name: Gekido

Resurrection: Focus

Mask: He has two pieces of his mask left above each eye where his eyebrows should be. The mask looks like a jagged and wide brow line that has the points sweeping off to the side of the face. When in resurrection form the pieces of mask fuse together and wrap around the eyes and a little down the cheeks making a cat like look.

Appearance. Gekido has a tattoo of the number 2 on his neck in the center. His hair is long and bushy (like a lion’s mane) but does not come around the side of his face, just pushed back. It’s a bright orange hair. His eyes have a cat like slit instead of a round pupil and he has sharp jagged teeth. His body contradicts his animal like face as in, its sleek and slender (instead of big and muscular like a lion would be) but his fingers have about half inch long claws on them. His blade has a brown handle and sheath with a basic square cross guard. When drawn its jagged and chipped as if it’s never been cared fore. He wears the usual espada uniform but it’s tattered and dirty. In resurrection he gains a form of white armor over his arms in addition to the mask change. The armor is sleek and section off so that the inside and out side of his fore arms are made up of 2 sections and his bicep and the rest of his fore arm are second off into three sections, the elbow of each arm has a foot long spike sticking out. The knuckles have inch long spikes on them; the armor extends around his upper torso and connects in the front and back. On his back directly behind his shoulder in a triangular formation are three cones like holes sticking out on each side.

Personality: Gekido is usually quick tempered and always jumping to fight for any minor annoyance. He fights like a mad man swinging without any aiming of planning ahead. During the beginning of a fight it seems he is playing with his opponents, but as the fight drags on he goes from playing around to focusing, and directing his anger into every blow. At beginning of a fight his Spirit pressure is always in flux, going from over whelming powerful to insignificant in a matter of seconds. This plays to his advantage usually because like a drunken master he is unpredictable while fighting, but later on in a fight he focuses more and though he becomes more predictable his attacks become more deadly.





Non resurrection Abilities. These are abilities I think it should be obvious an arrancar can use but at same time I'm going to list them because some arrancar can focus on some aspect of their abilities and not others (like Yammy and his focusing on strength and durability, or ulquiorra and his high speed regeneration) These abilities pretty much Function like the espada in story with them I'm just listing it so that its not forgotten about when reading over the character, If its felt that this is not needed what so ever I can always delete it and everyone can just assume that an arrancar is capable of such abilities.

Bala
Hierro
Immense Strength
Immense Spiritual Power
Master Hand-to-Hand Combatant:
Cero
Sonído




Resurrection Abilities:
All of his basic punches are the strength of a bala, thus if he holds on to a bala and punches its double strength.

Knuckle Bullet: With either his right or left arm the holes on his shoulder start firing out a green like fire that propels Gekido forward at high speeds. At slowest about 1/4th sonido speed, at fastest full Sonido speed. At weakest the attack is three times as strong as a bala but at full strength it’s 10 times as strong. Initially in a battle the strikes are erratic, thus the flames propelling him forward can either be at full power or lowest power or somewhere in between. Also when he’s using this ability b4 he starts focusing the power of the attack surprises even him thus making a violent jump forward like his arm is dragging him behind. When he gets more of a handle on his power Gekido can brace him self and fire a green beam roughly as wide around as his fist that travels at cero speed and 30 yards. Since he needs more control over his power to use this ability the range of power is from mid power to max.

Knuckle Cannon: First Gekido raises his hand to face level. The back of his hand is towards his opponent and the palm towards him, and then he closes his fist causing all the segments of his armor to separate reveling many little vents that spew little bursts of green flames. He then tilts his arm down so his upper arm is parallel with his torso and his fore arm is parallel with his waist. While doing that he raises the other arm up palm towards the opponent and aligns it so his thumb is under the opponent and his finger is to the side. Finally his fist arm bursts with green flame driving him forward at double Sonido speed. When he strikes the force is 10 times the max power of a Knuckle bullet. (100 time strength of a bala) He needs to have full control over his power to use this ability thus there’s no flux in power. Finally he can only use this ability 1nce per arm every 5 minutes.


over a year ago Hadez17 said…
Name: Satoshi
Gender: Male
Age: Appears 22
Height: 5’ 11”
Eyes: Blue
Hair: Blonde medium length
Rank: 1st squad vice captain
Personility: a calm guy, never wanting to actually have to do any thing but relax and spend time with his friends, when conversing with people he is blunt and always straight to the point and always speaking his mind. He tends to get along with almost everybody even when he is pointing out their flaws. When put into any conflict he’d mainly dodge and avoid fighting as much as possible, the moment a friend or loved one is put in danger is when he would show his serious side, his whole demeanor would change from care free to murderous, his facial expression would change to that of a weathered fighter.

Abilities
Shunpo:95
Kido:20
Strength:100
Swordsman:100
Hand-to-hand:75
Appearance: He wears the standard soul reaper outfit. His posture and usual expression makes him seem non threatening and generally a nice guy, His hair is blonde and parted down the middle of his head but his hair tends to fall in his face and be pushed behind his ears.

Zanpakuto's name/Shikai name: Arashi no me ( Storm’s Eye)
Release command: Reisei-sa o tamotsu (Keep Calm)
Bankai Name – Arashi no ikari (Fury of the storm)
Description :
Unreleased the blade looks like an unimpressive katana, with a basic brown Scabbard, a plain round guard and a blue handle. In Shikai, the blade shortens to a kodachi with a spiral looking guard and bright blue handle. In bankai the blade looks the same as shikai but part of the cloth that is wrapped around the handle of the blade extends and wraps around the hand wrist and forearm of the wielder.

Shikai Abilities
1. A barrier of wind surrounds the user, that is about 6 inches thick from the surface of the skin out. This barrier will help to either parry weaker attacks from opponents or at verry least slow their attack down to either give the wielder a little more time to parry or dodge or to take away some damage from the attack. This ability isn’t any thing major thus, a person who chucks a rock hard enough will make contact with the user, but it does provide enough of a benefit in fights like in bleach where even a half a second can make or break a fight.

2. Shifuto-fū (Shifting Wind). This ability allows the user to shift his position using wind. To do this wind has to be blowing and cant be caused by the user. The primary application of this is the user uses wind caused by the opponents movements to help himself move either way from or into the attack (into the attack so that it may be countered of parried) the amount he can move is directly related to the wind caused, if it’s a small breeze then the wielder can move maybe 4-6 feet, but if it’s a hurricane then there is no rl limit since the wind is a constant. The wind caused by swinging a sword only allows for a entire body shift of a few inches to a foot. The speed is about 75% as fast as a flash step. There is a few second cool down on this ability after each use. Up to 3 seconds if maximum distance is traveled and 1 second if minimum distance is traveled.

Bankai Abilities

1. Ōkina shifuto-fū (Greater Shifting wind): This ability is much like the ability in Shikai except the range increments for my movement is increased. Meaning that a small breeze will now allow me to move twice as far. This movement usually will throw my opponent off guard because I in fact don’t make a physical movement, just shift from one position to another as if I'm the wind its self. This is also at 100% flash step speed. The same cool down in shikai is on this ability in bankai,

2. Kogata fūryoku hatsuden burēdo (Mini Cyclone Blade): The barrier that once extended around the user now focuses to a 1 inch thick barrier around the blade. Visually the blade has a narrow rapidly spinning tornado around it. It takes all the wind generated from fighting the opponent (me swinging my blade, or wind caused when our bladed collide, and the wind generated around my blade when I’m just running around battle field) and focuses it around the blade of my zanpakuto. When bankai is activated the Minicyclone Blade is at maximum power, and after its reliesed more wind must be gathered. At maximum power the winds have as much energy as a maximum speed tornado. While the wind is spinning the blade does blunt attacks instead of cutting. But the wielder can choose to reliese the wind in one of 2 ways. 1 way is to launch the wind at the opponent by pointing the tip of the sword at the opponent and mentally relieseing the wind. This causes a cone of wind to fly at the opponent roughly equal in strength and speed to that of a cero. (imagine a tornado turned horzontaly so the narrow end is at opponent and wide end is at user). The maximum distance for the attack to do full damage is 20feet, at 30 feet, half damage and 40 feet just a mild gust of wind/ The other way is to reliese the wind on one side of the blade to launch the blade (and weilder since blade is attached to his arm) at higher speeds making a harder impact with his swing, and if used improperly can dislocate the users shoulder or if missed can leve him wide open for counter attacks.

3. Piasu-fū (Piercing Wind.) This ability gives the Satoshi complete control of all the wind/air within sight. If the area is within his range of sight but a wall is blocking his view he can still summon some form of wind attack on the other side of the wall as long as he knows the other side of the wall is empty and not just more wall. Any attack or wind based barrier Satoshi makes can equal any level of Kido spell in strength and speed. The higher level wind abilities cost more energy and are more difficult to conjure than lower level ones. Satoshi cannot summon tornado or wind torrents in someones body cavity to instantly kill them. Any imaginable wind based thing can be made with this ability such as tornadoes, cutting wind slashes, wind walls, or gusts of wind.



Special Shikai

Satoshi has sealed up most of his offensive abilities after he got his zanpaktou and thus when using shikai its purely defensive. But when he is put in a situation where he needs to there is a slight change in his shikai. Due to his personality if he ever goes into bankai he already is releasing his offensive abilities and they do not chang in function just gain a little power,

1. When he relieses his offensive abilities he can then reliese the barrier around him self to get a boost in speed usuly to be able to close distance between him and an opponent when he sees an opening. This ability can only travel in a straig line for about 10 to 15 feet. It moves at double flash step speed so like the shifting winds ability it looks as if he goes from his original position to the second one without moving at all.
2. Shifting winds does not change since it is only a defensive ability.
3. Saikuron (Cyclone): when using this ability Satoshi spins in a circle rapidly and looks identicale to a tornado. The more energy put in the power the bigger the cyclone. He can make it up to 100 feet tall or at a minimum same height as him, If desired Satoshi can make the cyclone be smaller then the amout of energy he puts into it but having its power raised. (Like if he were to use enough energy to make a 100 foot tall tornado but makes it at its shortest the damage will be concentrated to the small area instead of the big one) While spinning the base size and speed are his hight. And as wide as his arms length plus zanpaktou blade length. And it rotates as fast as flash step could spin. When traveling it moves across the area at half flas step speed. At base level it does damage equal to him slashing his sword but there are roughly 10 cuts a second. At max the rotating speed is double flash step, the cuts per second are at about 100. The height and width is related. So using rough calculations the tonado is about 2 and a half feet wider than it is tall at base then for every foot up it goes it goes out a foot. If satoshi maxes out the size it has minimum rotating and taveling speed but if he maxes out the speed it has minimum size. And if he wants he can increase the size a little and the speed a little to a equivilant ratio

1. Greater Shifting wind: This ability is much like the ability in Shikai except the range increments for my movement is increased. Meaning that a small breeze will now allow me to move twice as far. This movement usually will throw my opponent off guard because I in fact don’t make a physical movement, just shift from one position to another as if I'm the wind its self.

2. Mini Cyclone Blade: The barrier that once extended around the user now focuses to a 1 inch thick barrier around the blade. Visually the blade has a narrow rapidly spinning tornado around it. It takes all the wind generated from fighting the opponent (me swinging my blade, or wind caused when our bladed collide, and the wind generated around my blade when I’m just running around battle field) and focuses it around the blade of my zanpakuto. When bankai is activated the Minicyclone Blade is at maximum power, and after its reliesed more wind must be gathered. At maximum power the winds have as much energy as a maximum speed tornado. While the wind is spinning the blade does blunt attacks instead of cutting. But the wielder can choose to reliese the wind in one of 2 ways. 1 way is to launch the wind at the opponent by pointing the tip of the sword at the opponent and mentally relieseing the wind. This causes a cone of wind to fly at the opponent roughly equal in strength and speed to that of a cero. (imagine a tornado turned horzontaly so the narrow end is at opponent and wide end is at user). The maximum distance for the attack to do full damage is 20feet, at 30 feet, half damage and 40 feet just a mild gust of wind/ The other way is to reliese the wind on one side of the blade to launch the blade (and weilder since blade is attached to his arm) at higher speeds making a harder impact with his swing, and if used improperly can dislocate the users shoulder or if missed can leve him wide open for counter attacks.

3. 3. Piercing Wind. This ability cannot be used at same time as the second bankai ability and infact can only be used when the blade itself and not the wind barrier makes contact with the object its hitting. This ability uses some of my energy and that of the wind generated to increase the speed of the wind generated from my attack to pierce the target deeper. When my blade hits the opponent this ability makes the wound twice as deep and twice as wide, also it’s a jagged cut.


notes: Satoshi is always using the specal shikai now
last edited over a year ago
over a year ago Hadez17 said…
Name: Akihiko Masaya
Gender: Male
Age: 19
Height: 6'1''
Weight: 235
Position: Outsider
Eyes: Hazel
Hair: Brown

Shunpo:90
Kido:45
Strength:95
Swordsman:100
Hand-to-hand:75

Appearance: Has shoulder length brown hair. He usually keeps his hair in a pony tail. Always looks as if he hasn’t shaved in a 2 or 3 days. Otherwise hes wearing a normal shinigami uniform that nobody knows where he got it from.

Personality: Akihiko always if radiating the presence of superiority. He feels as if he’s better than everybody else. He’s easily angered when people insinuate that he is weak or unimportant. Even still he always looks out for those he sees as weak so they have the ability to become strong like him, He’s always throwing him self into a challenge though he wont admit that there is anything that will challenge him. While in fights he has the same bored look as if he’s not taking the fight seriously. Also when fighting an opponent he doesn’t pull punches, always going for the strongest attack first and hoping to completely crush the opponent. He resents the soul society for not making him the captain commander.

Zanpakuto's name/Shikai name: Deadly Attraction
Release command: Push and Pull
Bankai Name –Supreme Attraction
Description – Sealed looks like a standard katana, with a grey ripple-like pattern The handle is wrapped with a deep purple cloth. At the end of the handle there are 2 purple strings with grey purple bells attached to them. In Shikai form the blade turns into a hand and a half double edged long sword, the purple cloth and bells are still there, The cross guard and pommel have a 1 and a half inch circle with the same ripple pattern as on the guard of the sealed form Bankai looks the same except I gain a black breast plate, shoulder guards and a black cape

Shikai Abilities

1. Crushing Pressure: This ability can increase the gravity or those who are struck by the blade double. The ability can stack up to 5 times, making a maximum of 10 times the amount of normal gravity on the opponent. (This works similar to Izuru Kira’s ability for those who will ask on more definition on the ability.)

2. Push: By pointing the tip of my blade at what I want to push and saying the command Push and putting my energy into the attack I can push the object away from me. The range speed and force of the push is related to the amount of energy I put in to it. Also if I am to try to push an object that is too heavy for the energy I put into it then it takes impact damage in the shape which is also decided by how I focus the attack. The shape of the attack can range from the shape of the end of my blade to a 6 foot diameter circle impact.

3. Pull: By pointing the tip of my blade at the object and saying the command Pull, I am able to pull the object to me. Much like the push ability, the amount I can pull depends on how much energy I put into it. But if I try to pull an object too heavy, I instead am pulled to it.



Bankai abilities

1. I have the push and pull abilities from my Shikai form, but the strength speed and range will be doubled/

2. Repel: I point my blade at the ground beneath me and give the command to Repel. After I say this everything is Repelled from me. To a radius of 100feet. By everything I mean it, it’s as if I'm the epicenter of an explosion, I do not take damage from it since the ability is repelling things from me.

3. New Moon: I concentrate my spiritual energy into the tip of my blade and it takes form of a 2 inch diameter black ball. I then swing my blade to launch the ball in the air. The harder I swing the farther the ball flies. When it reaches the end of its flight it stops and hovers in air. Then it attracts everything around to it. The period of attracting last for ten seconds. During the 10 seconds rubble debris and opponents can be sucked into the ball. After the objects are attracted to the ball, I can command the ball to move by using my blade to direct it.
over a year ago Hadez17 said…
Character Name: Kane
Gender: Male
Age: Appears 35ish
Height: 5’10
Eyes: Brown
Personality: Kane is always staring off into space and not paying attention to what is going on. When he is involved in the moment he is energetic and constantly is changing what his attention is focused on. He cares for his friends deeply but has almost no friends because he tends to either annoy them by not focusing or by going off on his own to stare off into space. The few friends he does have he refuses to let risk them selves on anything, constantly saying “Don’t worry I cant die from this”

Appearance: Though relatively short Kane has a large appearance. He is always standing with his chess out shoulders wide and chin turned slightly up. His hair is a black and shoulder length but is always tied back in a ponytail. He wares the usual shinigami cloths. He has a slightly tan complexion and in darker areas he seems to slightly glow.

Minor back story: When in the academy Kane was a socially awkward person and usually caused his own alienation from all group events. Because of this he only had his zanpaktou to communicate with. This allowed Kane to quickly learn all the secretes of his zanpaktou and become one of the fastest to learn how to use bankai without using any training tools. Kane was sent out on a mission that was believed to be a routine hallow hunt with 3 of his squad mates from squad 13. When the squad got to the location of the mission they discovered an arrancar was leading the hallow in their attack. (This being the first of the increased attacks from hallows). Kane commanded his 3 team mates that he would hold the arrancar off and they were to run, The 3 subordinates were fresh out of the academy and the mission was meant to be a training mission for the 3. They all refused to run stating that they had the ability to beat the hallow and the arrancar. The three shinigami changed in and quickly dispatched the few hallow with the arrancar. Then the arrancar charged the shinigami group from behind and Kane narrowly was able to block their blade from severing the youngest of the three, Dave’s head. Kane and the arrancar battled for a few minutes as the 3, Dave, Gen, And Nara, were struck with fear of the arrancar's intent to kill. When the fear washed over Kane yelled at the three to run but once again they refused and instead jumped to Kane’s aid. In 1 blast of a cero all three were taken out along with Kane’s left arm since he was trying to push them out of the way. Enraged Kane released his Bankai and the hallow released their resurrection. Kane’s fury made him focus only on attacking and not defending and the arrancar’s over confidence made it do the same. The battle was brutal as each hacked and slashed at each other ripping chunks out of each others flesh, Finally Kane won barley being able to cut the head off of the arrancar. After the fight was over Kane fell to the ground and his heart started beating slower. His Zanpaktou called out to him but he didn’t have the strength to reply. Just before he died he said “I’m sorry I wasn’t better for you” Just as his heart beat its last beat his zanpaktou refused to allow its wielder to die under those circumstances. It began to glow and hover in front of Kane as he was laying there then burst into flames, took on the form of a eagle like bird with longer tail feathers. Then the flames separated and went into each of Kane’s wounds healing them. When Kane came to he realized his zanpaktou was not with him. He then called out to it and heard in his mind not to worry they would be together always. Since then Kane hasn’t ever wielded his zanpaktou because it has been a part of him.

Zanpaktou Name: Bird of the Sun
Shikai release command: Raise up and burn
Bankai Name: Bird of ever living fire

Sealed Appearance: See Kane’s Appearance.

Shikai appetence: Kane’s hair grows down to mid back length and burst out of the pony tail he has it in, and turns gold as do his eyes. His brow takes on a fiery yet feathery appearance and grows longer. Kane also grows longer sharp red finger nails about half an inch pass the tip of his finger. Finally there is always an aura around him that looks almost like there is hot air or very faint fire around him

Shikai Abilities:

1) While in Shikai Kane has the ability to control all fire within 100 feat of him as if it was part of his body. He can not generate more fire with this ability but fires that are started from other abilities he uses can be used. For example if Kane is to use his second Shikai Ability He cant use the fire directly generated by the ability but if the ability hits a pile of wood and the wood burns he can take control of that fire.
2) Kane has the ability to shoot fire from his body in 1 of 3 ways, First being a fire ball that is roughly a foot in diameter, and travels like the Kido spell number 31 Second is similar to the kido Spell 32, and Finally he can fire a line from either hand but not both at same time, The line of fire extends to 15 feet and can be sustained for 1 minute at maximum, The power is roughly equal to a standard flame thrower.’
3) Kane can heal from fire, either by pulling secondary fires from the area to him and onto the wounds or from opponents attacking with their own fire technique. Either way he can only heal burses and small cuts. If the cut is longer that 2 inches the he can not heal it what so ever. But if it’s shorter it takes about 1 second per inch of cut or burse he is healing, it also takes about 3 cubic inches of fire per injury. This way he can’t heal all his bumps and burses off of a lighter fire.


Bankai Appearance: When entering bankai a giant fiery bird can be seen behind Kane then the bird wraps its self around Kane. When the wrapping is complete there is a fiery aura around him, The fire can barley be saw at his feet and hand but it grows more visible as it goes up his body to be mainly saw around his torso head and arms, His head has a fiery outline of a Falcons head with long fiery feathers coming out of the back. Also on his back are huge bird like fiery wings that extend out 8 feet on each side. Though the fire cant been seen when Kane walks his feat burns the ground and if the area is flammable then it will ignite anything.

1) His first bankai ability is really his first 2 shikai abilities only the range is doubled on any numeric value for range and the strength is doubled on the damage. The only stipulation on this is since this ability is combining the two shikai abilities Kane can’t generate the fire directly from his energy like in shikai. Now he must use fire in the area to do his attacks. His bankai form generates a lot of heat and sets anything on fire within 5 feet that’s flammable and most things within 10 feet. Thus there’s little absence of fire to be used but in the situations where there are no flammable objects around Kane can use his fire aura to generate the fire by pointing one of the wings in the direction and using the wing as the fire source. In this situation it takes 1 minute for his wing to regenerate to be used again. Like I said it takes other fire to generate the fire for the attack but he’s still using the spirit energy to gather the fire and to put the kick into the attack so he will become drained after a prolonged fight. Finally if Kane decided that just using some fancy pyrotechnics is better then 3 attack options he has he can but the fire instead does what ever a fire burning on the source would do in damage to someone who were to be burned by it.
2) While in Bankai Kane has a ability similar to a arrancar fast healing ability, He heals just as fast and as much as a standard arrancar and uses as much energy doing so as they do. When he is cut fire erupts from the cut then disappears and he is healed.
3) This ability is a last ditch effort to save ones self. When Kane is in a situation that would kill him he erupts in a explosion of fire and his whole body turns into fire. It then flies off into the air for up to 1 hour at a speed of 100mps, his body will only reform at the safest possible place like with frineds or maximum distance. Itll autimaticaly head towards safety thus it wont go directly into a trap. When he reforms he cannot use shikai for a day or bankai for a week and is reformed at a barely stable condition
over a year ago Hadez17 said…
Name: Raito
Gender: Male
Age: Appears 28ish
Height: 5’11”
Eyes: Blue
Hair: Brown
Rank: 10th Squad Captain
Personility:Always happy and energetic, nomatter what situation he is, he sees combat as a game.

Abilities
Shunpo:95
Kido: 45
Strength:100
Swordsman: 100
Hand-to-hand: 85

Appearance He wears the average Captain looking uniform. He has a slightly tanned complection always has a smile on his face, not a creepy one just a happy smile.

Zanpaktou Name/Shikai name: Taiyō no hikari (Solar Light)
Release Command: Gurou (Glow)
Bankai Name: Idaina taiyō no hikari (Great Solar Light)

Shikai Appearance: A rapier with what looks like a sun hand guard that comes down over the hand with one ray stretching to the bottom of the handle. The blade is pure white, and shines brightly enough to illuminate a pitch black room, if one is to look close enough at it the blade almost looks like a highly reflective mirror.

Bankai Appearance: The entire zanpaktou vanishes and appears as a beam of white light that looks like a straight sword with a round cross guard.


Shikai abilities

1) Super speed: This ability speeds the user up to double Shunpo speed but the user can only travel in straight lines. When needing to turn they must stop turn the way they want to move and then take off again. Also it speeds up the thrusting of his sword to a blinding speed.

2) Kussetsu (Refraction) This ability has two uses. The first is it refracts the image of the wielder of the zanpaktou in the opponent’s eyes. This makes it harder too hit the wielder because the wielder of the zanpaktou isn’t standing where they appear to be. Also if energy based attacks fly at the wielder, he can hold his blade up to the attack and knock it off course. This only effect spells level 40 or lower, or any attack equivalent.

3.) Hikari no shotto (Light shot): From the tip of the blade a beam of light fires. This beam acts like light except it moves at fastest kido spell speed. Its penetrating power is double that of Byakurai. Finally a mental command by the wielder can have this ability detonate upon impact, making an explosion roughly equivalent to a hand grenade.

Bankai abilities:

1) Super speed: The user keeps the speed boost but now can bounce off of reflective services that are at least as large as the body part in which collides with it. Also it speeds up the thrusting of his sword to a blinding speed.


2) Hansha (Reflection) This ability allows the user to make up to 10 copy images of them self to confuse the enemy. These copies can not physically attack them selves but a combination of the first bankai ability and this may make it seem as such. Also the copies count as a reflective surface to bounce off of. Finally if the copy is released by user it will burst into light which will blind the opponent for a couple seconds. Also like refraction the user can hold up his blade to an energy attack equivalent to a level 60 Kido spell or lower but instead of knocking it off course it reflects it in the exact opposite direction of the blade.

3. Saikō-kō ga satsuei (best light shooting) Like the Hikari no shotto only. The wielder can either hurl his sword for the attack or fire from the tip. Also the power is increased by 5 times. Finally through a creative way of using this ability the wielder can have 2 swords instead of just one.

Notes: The wielder often uses combinations of abilities to make attacks such as
Hikari no ame (light rain) The wielder using their increased speed and either Saikō-kō ga satsuei or Hikari no shotto will appear above the opponent and rapidly thrust his blade forward covering a 10 foot diameter cone below him with raining light beams.

Kosame no bakuhatsu (explosion of light rain) Like previous attack except making the beams explode on impact.

Shōmei (Illumination) Using his speed Saikō-kō ga satsuei and Hansha ability the wielder surrounds his opponent with copies and flying between them at full speed pausing for an instant to fire a beam of light that may or may not explode causing the entire area to glow brightly when the beams collide or explode.
over a year ago Hadez17 said…

Name: Tommy Briggerman
Gender: Male
Age: 23
Height: 6’4
Weight: 273
Eyes: Brown
Hair: None but if he had it brown

Shunpo:75
Kido: 50
Strength:100
Swordsman:100
Hand-to-hand: 90
Appearance: He is a mountain of a man. Seaming to have muscles on top of muscles. He has a average complection for someone who spends all day out in. He tends to have a shine and what looks like little sparkles around his body primarily his head. There is one Scar on his body that is visible on his left peck that looks like a crescent shape. He usually wears a denim jacket with no shirt under it and some gloves that have no fingers on them. He also wears blue jeans and black work boots.

Personality: He is always confident and attributing all of his skill to long lasting Briggerman tradition. He seems to have any random useless skill. Also he tends to try to win discussions by flexing and commuting on how magnificent his muscles are. Any chance he gets he throws off his jacket and strikes some muscle man flex pose.

Zanpakuto's name/Shikai name: Mugendai Buin (Infinity Staff)
Release command: Zoukyou (Augment)
Bankai name: Kyojin Mungendai Buin (Giant's Infinity Staff)
Description:

Shikai abilities:
1. The staff has the ability to extend and enlarge from 1 inch wide and 30 inches long to 50 feet wide and 500 feet long. The speed of the length and width change is the same as Gin’s shikai extension. It also carries the force behind it which varies a little with the weight of the staff. Though the minimum size of the staff is that of an escrima stick it’s naturally in a quarter staff form.
2. The weight of the staff can be changed (by manipulating the density) weighing from a minimum of the average weight of an escrima stick to a max of 1 ton. When changing the weight the wielder must hold the staff, stand still and call out the weight he desires then at the speed of evoking a kido spell the weight changes. If he has it at a max weight he can only manage 3 maybe 4 swings b4 tiring and needing to lighten up. He can fight at half and quarter weight easier with half lasting for a short to moderate length battle and quarter just being a decent strain.
3. The staff’s tangibility can be manipulated. By making a mental command the whole staff can be made intangible. The only thing that can still stop it is a zanpakuto. Even if the staff goes through an opponent it won’t hurt them. But it will allow for fighting through walls and such. It takes the same amount of time to go from tangibility to intangibility as it does to cast a kido spell.

Bankai abilities:

1. In bankai all the skikai abilities are present except are enhanced. The length jumps to 1500 feet. The width max will stay same. The weight max will go to 5 tons, His max swinging for the weight stays at 3 to 4, and half weight and quarter weight stays same. The rate of length change is as fast as Shunpo. The rate of weight change is instant. And can be done while moving but the weight must be called out. The intangibility can affect half the staff but still can be blocked by zanpakuto.
2. The Shikai limits can be used to mod the whole or part of the user’s body. But it puts a heavy strain on his body. If he increases his density in a part of the body the bones begin to crush under the weight and in torso so do the organs. If he extends a part of body the muscles or organs in area start to be torn apart. And he can make him self intangible at the same speed of his shikai intangibility ability but the retangability after a few uses displaces his organs and causes him to often cough up blood. These Sid effects aren’t instant but do not take long to start, and come quicker the more he’s at max limits and more dangerous, and slower and less dangerous at minimums.


over a year ago Hadez17 said…
Name: Hiro
Gender: Male
Age: 19
Height: 5’11
Weight: 184
Eyes: Blue
Hair: Grey
Personality: Always has a depressed tone in what he is doing, even when he is truly happy people believe he is depressed. Seams to talk with a more dark tone and rarely seems to pay attention to his comrades.
Appearance: Wears a black hoodie with black pants and black Converse all-stars. His sword tends to hang freely from a chain attacked to his belt. His grey hair is long enough to reach the bottom of his eyes and always combed straight down.

Shunpo: 100
Kido: 65
Strength: 50
Swordsman: 100
Hand to hand: 85



Zanpakuto name/ Shikai name: Rekuiemuberu (Requiem bell)
Release command: Kyōmei karera no shi (Resonate Their Death)
Bankai Name: Shi no uta (Song of Death)

Appearance: In sealed form the blade seems like the opposite of rukia’s shikai (without the long cloth tail) the entire blade is black except the cutting edge. The cross guard is silver but the handle and sheath are black. The cross guard looks like two circles one smaller towards the middle and one larger around it (try to imagine like center of a speaker) in shikai the zanpakuto looks almost the exact same except there are now two blades. Parallel and one inch apart. In bankai the blade looks the same as in shikai accept its now silver instead of black, and the cross guard is black.

Shikai.

1. During combat the repeated collision of the blades cause them to ring at a high frequency. The sound is barley within the range of hearing. After several blade strikes the effect kicks in, the ability targets the inner ear. The high frequency sound disrupts the inner ear causing the opponent to lose the equilibrium. The longer they are exposed the more the effect is noticed. The wielder is unaffected by this ability and if anybody who is affected can stay at least 10 feet away for 5 seconds the effect is canceled and needs to start over. When the effects start the victim feels dizzy and disoriented and becomes worse and worse the longer they fight the wielder.
2. With this ability if the wielder strikes the same location rapidly the pain increases. For example if they strike the right fore arm 3 times the first hit hurts normally, The second hit hurts twice as much as it should and the third hurts three times as much as It should, The wielder just has to hit the same bone or in case of the stomach then the secondary hits must over lap the primary. (Slash across center horizontally then down vertically will make the intersection hurt more but not the parts that aren’t touching another attack) this stipulation only counts for places where no bone is hit. If a bone is hit it doesn’t matter where on the bone the next attacks come along as it hits the bone. Also by saying it needs t hit the bone it doesn’t mean the cut has to go deep enough to get to bone, just needs to strike a surface where a bone is not far under surface (example: arms, legs, feet, hands, skull, ribs) This effect works by causing the body part to resonate with the attack and the ones after the first make it resonate more thus making more damage.
3. With this attack the user is able to strike the ground or strike one of the blades of their zanpkuto and cause a sonic boom to go from the blades. If it’s stabbed in the ground then the force goes in all directions at kido spell speed with the force of half a cero. It travels out 20 feet from epicenter. When not stabbed in ground it launches a 1 inch diameter blast from between the blades on the sword p to 40 feet at kido speed that is as powerful as a cero. This effect does not spontaneously occur during blocking and parrying of attacks in battle. Also if the user stabs an opponent and strikes the blade it counts as hitting what ever they hit again and does double damage then triple and so on. Finally the user must wait tallest 1 second in-between striking the blade b4 doing it again.

Bankai

1. This ability works like first shikai ability but instead of having to be within melee range and making contact with another blade to set off the effect the wielder can strike their blade while saying the name of the ability and anyone other than the wielder within 20 feet begins to feel the effect. Also anyone within 10 feet of the user when they are in melee combat feels the effect, not just the opponent they are fighting. The effect is like shikai but after a minute of straight fighting the victim will feel the effects of having their inner ear rupture (it doesn’t really rupture but they feel like it does) this causes them to lose balance and orientation, may even cause them to vomit. If the victim leaves the 20 foot range the effect will wear off at the twice the speed it came on (taking half a minute to go from ruptured inner ear to fine) even if they are at the max effect of the ability the victim must wait half the time they were under the effect to recover. This is because the ability is putting a small barrier that strengths as the fight continues on the opponents ears that cause sounds to reverberate through the ear and cause the effect and to get rid of the barrier they must be out of the range of the ability for the energy of the barrier to wear off.
2. This gives the user a mastery of sound. They are able to hear anything within 500 feet of them regardless of the obstructions in the way. Though loud sounds can mask quiet ones. Also they can create sounds that are not too involved such as foot steps or cloth flapping in wind or ringing metal or throwing their voice. They can only make 2 sounds at a time or 3 if one is throwing their voice.
3. This ability functions much like the second shikai ability except a lot stronger. If the user strikes a body part ones it resonates with pain constantly, surging every couple seconds. If the same body part is struck again it bursts from the molecules not being able to hold on to each other. For example an opponent is hit in the right thigh twice; the bone would shatter apart and send shards out of the leg.

over a year ago Hadez17 said…
Quincy Name: Joshua
Appearance: Joshua is a Tall and Slender man. Being a height of 6’2” and only weighing 165 lbs. His hair is White and just long enough to reach the bottom of his eye brows but is never in front, instead being slicked back. He is also wearing White wrap around sun glasses with a blue cross in the middle of the front. He’s always wearing a blue t-shirt and blue jeans with White converse all-stars. Also he has a white trench coat that hangs 5 inches above the ground. The coat is always connected from the waist up to top when not in combat but when a fight starts he quickly unzips the jacket for easier mobility. The jacket has a blue border down the zipper and extending down and around the border of the jacket. There are also 2 lines extending around the center of the jacket along the line of the collar bone and around the back. He’s also seen wearing 2 Quincy cross ear rings, these ear rings are function able as a bow and Josh is often seen taking one of the ear rings off and using them in combat. When activated these bows look a lot like Ryūken Ishida’s bows. Finally On both hands he is seen wearing Sansei gloves. They are also function able but rarely used and more for style. Under the jacket when unzipped it is visible that there are 10 Seele Schneiders hanging on the inside of the jacket and often clanging into each other and hanging on his white belt are 10 Silver Tubes.

Personality:
Josh is always calm and collected and very analytical. He seems to figure out clever ways to use his limited abilities to his advantage and often surprises his opponents with his ability to plan ahead. He has a deep rooted hate for the soul society and hallow. He sees him self as a protector of innocents and when he sees someone wrong an innocent in some way (weather or not the intention to harm the innocents is real or imagined) He also sees anybody with some form of weapon that isn’t a Quincy as an adversary and bids his time to get his “revenge” on them.

Gear:
2 Quincy Crosses that become bows.
2. Sanrei gloves
10 Seele Schneiders
10 Silver tubes
Abilities
Spiritual power: 95
Accuracy: 100
Hirenkyaku: 95
Gintō: 55
Strength: 85
Swordsman: 85
Hand-to-hand: 15
Powers: Josh is only capable to use all these abilities not exactly has he used all the abilities.
Hirenkyaku
Haizen
Gritz
Wolke
Sprenger
Ransōtengai
Letzt Stil


Note: After story progressed a bit Josh now uses the Gloves more then the ear ring crosses
last edited over a year ago
over a year ago Hadez17 said…
Name: Rozu
Age: Appears 22
Height: 5’4”
Eyes. Pink
Hair: Pink shoulder length
Personality: Rozu is usually quiet around new people and only giving the shortest and most basic answers she can. When she is with Satoshi though she is energetic and easy going. She tends to always be having fun around him and the other captains who shes worked with a lot. The only time she is saw angry is when Satoshi is off attempting to avoid doing his tedious tasks.

Abilities
Shunpo: 90
Kido: 75
Strength: 85
Swordsman: 100
Hand-to-hand:30

Appearance: She’s always seen wearing the standard shinigami uniform but with the acceptation of the white under shirt and white socks are pink matching her hair and eyes. She always has a child like expression on her face.

Zanpaktou name/ Shikai name: Pink Petals
Release Command: Bloom
Bankai Name: Eden’s Blossoming Petals

Zanpaktou appearance: Sealed looks like a katana with a green sheath that has thorn carving on it, the cross guard looks like a rose and the handle has green wrappings with a carved rose at the end of the handle. In shikai the rose on the cross guard and the end look like a living rose and a cloud of spores constantly spew out the bottom of the cross guard rose. In bankai the handle looks like bunched up thorny vines to make a handle and the roses begin to glow.


Shikai

1. While in Shikai Rozu has an energy barrier around her body that looks like a closed Rose head. While this barrier is active all incoming physical attacks are only 3/4th effective. The attack must be made with something solid anything made of energy goes straight through.
2. When this ability is activate thousand of tiny spores float through the air. When they touch anything but Rozu they sprout into a rose bush. If an opponent is hit with the spores the bush will entangle the body and eventually crush it. Physically stronger opponents will be able to fight against the crushing and just be slowed and can maybe even dig them selves out of the bush if they have time. The bush can be burned or frozen to break free. Anybody trapped in it will at least receive minor cuts and burses through out their whole body. The roses do not grow on the inside of the body.
3. When energy based attacks are launched at Rozu if she points the tip of her blade at it the attack will be absorbed into her zanpaktou. The rose on the of the handle of the blade begins to blossom as energy is absorbed, 5 Ceros worth of energy can be absorbed, The energy can then be released in the form of a beam from the tip of her zanpaktou that looks like a pink cero. At full power the strength is obviously equal to 5 ceros, but the size is that of 1 cero. (Realize this may seem too strong but at same time remember how Stark shot the captains with ceros and barley burned their shirts)



Bankai
1. Rozu has same abilities as shikai but making them stronger, the first ability will now reduce physical attacks to half strength, and the second will be about 50% harder to get out of or break free from, the third will only increase to double strength.
2. This is kind of an extension of the second shikai ability. But using the spores regardless of if they have touched something to start growing Rozu can make one of two things. The first is a pillar rose bush about t0 feet diameter and height is unknown (a lot like Rukia’s ability) Anybody trapped in it will have either the bush grow through them and shred their bodies because of the thorns or if they are tougher opponents will be entangled and still sliced up pretty bad. She can also make the spores form a rose bush around any ally she wants to protect. When this happens the bush is about 10 feet tall and covers a radius big enough to surround anybody she’s protecting, this will block any attack but will last for only one minute and have a 5 minute cool down before being used again. Also anybody who is being defended cannot attack through the rose bush either.
3. This ability allows Rozu to do a few nifty tricks with other plants around her. She can control the plants within 100 feet of her as if they were an extension of her body though doing this takes a bit of concentration and thus no more than 5 plants can be controlled at once. She can also meld into a tree and travel at full speed through the tree and other trees around using the root system and pop out at any point on the tree that is at least as big as her (thus no popping out of a twig or leaf) Finally she can cover her self with plants to provide a little more protection from physical attacks and if using thorns, or the vines from the handle of her zanpaktou will cut anybody who physically touches her. The combination of this and her rose barrier ability will make physical attacks do minimum damage to her but the plant can be cut off after repeated attacks.

last edited over a year ago
over a year ago LOBOSdelRAYo said…
name: Crow Hakaba aka Lightning Gunslinger Crow
height and weight: 6'1'' 210 lbs
age: 21
personality: Crow is the personification of a old western cowboy, with a modern twist. He is very lazy often taking naps, a fact his girlfriend hates. He is also very cheerful and smiling almost all the time. But is all a cover Crow is acutally very perceptive and smart he is always thinking during a fight and he can notice things others wouldn't. He loves anything sweet, fried or chocolately often seen eating a candy bar or witha lollipop stick in his mouth.

Post Rising Suns: In his battle with Misteriosa Crow has a realization and decides to walk down a new path in life. He choose to leave Ace of X and join the Rising Suns. Crow wants to remove the twisted parts of this world though the use of force (fight war with war) and beileves that becoming a part of the Rising Suns will allow him to follow down this path. Crow beileves that only he controls his path and that he must continue to walk forward and move on never looking back even if the path of ahead of him is a river a blood. This is a beilef that his Grandfather Alice beileved in and Crow intends on removing the evil in the world to bring unity to everyone.

appearance: Crow has short brown messy hair and cystal sky blue eyes. He wears a outfit similiar to a modern day cowboy constiting of a t shirt, worn out looking jeans, boots and black loose fitting gloves, a light jacket, and a black cowboy hat.He doesn't like the shinigami uniform saying that its to fancy and he rather put on a dress. He has a tattoo of a ace of spades with a X in it to symbolize he is part of the Ace of X group, a mercenary like orginaztion of shingami. Crow also carries a leather guitar case with him that rarely acutally contains a guitar it usually contains guns, ammo, knives, etc. and his zanpakuto sword. He wears a gun holster for his zanpakuto guns but the actually holster cross behind his back so that he can conceal them easier.

New Look: After his fight with Misteriosa Crow joins the wiht his old friend Miroku and becomes a general in the Rising Suns. He gains Rising Sun's uniform that Miroku had custom made for him Crow uniform is made to fit his personality and style. Instead of a hoodie his uniform consist of a jacket with the traditional Rising Suns pinstripe design and the color brown and the phoneix symbol on it. Also instead of a sash Crow's uniform has a gun holster with the phoneix on them as well, Crow also had a hat to go with it but instead choose to stick with his old brown hat and just place the phoneix symbol on the side of it because of its sentimental value.
Stats:
strength: 100
kido: 30 (really doesn't like it that much)
speed: 100
Swordsmanship: 80
Hand to hand Combat: 70

Ambición Resuenan (Ambition Resonate): This is not an ability that he gained from his zanpakuto, shikai, or bankai this ability comes from his family. Crow creates an aura around that allows people to connect with their zanpakuto?abilities/etc. easier. For example it allows someone to achieve bankai sooner with out the decades of training with their zanpakuto this explains why most poeple he knows have achieve bankai despite the young ages and why Crow is also able to achieve bankai even though he is only 20 something. This aura effects all races and effects each one differently for example in terms of a quincy it may allow them to fire a stronger more condense arrow or in terms of an arrancar it may allow them to achieve a second release. How strongly it effects people depend on how close they are physically to Crow someone standing next to him is effected more then someone standing a mile away from him and how close they are emotionally to Crow and what kid of bond they have with him fo example Miroku will be effected more then Isao. This also explains how Miroku is able achieve bankai yet he is so young because of the bond him and Crow share together. This ability has been shown to negate and even overcome Sengoku's Yabō no fuchōwa ability also this aura can slow down the hollowifaction process. Crow can effect is allies at a distant by shoting them with his gun firing a blast of this aura he calls this ambición de disparo (ambition shot).




zanpakuto's name/shikai name: Lobo Escondido Enrayo (wolf hidden in lightning) if you are wondering why the name is in spanish there no reason i just like it and sounds cool
release command: "howl towards the moon"
bankai name: Lobos del Rayo (wolves of lightning)

descripton: This blade is unique as its exist as 2 seperate parts a pair of guns and a sword. The guns in the sealed state look like colt revolvers one is black and the other is white both have blue detail and a silver wolf on the handle. On the white gun Caos is written on it and on the black gun has Justicia written on it. There is nothing special about these guns they fire regular bullets or specailty bullets (explosive, emp, hollow point, etc.). When release the guns change to desert eagles, they have the same color scheme and detail. The bullets the guns fire now are acutal a physical manifestation of my spirit enegry. The second part of this zapakuto is the sword but uniquely the sword is not the main weapon it is actual just a side arm. The sealed state appears as standard katana with a blue and silver hilt, and a silvery white rectangular guard with a light blue wolf on it. When release the sword changes to a ornate claymour similar to Dante's rebellion except the skull part is a wolf head.

shikai abilities:
1. relámpago (lightning): This is the primary ability as long as the user is in contact with the sword he is able to control the eletrons in him and around him allowing to create fire eletrical blast in a arc or ball shape from his finger tips like a gun, generate eletromagentic sheilds to repel projectiles NOT KIDO SPELLS, magnetize metal objects, etc.
2. balas de descarga (discharge bullets): The user can charge up eletrical enegry in his guns and fire them in short burst of this eletrical enegry. He can charge this shot up to 3 levels each one getting progressily stronger. The first level takes 15 seconds to charge the second takes 30 seconds and the third level takes 1 minute to charge. The strength and level of this blast will be represented in the user has as the will be cover in a eletrical aura. If the user uses a level 3 shot he must wait 2 minutes to begin charging again.
3. balas lobo de descarga (wolf discharge bullets: Similar to the previous ability the user charges and fires a bullet of eletrical enegry this takes only 10 seconds to charge. As the bullet travels further it will grow and eventually become a wolf of eletrical enegry, so the bullet actually is stronger the further away it hits and is weaker at point blank range. When the wolf bullet hits its something it will explode with a strength of a silghtly above average bala blast, it also travels at this speed, also the eletrical discharge will parazlye the opponent for a milisecond or two.

Bankai description: I don't really know how to descrbibe Crow new bankai outfit so I'll post a picture and you guys can explain it however you want to. I also gain two ornate black and gold revolvers.

Bankai abilites:
1. Rafaga Rayo (Burst Lightning): Crow can fire rail gun like shots from the guns he now weilds. He can controll the varying elements of these shots from the size to the quanity, they are usually large cero like blast or smaller bala size shots. The larger blast will travel a shorter distance but the smaller shots will parazlye the opponent for a shorter time, but all these shots travel at the speed of a normal cero. Now that Crow has access to his Ambición Resuenan the shots have dramitcally increase in power they use to be only as strong as a average cero but now they have the power of an espada level cero. Also now when a opponent is hit with one they are not only damaged but also are temporaliy parazlye for 1 second for each shot that hits the reason is so Crow can follow up with repeated attacks or shots. Crow Meteoros Rayo attack is now much more powerful instead of firing 50 shots from each gun to make 100 shots he can now fire 100 shots from one gun each shot is bala size and travels almost double bala speed but he only can fire this from one gun and not only does the gun heat up dramtically so that he can't use the gun till it cools down but also he must wait 5 miuntes before using this attack again this he fires from his right gun. In addition to this he also gains a new ability that he fires from his left gun he fires one large blast from it that is equal in strength to a gran rey cero unlike most of his shots this one shot is colored gold instead of blue. He calls this 10,000 voltios de cañón (10,000 volt canon) the name is not just to make it sound cool it literally contains 10,000 volts but this is one time shot the gun heats up to well over 100 degrees but the recoil of the shot breaks Crow's left arm and causes slight nerve damage.
2. Los Lobos (wolf pack): Crow can now create up to 100 wovles with the addition of Ambición Resuenan these wolves no longer appear to be ghost like and made of eletricty instead they now have a physical pressence and appear to be real wolves also their color has changed instead of being white they are now different varitions of brown and gold shaded fur they still appear to have a smile. The wolves can hunt and chase a opponent and when they make contact they will explode with the strength of a slightly above average cero blast also the eletrical dischage can parazlye the opponent for 2 seconds. The wolves can be destroyed by enegry based attacks or crashing into obstacles like walls and stuff. They travel at the speed of actual wolves and act like wolf shaped warheads they bite into their opponent then explode. They do lose their ability to transform into Crow's zanpakuto but instead they gain the ability to morph together to form one giant wolf witht the strength of 100 average ceros when it explodes he calls this Lobo Dios del Rayo (wolf god of lightning)
3. Aullido de las Tormentas (Howl of the Storms): The wolves can howl to create a strong sonic waves like attack these howl sounds like thunder hence the name. The concept of this attack is to use as many wolves as possible becuase the more wolves the stronger the attack. When the wave hits a opponent they will suffer temporarily (5 to 10 seconds with each hit) confusion and it will appear that there are mutiples of Crow 1 mutiple for each wolf so now there can be a total of 100 mutlipes. This is the only attack that has not been improved directly by Ambición Resuenan.
last edited over a year ago
name: Crow Hakaba aka Lightning Gunslinger Crow
height and weight: 6'1'' 210 lbs 
age: 21 
persona
over a year ago tetsudragon said…
Name: Kichigai Sousakushiya

Gender: Male

Height:5 Ft 9 In

Weight: 140 Pounds

Age: looks around 26

Rank: 12th squad captain

Appearance: Short brown hair, yellow eyes, yellow and blue face paint that covers everything, evil grin, hat like maruyi's

Bio: A slightly insane man that enjoys inflicting pain, creating poisons, creating harmful machines and for some reason helpful machines.He also enjoys being called professor.

Zampakuto: KonomiKagaku(mad science)- The hilt is yellow and the guard is the outline of earth and its continents,the world edge is blue and the continents are green.

Release-explode,_________

Shikai appearance-The guard changes into a mushroom cloud that is red, hilt is same as normal, blade is red at bottom, orange at mid, and yellow at top.

Shikai abilities

Moetsuku RE_ZA(igniting L.A.S.E.R)-Shoots a L.A.S.E.R from tip of zampakuto for 1 second and cannot go more than a 30 degree angle.whatever it hits an explosion is created on it that has a blast diameter of 2 meters. L.A.S.E.R travels at 300 kmph.

Bakuhatsubutsuhari(explosive spikes)- Shoots five explosive spikes that travel at 100 kmph and have an explosive diameter of 10 meters.

Bakuhatsubutsukiri(explosive cuts)- When this is activated the user must preform five successful consecutive cuts on the target. After he is successful the cuts will fill with a resin that explodes 5 seconds later with the force of several of the firecrackers you throw on the ground.

Bankai name-Bakuhatsubutsukagaku(Explosive science)

Bankai Appearance- hilt is still yellow and guard is now a earth again except it is full red as is the blade.

Moetsuku RE_ZA- Lasts for 2 seconds and can be used in a 60 degree angle, blast diameter is 4 meters instead of 2. just a stronger version.

Maikuroha(microwave)-Sword emits microwaves that cause anything metal in a 20m diameter to explode except swords, but abilities from them explode if there is metal involved.

Bakuhatsubutsuriron(explosive theory)- Creates an explosive covered by a lithium triteride casing. When it explodes it implodes on itself and then explodes with the explosive yield boosted 100-fold. The resulting explosion is 300 ft in diameter.

Stats:

Hand to hand:30
Swordsmanship:80
Shunpo:100
Kidou:100
Strength:60
over a year ago wolfmaster3000 said…
Name : ketsuki

Rank : Espada of greed ( Former number two )

height : 6'3

persanilty : battle loveing, blood thirsty, sadistic, mean, loyal to other espada, he has an obession with going after high level Retsu, Greedy, Impatient, Mature, respectful.

hollow mask renment : ketsuki is the third class of minos grande and he has no hallow mask nor does he have a hollow hole he this is why he is the espada of greed now

Zanpakuto : warugi koroshi ( evil murdous intent) & Warugi Akumu ( evil Night mare )



resurection & Zanpakuto Descprition : Ketsuki is a Rather odd Espada much like how Starrk had Lilinite Ketsuki Carryies two Zanpakuto ( instead of a other half Thought to Zanpakuto would be cooler ) to keep his Spirtual Pressure in check on of his Zanpakuto is called Warugi Koroshi the other is Warugi Akumu both are full Length Katana he wears them both on his right side over top of one another , Warugi Koroshi is a pure black Katana and is a normal size the blade is black the hilt is black too there is no Gaurd there is a red sash on the hilt. Warugi Akumu looks the same but diffrent coloration the sash over the hilt is black, the blade is blood red the hilt is also black. his release phrase is Show no mercy. In his release Form the black Blade Get's a black and purple Aura around it the Red blade Beging to Glow Red, the Black Blade Pyschially harm you as to wear the red blade can't however it can absorb Kido and Steal people's Retsu but it can do no Pysichal Damage. the black blade let's Ketsuki Control Shadow's and Darkness how he please's, in his Resercution he Gain two red horns that are 10 inches long, he also gains 2 black angel wings 15 feet in length. Also Note the red blade when it steal Reshi he gains some so if he steals one Tenth of some one's Reshi he gains .003 of the reshi if he steal 3/4 of your Reshi he gain 1/4 of the reshi he stole so on and so fourth Also if you shoot a Kido attack and he Absorbs the blast he Gains nothing however he can shoot it back at you when he please's . The black blade is Staright forward it can't absord Kido or Pyschail attack ( Neither can the redblade) the black blade just allows him to control Darkness and to cut people. His abilties when he use's the Dark Blade he can make 1 million tiny blade's of Darkness cut you this is a hard attack to dodge because you don't know when to Dodge this attack as well as how long it is ( it's only about 1 minute long ) also he doesn't always launch the full million he can vary from 10- 10000 . he can also Laucnh to waves of darkness that are slightly Curves like a blade this is an easy abilty to dodge however this abilty can cause very serious damage some time's fatal ( the wave's or about 3 inches wide and 5 inches long)
, he can Launch a big wave of darkness again curved like a blade he can do this as many time's as he wishes along with the previous two abilities however he can only Launch one at a time but the second ability leaves the blade he can the million move or the two , the big one is about 6 inches wide and 10 inches long and can cut a soul reaper dead in half. Because Ketsuki has two Zanpakuto he has another Resercution witch he calls his final Form he activates this by takeing Warugi Akumu ( Evil nightmare , the red sword ) and stab's it into his chest saying Make them Bleed Warugi Akumu, his angel wings disappear as does the Warugi Akumu his horns turn Black and grow two inches. His new abilities are he can control Fire he also get's Advanced Regeration however he can only heal one wound at a time Also if you stabb him with a knife and you don't pull it out , the wound cannot heal. The healing rate is 4-5 seconds with small wounds , 30-60 seconds with major wounds. his cero also change's from red to black. his Pyschail stats incerease, his Strength Incereases as well his Speed , Stamina, Reflixes and Agility








powers : he has achived all the arrancar abilties but he has most devopled in

cero ( his is a Red blast he can even shoot it out of his mouth he also doesn't need a to hold out his hand )

sonido ( can make after image's )

heirro ( it's the hardest among the current espada )

bala

Cero Metsubou this abilty is a Large Black and red cero that is about 30 feet long and can only move in a straight line .


Eenergey waves & pulse's ( he cane give out a pulse of energey as well give a wave of energey the energey is a red line that is a bit curved it's under cero but above bala )

Gillian Cero ( this is his Version of Cero Matillia that starrk used only he shoots 1 Gillian Cero ( yes Gillian is a number ) )

Grand rey Cero



fraccion : he has 4 subdornates two are male and two are female

*1 one is Mahou he is Ketsuki's most trusted subdnornate but know's his place and is loyal to his master his fracture peace rembles a mascerade mask and he wears a black tux with a top hat and cane ( the cane is his Zanpakuto in it's sealed fourm )


*2 is a Girl named Rem her mask renmeant looks like a hair clip she looks like she is about 10 or 13 but is actuall 4000 years hold she wears punk like outfit and if both Mahou and Ketsuki are gone this little girl is in charge



*3 is a big fat guy who often sleeps when Ketsuki hosts a meating he wears a monk rob his mask renment looks like a necklace his name is nemuri what can I say he eats alot and in ketsuki's eye's a fats slob who needs to know his place how ever Ketsuki trusts him and that Nemuri will never betary him


*4 is a girl who looks like a hooker short skirt high heels a shirt with no back and no sleves her mask renment looks like a leg brace around her thai her name is migoto she is attracted to ketsuki and is more than willing to do anything for him but she is the weakest of the bunch.








Backround sotrey :
Kinda like Starrk he Naturally evoled into a Espada by himselt he is indeed one of the more powerful espada . he has killed three captain class soul reapers it is unknown who they are despite his blood thirsty and battle loveing nature he will do everything and anything for his comerade's beside's wait for that is his major dislike he waits waiting Rey often state's that his greed will be his down fall however he does get along with his fellow espada.








odd Tarits

Always looking to fight a strong oppent


looks completely human

Exterme taction

Master sword Spcailist

Master Hoindo Spcailist

Expert Cero Spcailist

Never smile's a real smile

Immense Spirtual Pressure

Immesne Strength

Master Soindo Spcailist


the picture below is Ketsuki, the sword in his right hand would be red , the one his left would be black when Activated.



hope you guys like him :) well I think he's Unique now , okay he reminds me more of Wrath or pride than greed , however he is greedy
last edited over a year ago
Name : ketsuki 

Rank : Espada of greed ( Former number two ) 

height : 6'3 

persanilty : bat
over a year ago jstar18 said…
How are you guys able to make those little character avatars?
over a year ago wolfmaster3000 said…
yeah that would be useuful :P
over a year ago LOBOSdelRAYo said…
tektek.org

Name: Alexander Kingsleigh
Age: 36
Height: 6’1’’
Weight: 230
Appearance: Alexander has long grey hair, his hair looks like Ulquiorras’, he also has light bluish gray eyes he has a fine tone body with skin that is a bit paler then average. Alexander wears a regal/Victorian era outfit consisting of a blue ornate jacket with gold buttons and a white rabbit stitched on the sleeve a white, blue and gold ornate looking vest, white pants with an ornate gold design on the bottom, white gold and shoes. Alexander also wears a sash of blue and white cloth around his waist and a gold pocket watch with a gold chain attach to his belt. Alexander looks almost like the white rabbit from the classic story Alice in Wonderland.
History:. To understand Alexander personality you must know his past, Alexander grew up in a extremely abusive home he was abused physically, mentally, emotionally, sexually for most of his life his parents were always arguing and fighting he lived in his own private hell. The only refuge Alexander had was the story of Alice in Wonderland he read it when he was 7 years old and he fell in love with it, the idea that there was a magical place where people could escape the horrible life fascinated him when he was being abused he would imagine himself in this fantasy land till it was over. When Alexander was sent to school he was picked on by all his classmates and even his teachers didn’t like him, his parents not understanding why their son was not the perfect child they wanted thought he had something wrong with mentally sent him off to a mental asylum where they ordered the doctors to perform test on him most of these test were torturous shock therapy sessions this only warped Alexander mind even worst. Alexander went though the shingami academy at the age of 14 but this was no different then his earlier school years just more bullying and abuse he eventually graduated and became a low ranking seat in squad 13 not because he was weak, in fact Alexander graduated at the top of his class, but because nobody wanted him they only wanted the popular and cool shingami. Alexander work harder then anyone in his squad most of this work was pushed off onto him from higher up shingami, he eventually wrote a essay stating that shingami should be train by given them hallucinogenic, dangerous drugs so that they could reach a higher enlighten and get stronger. The Central 46 merely dismiss this idea stating that it was too risky and dangerous and laughed at it, this would be the final straw for Alexander causing him to snap and develop a unrivaled hatred for the Gotei 13, Soul Soceity, The Central 46 and everyone associated with them.
Personality: Alexander is a reference to the story of Alice in Wonderland; his look, personality, abilities, etc. is a reference to the story in some way. Alexander is in love with the story Alice in Wonderland and because of his warped mind his believes that wonderland is an actual place, he believes that when people die they go to wonderland. Alexander also loves butterflies the idea of a creature that starts so ugly then goes though a metamorphosis to become something so beautiful fascinates him to the point that he believes one day he will morph into something beautiful as well, he also thinks that death is apart of this metamorphosis; people die become something beautiful and live forever in wonderland. He also is particular about time constantly checking his pocket watch for the time; he looks down on those who are late or tardy even if by a minute or a second but yet he often stays he will be late for his own funeral. In battle Alexander is often cruel and unrelenting he prefers to decapitate his opponents often staying off with your head, but he is often extremely envious of his opponents death because that means they get to go to wonderland and be beautiful and that he will never know this because no opponent can kill him. He hated anyone who would care compare him or beautifies to moths, a creature that he can’t stand and thinks are the ugliest creature there is, they are attracted to flames and only rise into the air from the heat where as butterflies don’t need such flames they rise into the air on their own. Alexander appears to be in love with a porcelain doll; the doll has curly blond hair the bluest of eyes and is dressed like Alice from the story conveniently the doll name is Alice. When Alexander is now battling he is in a dark room with porcelains dolls all over the walls and his Alice drinking tea the room is filled with different scented incense. Alexander mental state is extremely unstable he suffers from multiple personality disorder it is currently unknown how many personalities exist in his mind so far only 2 have been revealed. He manifest these personalities by making them imaginary friends which he actually talks to and has conversations with the only one he has been seen talking to so far is named Cheshire. Cheshire is cruel and vicious; he loves to make his prey suffer in the most gruesome of ways. All of his personalities are references to characters in the story Alice in Wonderland.

Stats:
Shunpo: 70
Kido: 65
Strength: 80
Swordsman:100
Hand-to-hand: 80

Zanpakuto's name/Shikai name: Rinshi no wandārando (Near-death wonderland)
Release command: Go thought he rabbit hole…
Bankai name: Chō wa rinshi no rakuen de shinu (Butterflies die in a near-death paradise)

Description: In its sealed state Rinshi looks like a katana that is a little longer then average, the blade is titanium white and has blue and yellow butterflies up along the blade. The hilt is blue and white and the guard is blue and gold and is the shaped of a butterfly. When release the swords seems to glow in a white light and it appears that butterflies are coming off the sword, these butterflies are light blue, they are not a danger to anyone they are just to make this sword look cool. As time goes by it appears that more and more butterflies are coming from the sword until eventually you can barely see the sword behind the large amount of butterflies coming off it.

Shikai Abilities:
1. Shikashi kagami (Though the looking glass): This is the primary ability of the zanpakuto, the sword constantly releases a white silvery dust that is a drug. This drug when inhaled by the opponent it deprives the brain of oxygen leaving them in a high-state of mind. Even though the drug sounds extremely dangerous it will never kill the opponent only bring them to a point close to death so that Alexander can kill the opponent while they are in a blissful state of mind. Because the dust flies freely in the win it is possible for Alexander to breath in his own ability which is something he loves to do because of his envy of an opponent wonderful death. The dust is practically invisible unless something shines on it then the dust is visible as a light white glow, the glow that comes off the blade is actually this dust being illuminated by the butterflies that are coming off the blade. While an opponent is being affected by the drug when they look at the butterflies coming off the blade they appear to be the most beautiful thing they ever seen.
2. Utsukushi-sa no ōkina tsubasa (Great wings of Beauty): Alexander can create large butterfly wings made of light blue energy. These wings are not an offensive ability or even defensive ability they are used to blow the dust the sword creates in the direction of the opponent by flapping the wings. The wings also give Alexander the ability to fly and they also increase his speed slightly.
3. Chō no jirai Hara (Butterfly mine field): When Alexander is using his Utsukushi-sa no ōkina tsubasa ability he can break the wings down into thousands of butterflies that flutter though the air. The butterflies flutter freely and move on their own accord and move exactly like real life butterflies do, when a opponent comes in contact with one or if a butterfly lands on a opponent the butterfly explodes with the strength of slightly above average bala. When he uses this ability he must wait 5 minutes before regenerating his wings. Each set of wings generates 100 slightly bigger then average butterflies.

Bankai Descriptions: When Alexander releases his bankai all the butterflies that were coming off the blade in shikai fly around to his back and begins to form titanium white butterfly wings that seem to glow with white light. These wings are made of the dust/drug ability in shikai. His sword also becomes a pair of sickles allow him to actually fight and kill his opponent. He can fly and move slightly faster thanks to the wings.

Bankai Abilities:
1. Shikashi kagami (Though the looking glass): Like mention above wings he gains are actually made of the dust in the shikai ability, this ability is practically the same as the shikai ability but with a few additions. When the wings flap they blow away the dust in all directions, Alexander also has the ability to control the dust forming it into slightly larger then average butterflies that flutter though the air and land on the opponent, when they land they explode back into the dust form. In bankai the strength of the drug slowly increases as time goes by, the strength starts out merely giving the opponent a light headed feeling if anything at all till eventually it has the same effect as it did in shikai leaving the opponent in an even stronger high state of mind. The only thing this drug won’t do is kill the opponent.
2. Chō o bakuhatsu (Detonating Butterfly) Alexander can generate butterflies made of light blue energy he can control theses butterflies and when they land on the opponent they explode with the strength of a slightly above average cero. Alexander can create 100 butterflies that are the size of a regular butterfly every 5 minutes they move at the speed of a regular butterfly. He often uses this ability in conjunction with the dust butterflies causing the dust ones to glow white now only creating a beautiful visual scene but also to confuse the opponent with all the butterflies.
3. The final ability depends on which of Alexander personalities is in control and only one seems to take control more often:
Cheshā doku (Cheshire Poison): When Alexander most cruel and ruthless personality, Cheshire, takes over this ability is activates. Alexander gains the classic Cheshire smile on his face as purple swirls show up all over his body, up his arms, legs, torso, neck and face. Also the wings change from titanium white to pitch black, drug now doesn’t deprive the brain of oxygen instead it is a deadly poison that effects the lungs and causes the opponent to hallucinate that Alexander is disappearing leaving only his smile, eyes, and swirls (Just like the Cheshire cat from Alice in wonderland). The poison destroys the lungs making it hard for the opponent to breath they will also cough up blood as well. The poison is slow acting it takes about 1 hour before the poison starts to become a real danger to opponent, when it does kill them it leaves a dark purple butterfly on the opponent face. The antidote to the poison is the drug it initially creates.
over a year ago LOBOSdelRAYo said…
Name: Sengoku Kesshite ō aka “Black Eyed Apocalypse” but now more recently Sengoku the Buddha
Age: Looks to be in his 40s (other then that unknown)
Height: 5’11’’
Weight: 230
Appearance: Sengoku is bald and has a little stubble on his chin, Sengoku most noticeable feature is his pitch black eyes they are blacker then ace of spades and those who fear him or talk about him claim they are even blacker then the devil’s heart, these eyes earned him his ominous nickname in his youth, the “Black Eyed Apocalypse”. Sengoku dresses in outfit similar to a Buddhist monk expect black and a long with coat with a black kanji on the back of it this is the kanji for enlightenment, he also wears golden rings around his wrist, and his ears are pierce with golden loop ear rings. Sengoku wears a necklace made of beads around his neck, this necklace has many beads to it and it’s very large it is guessed that there are millions of beads, when asked what the beads mean he simply replies that the represent the number of people he killed over the years. Sengoku other most notable feature is his calm and happy smile, despite how evil and dark he really is Sengoku is always seen smiling and being very polite when asked about this he said that he takes joy in all things and it is the monk in him that makes him polite, some suspect this is a lie.
History: Sengoku group up in an orphanage own by a Buddhist Temple, the monks raised and taught the children everything the monks knew; this is where Sengoku learn most of his Buddhist teachings. The monks like Sengoku and thought he would become a great man one day expect they believe he needed to let go of his pride and accept that being number two wasn’t the end of the world, Sengoku could never handle the fact that someone got to be the leader of game or if someone was out shining him. The other things that bother the monks about Sengoku was he never seem willing to defend or protect others, when he would be the leader he never showed concern when one of the other children were hurt and if someone was picking or hurting one of his friend he would never go to their defense. The monks sent Sengoku to the Shingami Academy for two reasons because he show great prowess and hoping that he would learn humility and the value of others, this sort of work Sengoku didn’t change must but he did met and befriend Isao, Isao was the only person he would let one up him. The two often discuss philosophy, the differences and similarities between Norse and Buddhist mythology, and their plans for the future of Soul Society both of them hoped one day to be the Captain Commander. It was only after he left the Academy that Sengoku started show his true colors even though Sengoku was very strong and capable of being a captain he was never allow the position let alone allow to take the test to become a captain this angered him especially when his long time friend Isao was allowed to become the captain of the 11th division he often went to Mine complaining and ranting about this and when he demanded to know why he wasn’t allowed to become captain Mine simply replied that he did not have the soul of a captain. Sengoku was allowed the position of vice captain but was often demoted because he would often take members on extremely dangerous mission and when they were attacked he would not protect them only defending himself but then he would be promoted again because of his extraordinary abilities but never to the captain position he even switch division very often hoping that it was because of the division he was in but still he was never allow captain rank. Sengoku final straw broke when Isao became the captain commander this was something that he could not take even though he was more then willing to let Isao take over when they were younger he believe that now he was stronger and better suited for the position he left the Gotei 13 and Soul Society bitter and on bad terms with his former friend Isao, he swore that one day he will return to be the absolute ruler of Soul Society. Sengoku joined the group the Rising Suns while Sonny was still in charge of it, he believe that with the help of the Suns that he could finally have his chance to become ruler of Soul Society, he was faced with the same problem as before even though he was more then qualified to be the leader of his section of the Suns he was never allowed to be the leader. He soon learned the motives of the Risings Suns weren’t as dramatic as he wanted; they just wanted to change the rules and Sengoku totally take over Soul Society he slowly began to recruit others who agreed with him that Soul Society must be destroyed to be reborn anew. When the time was right he violently deflected from the Risings Suns killing those who wouldn’t join him and his new group which he now named Kuroheki. Sengoku plans on using Miroku new blade, Chaos, along with Renee powers to combine it with his own powers to become stronger and finally take over Soul Society. It is believed while preparing for this new attack he set in motion the events of others characters for example Crow, Rey, etc.
Personality: Sengoku is a man of many sides at first him seems like a kind man, very respectful even to his opponents, he is always seen smiling and sometimes even laughing he even offers some sake to both Crow and Miroku before he fights them, Sengoku seems to care for children offering candy to them some believe this is because of his days back in the orphanage. Sengoku claims that over time like most monks he has grown shameful of his past and repents that side of him stating that he is a changed man, he gets angry when ever someone mentions his old nickname or past deeds but at the same time Sengoku claims that what he did in his past was a great moment in his history because it was his revelation that brought him to a enlighten state. But all this seems to be a cover of Sengoku true darker side he is very crafty and a skilled liar so much so that he is able to make Daniel believe that Kuroheki is actually a group fighting to stop that evil that is Soul Society, he also able to manipulate almost all the members of Kuroheki in similar fashion, and he is able to keep up his good monk act for a very long time. Sengoku is a cruel and violent punishing his own teammates for not obeying his orders or failing him, this cruelty also extends into his battles he will toy with his opponents always keeping them off guard till he finally strikes with a lethal blow. Sengoku main flaw is he cannot handle being number two in anything he most always be the strongest, the best, always number one in everything he becomes enraged whenever there is the slightest possible that there could be someone stronger then he is this explains why he is determine to take Miroku’s Chaos because of the fact that its powers may dwarf his own. Sengoku also seems incapable of feeling passion to anyone and thus he could never defend anyone this is reflected in his abilities which are design to protect only him, many believe this is the real reason why he was never allowed to be the leader of any group. Sengoku also seems to know a lot about Crow and his past whether this is true or not is unknown but he does seem to know things that only Crow should know it is also unknown how he knows this information.

Stats:
Shunpo: 100
Kido: 80
Strength: 70
Swordsmanship: 70
Hand-to-hand: 100

Zanpakuto's name/Shikai name: Satori e no Shiken (Trials to enlightenment)
Release command: Begin your journey to the finale (The your is referring to the opponent not the sword itself)
Bankai name: Sekai no hate e no michi (path to the end of the world)

Description: In its sealed state Satori takes the form of a black monk’s staff the end of the staff is gold and at the top there are 6 rings attached to it. When release the staff becomes a large and thick bisento/ nagiata the 6 rings are attached to the backside of the blade, which is very thick and heavy, at the top even though this weapon probably weighs a lot he does not seem to be affected by this instead he actually swings the very incredibly fast even faster then the swing of a expert sword master.

Shikai Abilities:
1. Kokoro no Baria (barrier of the mind): Sengoku is able to create boxes of any size, theses boxes are use for many reasons to elevate Sengoku, provide a platform for him so that he can group around on, he can trap enemies within them, or even provide a defensive barrier for Sengoku. The boxes will very slowly drain the energy of anyone or anything, except Sengoku, trapped inside this means that even though he can protect allies this way it is not very good because even allies can be drained of energy if they remain inside these boxes long enough. The boxes are indestructible from the outside but a strong enough force on the inside is capable of breaking the box, they will last for 5 minutes on their own then when that 5 minutes is up they will shatter if Sengoku wants the boxes to last longer he must concentrate only on the boxes which of course takes away from his ability to keep on fighting. It is unknown the current limitations of this ability but it has been shown that the more boxes there are the harder it is for him to concentrate on them. Sengoku also uses this ability as a punishment against people who fail or disobey them trapping them in a box for day’s maybe even weeks all the while the box draining their energy.
2. Uchū no nagare (flow of the universe): Sengoku is able to absorb energy and then release back at the opponent, he can absorb must kido, ceros, and energy based attacks of all strength and sizes and he can also absorb kinetic energy from sword swings and other physical attacks. The draw back to this power is that he can not store the energy and release it later he must immediately release the energy after absorbing it making this a vital ability in counter attacks. The way he releases the energy is different for the type of energy for example in the case of a cero he may absorb it then fire it right back at an opponent or if it’s a physical attack he can absorb the attack the attack spin around and strike the opponent with the force of the attack plus the force of the momentum. The strength and speed of the release energy is determine by how strong and fast the original attack was so a powerful kido moving slowly will be release powerful energy moving slowly. The limitations of how much energy he can store at one time are unknown but because of the fact that he must immediately release the energy it is pretty much ineffective against rapid fire or a bombardment of attacks for example Crow’s Metetors Rayo attack.
3. Yabō no fuchōwa (ambition disharmony): This is more of passive ability rather than a offensive or defensive ability, Sengoku aura is capable of causing people to disconnect with their own abilities making it harder for them to use them, activate bankai, or even lose control of them. This works on all beings from shingami and hollows to arrancar and quicnies, but it affects each one different for example a hollow may start firing off ceros unable to control them or a shingami may lose control of his bankai or even not be able to activate it. Sengoku allies are excluded from this ability when they are close enough to him while he is using this ability they will also suffer the same effects. This ability is control by two variables how close physically you are to him, for example someone standing next to him will be effected more then someone standing a mile away from him, and also how emotionally close you are to him, friends and allies won’t be effected as much as enemies. There are two ways to combat this ability one of them is dependent on how close a person is to their own abilities for example a shingami who has a good connection with their zanpakuto can resist it more then someone who isn’t but this is not absolute there will still be some problems even if the zanpakuto and shingami are a prefect match. The other is a force that is similar in nature to this but the exact opposite, it causes people to connect with the abilities easier, this is known as ambición resuenan (ambition resonate) only a few people are capable of this ability let alone know they are capable of it one of the people so far has been revealed to have it and that is Crow. Sengoku refuses to believe that there is an ability that can defeat this and will become enraged whenever someone says otherwise. Even though this is Sengoku’s aura it is shown to be cause by the ringing of the rings at the top on the blade. This ability can also speed up the hollowifaction process.

Bankai Description: When Sengoku releases bankai the rings on the top of the blade glow and the staff changes into a black and gold monk’s ring staff above the ring is a nagiata like blade and on the ring hangs the six gold rings from the previous two stages. Also Sengoku immediately enters a meditative coma like state he is sitting in the traditional monk’s meditation pose. Around Sengoku appears 6 different bodies each one is dress similar to Sengoku himself but there are different variations in terms of hair and facial wise, these six bodies represent the 6 different desire realm in Buddhist mythology they each have a name corresponding with their realm and each of them shares the same stats as Sengoku. The bodies are named: Dōbutsu represents the animal realm he has long orange hair that goes down to his back it appears to be messy and wild he also has eyes similar to a cat, Jigoku represents Naraka realm he has medium length orange hair that is very spiky similar looking to Ichigo’s hair and kind blue eyes, Ashura represents the Asura realm he has short military style orange hair and steel gray eyes, Deba represents the Deva realm he has bushy orange hair and golden eyes, Hyūman represents the human realm he looks the most like Sengoku except for a long orange beard, and finally Gaki represents the Preta realm and is fat and has a orange Mohawk and green eyes.

Bankai Abilities:
1. Itami no ryōiki (realms of pain): This ability is the use of the 6 bodies mention above each body has a different ability and is capable of that ability the drawback to this is that it takes a lot of concentration to control 6 different bodies at once plus the abilities this causes Sengoku to be in a complete meditative state if his concentration is broken then the bodies will stop moving and remain still till he is able to regain his concentration. The bodies are just like the normal human bodies they bleed and are capable of being killed the same way a human can be killed. Each body has its own ability and can use that ability but some bodies can not use their powers while another is using theirs.
Dōbutsu: This is the realm of animals and therefore is it capable of transforming its body parts into those of animals for example he gain transform his legs into those of a cheetah for speed or arms into those of a gorilla for power and strength he can even change his eyes to those of a hawk to improve vision. He can only change one body part at time for example if he changes his arms he can’t change his legs unless his unchanged his arms. He can not use his abilities at all while Ashura is using his abilities.
Ashura: This is the realm of the Asuras and therefore he can change his bodies into different weapons as way as make blades appear from his body. This is similar to Dōbutsu ability expect with weapons the weakness to this ability is that theses transformed body parts are capable of rusting and breaking when this happens it is the same as the body part being cut off. He can not use his ability while Dōbutsu is using his powers.
Deba: This is the realm of the Devas and therefore is able to attract and repel anything physical object he can see. He can use this ability defensively by repelling upcoming physical attacks and offensively by summoning a weapon, he can even pull and push allies out of the way of physical attacks. Objects push or pulled that are stationary move at a moderate speed but oncoming attacks move at the same at the attacks. The downside to this ability is that he can only repel physical attacks he is weak to kido, cero, or other energy based attacks also because he must see the object obstructing his vision leaves him at a disadvantage. He can not use his ability while Gaki is using his ability.
Gaki: This is the realm of the Preta and he is capable of absorbing energy based attacks and release them though his mouth as a condensed blast of energy. The energy his absorbs can be stored but only for a few seconds if he holds it in any longer he may explode, there he must release the energy almost immediately after absorbing it. The strength and speed of the released energy is equal to that of the absorbed initial energy, this ability is only good against energy attacks and there he is left at a disadvantage against physical attacks. He can not use this ability while Deba is using his ability. Because of the nature of these two they are meant for defensive attacks while Ashura and Dōbutsu are used for offensive attacks.
Hyūman: This is the human realm and has the ability to read minds and connect the other bodies mentally allowing them to relay information for example the state of an opponent or act as a way to scout or spy on people. This is the only body that can use his abilities even if the others are using their abilities.
Jigoku: This is Naraka realm and has the abilities to heal the other bodies he can heal almost all wounds except fatal wounds the rate of which he heals the bodies is dependent on the seriousness of the wounds, cuts and bruises take only a few minutes while a serious gash may take half an hour at least. Also he can only heal one body at a time, this body can’t use this ability while the others bodies are using their abilities this would leave Sengoku and the bodies defenseless.
2. Saishū-tekina keihatsu (final enlightenment): This ability only activates when all 6 of the bodies have been killed, Sengoku wakes from meditative state and finally enters the battle personally. A dark purple aura slowly begins to form around body this aura absorbs energy from whatever it touches for example if he touches people, a person attacks him physically, etc. The aura slowly spreads and grows off his body engulfing the area around him constantly absorbing energy from the area around him, it kills plants and causes animals to get weak and possibly die almost everything is effected by this aura the only person not affected by this aura is Sengoku himself meaning that if his allies come in contact with this aura they will also have their energy drained and leave that at risk. The aura starts out spreading very slowly but the more energy it absorbs the faster it will spread.
3. Okotte hotoke (Mad Buddha) Sengoku uses this ability when he feels that he has gain enough energy from his previous ability, he holds his ring staff up and absorbs the aura in the ring then when all the aura has been suck into the ring the staff explodes. Sengoku is hidden in a large smoke cloud created by the explosion, when the smoke clears Sengoku has change dramatically he has absorb the energy taken by the aura and use to increase his size, mass, density, etc. now his arms are very muscular and his has a large gut in a way he now resembles an actual Buddha statue, the rings are now around Sengoku wrist and are use as weapons to break bones and smash opponents. Also for some odd reason Sengoku is now ominously shadowed, in this form Sengoku use his brute force, hand to hand combat skills, and incredible speed to batter the opponents relentless in a almost tamed berserker like state. Sengoku speed is not increase itself actually he is just so fast normally he can move quickly even with all this weight. Also Sengoku creates an aura similar to his Yabō no fuchōwa ability but much more intensity so much so that he can actually induce not only insanity but hollowfaction. This aura is capable of making even the most skilled fighters who have trained with their zanpakuto for centuries disconnect with their abilities, so far nothing seems to be able prevent this. This time limit on this ability is determine by how much energy the aura absorb if it was a lot then he can possible use this ability for 10 minutes if it was only a little then 1 minute. This ability has been shown to be a health risk to Sengoku the increase density destroys his body from the inside out he is seen coughing up blood during and after using this ability. When the time limit of this ability is up Sengoku resorts back in his shikai state dramatically weaken he often seals himself in one of his Kokoro no Baria boxes to mediate and regain strength.
over a year ago wolfmaster3000 said…
shikai name : Nobara ( wild rose )

Release command : Blossom


shikai abilties :

Abilty number one : Roze kaben odori ( rose petal dance )

this abilty allows the user to put the enemey in a wolrd inbetween reailty and dreams for 10 minutes to actiave this abilty the user gives up 1/3 of there reshi.


Abilty number 2 : Roze toku ( Roze sheild )

this abilty makes the petals in shikai Kido restaint as well as able to block Pyschical attacks. this abilty cannot be used if the first abilty in being used.Also the petals follow the wilder ( like Gaara's sand ) to activate this abilty again the user gives up 1/3 of there Reshi this is a abilty with no time limit.


Abilty number 3 : Roze kei ( rose whip )

this abilty turns the petals into a five foot long studded whip if this abilty is activated the user cannot use the first 2 abiltyies the user has to give up 3/4 of there reishi to use this abilty also this abilty lasts 5 minutes.


Zanpakuto Desciprtion : in it's sealed for nobara is a shortkatana and is about 2 inches long with a extended hilt the hilt about 2 inches longer than most also the blade's hilt is studded with a red ribbion wraped around it .

shikai descirption : the blade is now 4 inches the hilt is ten inches long and 100 petals surround the user ( like gaara's sand ) other than that there is not drastic changes on the blade .


Bankai name : Kusabana hana Tanken ( flower petal dagger )



Bankai Abiltyies


Abilty number one : Gaidoku souhou ( posion touch ) this abilty is straight forward eveytime the dagger stabs into the enemyies flesh ( serverly not just a poke ) posion is injected into the body and it slowly kills the person if your stabbed once it take's three day time for the posion to spread stabbed twice you shorten the time by 1 hour so stab the person 72 time's they die . ( posion does not leave your system after bankai is deactivated )


Abilty number to : doku Kitai ( posion gas )

at the cost of 2/4 of the weilders reshi a posion gas is released from the blade and covers a 5 foot raduis lasting for about 1-5 minutes also this posion kills you extermely slow however it can enter through the skin ( again even if out of bankai he posion remains) this posion would kill you in about one months time maybe more


Abilty number 3 : sutan posion ( stunning posion )

this is the final abilty and at the cost of 2/4 of my reshi a yellow powder is released and stuns the enemeyfor about 1-5 minutes maybe more.



Bankai Description : in bankai the short sowrd turns into a 2 inch long dagger that is 6 inches wide the blade is curved and is meant for slashing deep or giveing deep jabs alos the blade is red but just at the tip a purple liquid forms on the blade. the hilt is now 3 inches long and is see through like a chamber with air hole where the studs were in shikai.

Family : Deseased

Love interest : Nabimaru

Charcter profile :

name : Kai

Gender : F

Height : 5'2

Race : shinigami

DOB : Apirl,19th,1985

Age : 200 years old ( looks 20 )

current rank : asstain captain of ninth divsion

kido : 99

shinpo : 100 plus

swordsman ship : 75

hand to hand : 4

persnailty : cute,funny,childish,mature,easy going,relaxed,lazy,self righoues,hummble, honorable, impatient,


likes : Nabimaru,Zekkou,9th disvsion,Isao,food,peace,friends,love,ccom ic books,complaing.

dislikes : not many things mostly rainy days and Violence

Backround storey : Kai was a shy girl who kept to herself and she didn't have many friend but in district 59 a hallow came there one day and Kai happend to be there the hallow kiled many people but than two soul reapers saved her life and they felt her strong spirtual pressure so they offered to go to the shinigami acdeamy she accepted and went there and met both Nabimaru and Zekkou she devolped a undieing love and admieration for Nabimaru but when they graduated Zekkou and kai were put into the same Divsion witch was ninth Nabimaru went to 6th disvsion after many years she is now asstaint captain and is over joyed that Nabimaru is leading the ninth divsion and will do anything for him.


this is Kai the picture below just her sword would be on her side
last edited over a year ago
shikai name : Nobara ( wild rose ) 

Release command : Blossom 


shikai abilties : 

Abilty n
over a year ago BrokenSun35 said…
Name: Sav Love
Gender: Female
Age: Appears to be 20
Rank: 3rd in Command of the Ace of Clubs Branch of the Ace of X
Height:
Weight: Light blue
Eyes: Blue
Hair: Blackish Blue
Appearance: Sav has Blackish Blue curly hair that goes down to the middle of her back, blue eyes and a red jacket with a blackish red under shirt, dark blue jeans and read shoes. Like all Ace of X members she has the Ace of clubs tattoo with a X going through it on the back of her right hand
Personality: Sav is extremely caring and will try to nurture and comfort anyone all of her friends, but she can be extremely aggressive sometimes serious injuring her boyfriend Shado.

Stats:
Strength: 85
Speed: 100
Kido: 75
Swordsmanship: 68
Hand-To-Hand: 100

Zanpakuto/Shikai Name: Aporo to Arutemisu (Apollo and Artemis)

Release Command: Impale Them, Aporo to Arutemisu
Appearance: In its sealed state Aporo to Arutemisu is 2 two normal katans one with a white hilt and the other with a red hilt when released they become a Pure white 4 foot tall bow that seems to glow, every time the wielder fires some arrows they seem to be on fire. (They do the damage like a normal arrow and every time they hit the cause a slight burn)
Shikai Abilities:

Sun wa shotto (Sun Shot): The wielder fires a large arrow at the opponent that travels at an avergae kido spell speed if hit this arrow explodes with the force of a hand grenade on impact (This ability can be used 10 times before having to recharge for 3 minutes this can be fired every 2 seconds ater being fired)

Tsuki no yurushi (The Moon’s Forgiveness) The wielder Bow vanishes and is replaced by a red normal sized katana, There is then a shining moon above the wielder this moon heals cuts and broken bones but takes a full 3 minutes to heal completely, to interrupt this ability the opponent has to hurt the wielder (like a cut)

Nichi no ame (Rain of the Moon) The wielder pulls back the string and fires 100 arrows at once each arrow is the same strength as the average kido

Bankai Name: Taiyō-shin to tsuki no megami (Sun God and Moon Goddess)
Bankai Appearance: The bow stays the same but at tips of the bow there is a 5 inch long fire and when the wielder fires arrows they go in an order (One is on fire then one is pure white and glowing)

Bankai Abilities:

Taiyō to tsuki arō (Sun and Moon Arrow) The wielder fires two arrows one white and one on fire the start circling each other and form a cero like beam (Which takes about 4 seconds to form the beam) the half ire and half a glowing white energy this arrow travels at the speed of an normal cero and has the same power as a normal cero.

Arutemisu no bachi (Artemis Punishment) A huge moon appears behind the wielder and the wielder fires a giant arrow (About the size of a cero and it travels at the average kido speed) if hit there is a large clump of crystals on where it hit the crystals spread an inch every 15 seconds eventually encasing the opponent, the crystals can be broken off though.

Tengoku yure tentai-u (Heaven Shaking Celestial Rain) A giant Moon and Sun appear behind the wielder the wielder then pulls back the string and fires 1,000 arrows at once 500 being on fire the other 500 being pure white and glowing each arrow has the power of an average kido and travels at the speed of a cero, the fire arrows cause a slight burn and the white ones cause crystals to spread at a slow rate (An inch every 50 seconds) across the opponents body but can be broken off very easy. This ability can be used once every 2 minutes.

Name: Sav Love 
Gender: Female 
Age: Appears to be 20 
Rank: 3rd in Command of the Ace of Clubs Br
over a year ago whiteflame55 said…
Heh, this is going to take a while to find everything, but I'll post what I can find for now, especially the most important ones (Renee and Isao come to mind).

Name: Renee Chevalier
Gender: Female
Age: 25
Height: 6’0”
Eyes: Green
Hair: Black
Rank: 13th Squad Captain

Appearance/Personality: Her eyes are heavily lidded at almost all times, making her always appear as though she’s falling asleep. She is actually very driven, though she doesn’t tend to look very serious. Her long black hair comes down in 2 braids to her knees, each braid with a golden streak down the middle. Olive skinned, she tends to wear clothing with a deep neckline that plunges down just enough to reveal her belly button, though the line itself is thin enough to not reveal much cleavage. She thinks very highly of herself, and only listens to orders from the Captain Commander, though she acts as his constant adviser.

Bio: She had been trained in kido since the beginning of her life, often working with members of Central 46 to develop it. Soul Society had always considered her a fascinating weapon, and she is the only Soul Reaper authorized to use forbidden abilities. She was given the position of head of the Kido Corps at a young age, where she learned to master a wide variety of abilities. She was pulled out and replaced when it was discovered that she had a very odd ability to reform spirit particles from dead soul reapers into their original blades, though it took a while for her to gain control of any abilities. She threw away blade after blade from fights where Soul Reapers had died, even throwing away a captain’s blade at one point. She eventually befriended Mine, the former Captain Commander, who aimed to have Renee take over for her after her death. After meeting Isao and seeing him as the better option, Renee became a captain instead. She doesn’t mind the role change.

Abilities
Shunpo: 100
Kido: 100
Strength:80
Swordsman: 95
Hand-to-hand: 40

Shikai Appearance: Renee’s blade is released at all times, and is pockmarked with holes that were built into the blade. Unlike with Mine, the blade is extremely light, though it remains about 3 feet long, and retains a 2 inch wide blade. Renee wields it much like a sabre despite obvious differences between the two types of blades.

Shikai Ability 1: Air Drag – The blade begins to release an aura around it. The aura is a high friction zone, making it very difficult to move through it. What that means is that as long as the aura is active, the blade will almost never cut, but more act as a defense by slowing down enemy thrusts. This friction applies to anything around or inside the blade.

Shikai Ability 2: Triboelectric Effect – Cuts with the blade do not damage the skin, but instead create electrostatic charges at the sites of the cuts. These charges will deplete over time (5 minutes and they’re gone), but cause only limited irritation while active.

Shikai Ability 3: Friction Welding – Blades that come into contact with the wielder’s heat up dramatically over time, though this only applies to sites where the two strike together (hence, unless the hilt is struck, the blade can still be wielded with ease). At every strike, a gas is released. If that gas comes into contact with the charges of the previous ability, the gas will explode. Damage will be dependent on the number of charges and the time they have been active (the shorter the duration, the more damage).

Bankai Appearance: Most of the metal strips off the blade and grows dramatically in size, leaving only a dagger with a few holes through it. Four sheets of metal are grown out of the remainder, and they rise into the sky, forming around the area equidistant from each other. Each of them contains three large holes. This shatters. All of the metal stews the battlefield, and then attracts to her like she's a massively powerful magnet. It forms into scaled armor covering everything except her head. The weapon now looks like a flanged mace, black in color with 3 gold rings on the handle and a gold piece at the top. It has 6 pointed areas on the top ridged with white lines.

Bankai Ability 1: Oscillating Guard – The armor allows her to dramatically modify the friction directly around her body in either direction. This can be used to speed her up (reduced friction), or to slow her and attacks around her down (increased friction). The shift over takes 5 seconds. Her armor has a different defensive potential based on the extreme she moves towards. When it's low friction, the armor acts as a deflecting source only. Attacks that wouldn't hit hard and directly could be deflected with a parry-like movement. At high friction, the armor functions normally, reducing physical damage: of opponents at less than half her level to 0, of opponents at her level or lower to 1/4 of its power, and of people above her level to 3/4 of its power.

Bankai Ability 2: Force Dominion – Kido spells used in this armor are modified. Any and all binding spells (e.g. Rikujōkōrō) now come with a component of increasing friction around targets they're attached to, causing damage with any movement (so attempts to push out of them will still cause damage). Barrier spells (e.g. Enkosen) have the same ability, increasing friction around them, and therefore decreasing the power of attacks that hit them. Piercing attacks (e.g. Byakurai) have reduced friction around them, increasing speed and therefore piercing force. Abilities that have a wide area of effect (e.g. Tenran) have reduced friction in the bonds that hold them together, meaning that the range of the strike goes up (though the power of the strike is reduced).

Bankai Ability 3: Magnified Drag – Swings of the mace release a pulling force ahead of it that extends for 3 lengths of the mace. This force grabs and pulls things along with it as it moves, including objects, kido and people. When the swing stops, whatever is within that pulling force is launched at the velocity of the swing. If someone is directly hit with the mace, the pulling force would exert, but since they're getting hit by the mace anyway, it's just doubling the force of the strike.
last edited over a year ago
over a year ago whiteflame55 said…
Here's Isao's. I'll be posting another reprise of this blade on Make your own zanpakuto! after he uses the next ability in the chain, but you guys will get the current version:

Name: Isao
Gender: Male
Age: 55
Height:6'2"
Eyes: Blue
Hair: Black, white hairs indicating greater age than actuality
Appearance and personality: A man of olive complexion, he constantly emanates an aura of assertion. He makes decisions with certainty in all cases, and often puts captains in dangerous situations to ensure that the job is done. He's not afraid of getting his hands dirty either, though he's very careful to remove everyone from the area before engaging his opponents due to the collateral damage of his abilities. He is very close to and takes advice from every single captain, though more often his decisions take precedence.
However, he seems to be well beyond his years in appearance, and no one seems to know why. He has a haunted cast to his eyes, as though they still see horrible images from his past. He seems to be bowed under the pain of scars that don't exist, and captains often note that his right arm trembles when he reaches for his blade.

Shikai Name: Chosen Destiny
Release Command: Glorify...
Bankai Name: Destiny of the Fallen

Shikai Appearance: The blade turns into a 6 foot long viking battle axe, though the blade itself is curved and 2 and a half feet long. The blade appears to be made of a substance much like obsidian, being black and having a sort of glassy shine to it, with a razor sharp edge. He is capable of wielding this one handed.

Shikai Ability 1: (Path to Asgard) - The wielder merely states this ability, and a fiery rainbow bridge appears behind him on his right side (Bifrost). The bridge does not have a physical presence (and can therefore not be destroyed). Its presence portends future actions, but as long as it exists in this state, only a light but ominous wind blows.

Shikai Ability 2: (Decaying Ash) - A large tree with 9 roots and 9 branches appears behind the wielder on his left (Yggdrasil). The tree does not have a physical presence either. The tree appears to have bark entirely made of volcanic ash, and within 100 meters of it, a slow rain of ash begins to fall. Its presence portends future actions, but as long as it exists in this state, the ash (which does reduce oxygen content of the air slightly) is the only effect.

Shikai Ability 3: (Call to Arms) - The wielder calls upon the Einherjar from Valhalla, a group of chosen warriors that would defend the gods at Ragnarok. Invisible panels open in the air to the right and left of him, revealing a tremendous number weapons of all shapes and sizes. Each of these can be used directly by the wielder en tandem with their own blade, and will allow him to fight in the style of the warrior that previously wielded it. This requires an understanding of each one he uses, but it does give him a mastery of them all and makes it difficult for an opponent to gauge his movements.

Bankai Appearance: The axe is thrust into the ground from the uppermost tip of the blade and shoved by the wielder all the way into the ground, forming a multitude of cracks in the earth. The weapon disappears entirely upon full insertion.

Bankai Ability 1: (Destined Time) - Bifrost collapses, and as it does, the natural disasters of Ragnarok begin. The ground turns vocanic, etched with lines of magma and becoming intensely hot. The sky above the battlefield darkens to a pitch black, and supercell tornados appear high up. A massive wind begins to blow, and tremendous hail plummets from the sky. The wielder becomes immune to the intense heat, wind and cold of their own ability while this is active, though is still susceptible to opponent's use of either.

Bankai Ability 2: (Destined Place) - Yggdrasil collapses into a heap of ash. The wielder can go to that heap, and draw forth Thor's Hammer from the ashes, though it will only allow someone who has embraced their destiny to wield it. The hammer must be wielded with both hands, but while the hammer itself can be stopped in its strikes, the shocking force of each blow is strong enough that no weapon nor kido can absorb it. All damage is concussive.

Bankai ability 3: (Destiny's Retribution) – 9 Baoding balls appear, 4 between each of the fingers on each hand and one in his mouth. Each has a different symbol on it, but is otherwise the same. The ability is activated by biting down on the ball in the person’s mouth, which is selected randomly. The 9 balls each represent the 9 worlds in Norse mythology (yeah, that’s a spoiler). Each one takes on an ability to represent that world. Every time this ability is used, a corresponding person will die. That person corresponds to the world as well, and therefore one person is “assigned” to each. The power level of the technique is dependent on the user’s resolve and his bonds to the person who dies.

9 Worlds and the associated deaths (Note that there are some that are not explained. When they’re revealed in the RP, they will be added here, but hints are given):
Asgard (Aesir, the land of the gods) – A representation of the fight that takes place on Ragnarok. The person who dies is a representation of an “ally.”
Alfheim (elves) – The body and weapons of the wielder are allowed to completely disperse and reform into their original shapes or part of their original shapes. This ability activates automatically in defense, but focus can be applied to stop or start activation at other times. This will apply to any weapon attached to the wielder. The person who dies is a representation of a “friend” (in this case, Isao’s vice captain).
Vanaheim (Vanir) – A representation of utter defeat, since these gods were defeated by the Aesir. The person who dies is a representation of a “rival.”
Midgard (men) – A representation of the wisdom and thought involved in human experience. The person who dies is a representation of “family.”
Jotunheim (giants) – The wielder's skin darkens quickly as his density increases. All the cells in his body get a massive increase to their mass, which causes the gravity around him to increase tremendously over time. The wielder is vastly affected physically by this increased mass which causes internal bleeding due to the change in mass. They do not feel the gravity change whatsoever themselves. The person who dies is a representation of a “hero” (in this case, his former teacher, Ayano).
Svartalfheim (dark-elves) – Black ribbons begin to cover the body, wrapping around it in its entirety. These continue to amalgamate, making the body larger and larger the longer the fight goes on. Ribbons that attach to an opponent can be manipulated at distance, and each can create small black portals on the ground. Anyone who disappears under those portals will begin to lose their memories at a dramatic rate. These portals function by force of gravity and by applied force. The body of the user is still physically present, but can be separated and moved within the mass of darkness at the user’s will. The person who dies is a representation of a “guardian” (in this case, Isao’s bodyguard).
Nidavellir (dwarves) – A representation of the dwarves and their unique abilities. The person who dies is a representation of a “student.”
Muspelheim (hot world in the southern region) – The wielder’s skin becomes translucent, and fire appears to fill their insides. Their hands and feet generate intense amounts of heat which radiates outward a short distance beyond them. Anything that is touched will instantly be evaporated, anything that gets close will suffer terrible burns. Each finger on each hand can release high intensity beams of fire, which can cut through practically anything, though are no wider than a pencil. Weapons picked up while in this form take on a similar look to the wielder and cause similar effects when cut with. The person who dies is a representation of a “lover” (in this case, Isao’s wife).
Niflheim (the dead, the lowest level) – The wielder’s skin begins to look like a sheen of light blue ice. Darker blue icicles shoot out of the skin in random locations, and blood from these is immediately frozen. Anything the wielder touches with his hands will freeze internally at the point that’s touched. A weapon used while in this form will employ similar effects, freezing over it and freezing anything internally that it strikes. The person who dies is a representation of a “hero” (in this case, the former Captain Commander).
over a year ago tetsudragon said…
Revised edition for bleach the fallout New bankai is after dark lords arc


Bio: captain, will be leader of the 8 crusaders, so 8th crusader

Name:Ryuu Hogosha (Dragon Guardian)

Appearance: Physically strong but very young, About 5ft 4inches, close to toshiros height,Incredibly smart.Dark blond hair cut short and flat,kinda like a crew cut short and long in front.

Spiritual Pressure:(reiatsu)its up there,or else he couldn't use his bankai.

Actual Bio: He died when i was about 14, so He was very young.(He have an amazingly high iq, Just a note) He lived in the 54 district for a couple of years(3),before He decide to try to join the Soul Academy. In fact, He was one of the few that passed the exams in one year. He immediately became 5th seat in the 12th squad for His intellect and high spiritual pressure. He was very glad to get into squad 12 for a few reasons.He like research and development. His zampacto had a very unusual appearance in its unreleased state.(ill get to that more in the chapter called zampacto: abilities)See it looked released in normal form,but He could release it.( i go into more detail in the actual one, but that's unnecessary for this description)

New bankai: can only use if someone he cares about is in danger, and before anyone says op, this is above captain powered, but below head captain power, and is a new group for bleach the fallout. And if this is used for more than 3 hours, he will die. He also cant use it twice in a 24 hour period.

Other facts:
He have a no nonsense approach to battles.(Kill or incapacitate first, ask questions later if there alive)

He enjoy fighting but not killing,but He will if he must.

Everything he do is in the name of justice, and he will go against everybody to see that it is carried out.

That was His bio(could have had a lot more but didn't want to be overpowered in my description. currently working on typing in zampacto but this will take 5-6 hours. see ya!)



OK,Zampakuto chapter 1: appearance

Name: Tetsuenjouoozora(Dragon of the Flaming Heavens)

Shikai call: Look Upon the Heavens which Flame and Hail, To the Guardian of Heaven's Gates, Allow Me To Pass!

Bankai add on/where it goes: Kooru(Frozen) Tetsukooruenjouoozora
(Dragon of the Frozen Flame Heavens)

There is one term that is very important to my blade. If you are to understand anything at all about my blade you will need to know this term and understand it. This term is Liquid-ice.

Liquid-Ice-This is what i meant when i said multielemental. This is how my blade looks and how it attacks. It is actually ice that has been mixed with Fire. It looks like it is constantly moving but its not. the beauty of it is that it feels like ice and looks like ice but it is ever expanding( if it comes in contact with biological life other than myself or others that my spirit in the Zampakuto identifies as not hostile.) When i cast an attack it starts as something along the lines of hitsugyas applies i hit something with my sword it starts to freeze that object. The best part of liquid-ice is that it doesn't just freeze, It burns and melts and sets aflame(and expands as the object burns away) to the object it touches, depending on what the object is made of.(Ex: flesh will burn and melt, where as grass will light. The ice itself doesn't melt either. The only way to get rid of it is to break it, because it doesn't cling to things. There are four types of Liquid ice:(there are different shades, but all that is needed to be known is that the darker, the better it is.)(they all also use small amounts of spirit energy)

Blue: Freezes fastest,decently durable,burns least

Black: Freezes slow,decent durability,decent burn

Red: Decent freeze,brittle,good burn

Green: best at everything

White: special, best at everything

Grey: special, green stats

All above are changed to green stats in special, except white which is stronger.

Normal-Appearance:For every level i will describe the 3 parts of the katana and for normal i will also describe the sheath.( the three parts i mentioned are the hilt,blade,and guard(or crosspiece))

Normal-Sheath:The sheath's shape is normal for a katana. The difference is that this sheath is Emerald with Sapphire and Ruby and Onyx(black)(all polished) swirls in it. It is durable, so it can be used to block physical attacks. It is strapped to my back with a green sash.

Normal-Hilt:The hilt is pure polished onyx with interchanging colors of strands of pattern(the stitching,embroidery)in the colors of Red, Blue, and Green. it is shorter than most katana hilts at 10 inches.

Normal-guard: The guard looks like a four point star on top of 4 pins so that the pins point in the NE,SE,NW,SW directions and the star points point in the N,E,S,W directions, ant the radius of the guard from the exact middle is 2 inches. The top part of my guard is bright green Liquid-ice and the bottom is a mix of bright blue and red liquid-ice.

Normal-Blade: The sharp edge of my blade is bright green liquid-ice and the back part is bright blue liquid-ice.The blade is slightly longer than a normal zampakuto, about 34 inches. It is just as durable as a normal blade.

This is all for now because i don't want any section to be overly long. next is shikai.



Shikai-sheath is absorbed into body as reatsui.

Hilt-Turns a blue,black,red mix of color(ruby,sapphire,onyx). pattern unravels from hilt and attaches to top and bottom of hilt in 3 strands according to color(green,blue,red).they then wrap around my hand and turn into liquid-ice of appropriate color.

Guard-The needles become another 4 point star and the two stars turn a darker green. A circle appears and surrounds the stars,connected by the tips.The circle is dark blue and red.In-between the circle and the rest of the stars a green reatsui appears and flows alternately above and below the stars.

Blade- Stays liquid-ice,Becomes completely Dark Green, and grows 4 inches longer.

Bankai:

Hilt- All the onyx is drained from the hilt,and becomes a strand that dangles from the hilt.Green takes its place and the entire hilt turns into liquid-ice red,blue, and green, with flecks of black.the strands break off the top of the hilt,unwrap from my hand, and dangle limply toward the ground. The blue and black strands start to emit snowflakes of their respective color and the red and green strands emit sparks of their respective color. the hilt now conforms to my grip.Also turns 8 inches long.

guard-circle dissipates,guard looks like a dark,deep green 16 point star/flower,with flecks of the other 3 colors.

Blade- Turns an even darker green,and words appear on it:Seigi ishi aru ageta(justice will be brought)



New bankai: This can only be used when protecting someone close to him. Also he has to unlock final form before he can use all of the abilities. His armor turns a pearl white and five rows of 2 spikes protrude from his back in a downward direction, each a different color. In this bankai, the color doesn’t effect the strength, just different abilities are given for each color. The top spikes are green, the next are grey, then blue, then red, then black. Five 3 foot long katanas appear on his back in sheaths of different material and color. He can only wield one katana at a time, which means only one new ability at a time. Each katana is a different color, either red, blue, green, black, or grey. He has a pearl white sheath at his right side in which goes his main katana, the pearl white one. The spikes glow if that color katana is used, but the rest of the armor glows if he is using the white one. His chest armor has a cross shaped design on it that glows six colors, you can guess what they are. Each katana is made of liquid ice and has a strand on it at the bottom that emits sparks if red, white, or green, and snow if it is blue, grey, or black.


strength:100
Swordsmanship:100
shunpo:40
kido:50
Hand to hand:90



ok Now its time for abilities!

Normal-Just that when the blade comes in contact with biological substance, it freezes and burns it(other than me)

Shikai-His armor starts to appear.The armor is blue and red liquid-ice that looks like the knights of order armor from oblivion
without the helmet. he also grow liquid-ice(same color) wings that enable him to move faster in the air(25%).They also protect him and can be used to attack.

Shikai 1-Tatsukachiratataku(dragon head strike)-Produces a 2 colored liquid-ice dragon headed column that is 10 meters long and 2 wide that will go in the direction he point his sword or with a little more spirit energy he can will it to go where he need it to with his mind.Will freeze and burn on contact at the point of contact but as with all liquid-ice will start expanding. green is not a option. Can go 200 meters away from him before crashing into the ground.Moves as fast as toshiros ice dragon.

shikai-2-Manoozora-(gate to heaven)- Creates 3 20meter long by 2.5 meter wide pillars of liquid-ice That are red blue and green. they can split up lengthwise to a cm thin and can join up so that they contain all 3 colors. he can control the density of it and control movement up to 50 meters.it can travel 25kmph.

Bankai:his armor becomes dark green liquid-ice and a helmet is added that looks like tyrant dragons head and can now control the density and shape of the liquid-ice. (all bankai moves use a lot of spirit energy, he can only stay in bankai for 3 hours)

Bankai-1-Katanahyohogosha(sword hail of the guardian)-Produces 200 dark green liquid-ice swords about a meter long that move as fast as a Quincy arrow and he direct them with his mind and body.once a sword hits something he can no longer move it.

Bankai-2-Narutatsuhogosha(Roar of the Dragon Guardian)- Releases a gigantic(5 meters wide, 40 meters long)Dark green colored liquid ice dragon head that can go 50kmph and can bounce off objects leaving a small amount of ice there. infinite range and can separate into 5 different heads that he control separately.

New bankai: he can use all the abilities from his previous bankai and one more depending on which katana he has out, and the original ability’s ices are replaced with corresponding colors of ice, but each time he uses an ability he loses 2 minuets of the time he can be in bankai.(at the end of three hours he dies) can only use to protect people he cares about.

Red(fire): A arrow of red liquid ice is released from the hand, and when it strikes everything within 15 feet is set aflame. the ice disappears on contact.

Blue(water): he slashes the air and a jet of blue liquid ice shoots out and on impact freezes and it is so cold that it produces frostbite within 2 minuets, as long as it stays on the target.

Black(darkness): A surge of black liquid-ice is released from his hand and when it comes in contact with a biological substance, that substance is moved to another dimension for 2 seconds and the ice keeps traveling for 3 seconds before disappearing. The substance will appear at any black liquid ice on the field after 2 seconds. Moves at 35kmph.

Grey(wind): the tip of my sword emit’s a lance of wind that alters the pressure in a 1 foot radius from the center of the lance, so it mainly effects your organs, due to extreme pressure, it might cause bleeding internally if used enough.

Green(earth): slams sword on the ground, and 5 trees erupt out at kido speed and rise 100 ft in the direction the opponent was in when it started. This wont impale you, but it will hurt, that’s a tree sprouting at about 120 kmph.

White(light): the most powerful, this can only be used once per special, after using this he lose’s 1 hour of his bankai time. He stabs the sword into the ground and where the sword is a glowing white cross ten ft in diameter forms on the ground, and a glowing white circle forms around the edges of the cross, and a barrier surrounds the cross as a 12 foot in diameter sphere of light. It takes a level 70 or higher kido to break it. Inside of it the cross brightens and a wind kicks up and the light seems to swirl, then the sword emits an insanely bright white light that lasts the rest of the move. An explosion resonates inside that breaks the barrier if not broken already, and a light blue shockwave resonates in a 50 ft area. The ground inside is covered with white liquid ice including anything that was in the barricaded area and the user is not exempt from the attacks damages. Unless you are at lieutenant or higher power you might not survive.
over a year ago whiteflame55 said…
Alright, found 2 more:

Name: Titus
Height: 6'5"
Wieght: 240
Rank: First Squad 4th Seat
Appearance: Wears an unadorned shinigami robe, is bald with deeply tanned skin. His entire torso is criss-crossed with scars from previous battles.
Personality: Tends to have an upbeat demeanor in public, though in private he's almost always somber. He will defend his closest friends to the death, but even when provoked will focus more on defense than offense. Known for being able to take massive damage without falling.
Stats:
Shunpo: 100
Kido: 60
Strengh: 100
Swordsmanship: 80
Hand-to-Hand Combat: 85


The initial appearance is as a longsword with a depression running down the middle all the way to the tip of the blade. After release, the blade appears to crack, and despite the lack of any actual liquid in the blade, it appears to drip blood as though draining from the middle of the blade.

Haemorrhage Cessation: The user injects drug into them that increases blood coagulation to extreme levels, allowing any cut to be immediately sealed, and basically increasing the healing rate tremendously, ensuring that striking any organ except the brain is not deadly. The effects of using this drug are extreme. The propensity for the person to develop internal hemorrhaging goes up over time, and therefore their stamina is vastly reduced.

Promethius’s Shackles: This ability creates shackles around the wrists and ankles of the wielder. These shackles have 6 holes equidistant from each other all around the bands. Each of these holes can release a jet of powerful light that can push the user’s limbs faster than they could possibly manage otherwise. This ability is extremely difficult to control. Upon contact with an opponent, the shackle rotates quickly as all of the holes eject a stream of light, causing the contact to have far more kick than would otherwise occur.

In all bankai abilities except “Lost Soldier,” the sword disappears. Shikai abilities persist only as long as the blade remains directly in the possession of the wielder, so only for this ability.

Lost Soldier: The Equivocal (this is the default bankai) – A thick black line appears to extend on the ground from the opponent to the wielder, continuing past both for an extremely long span. The line will stay in place the entire fight, and will not move with either combatant. Stepping on the line causes them to remain as they currently are. Stepping over the line in either direction changes the rules. Stepping to the right swaps all fatigue between the wielder and the opponent as long as they are both on that side. On the left side of the line, all damage is swapped between the two combatants.

Bleeding Diamond: The Protector (used only when the wielder is attempting to protect a person or group of people) – This ability opens all wounds external to the wielder. As blood begins pouring out of the wound, it crystallizes as it comes in contact with the air, quickly covering the body in a dense diamond exterior. This form has highly reduced offensive potential, with very little striking potential, and makes it completely impossible to use all kido. The vast loss of blood to the wielder dramatically reduces stamina and weakens them. However, any and all kido attacks used against it are absorbed by the crystals, speed is intensely increased, and the armor is meant to absorb the highest level of physical strikes. Only pinpoint, precise attacks can break through any part of this armor.

Tartarus (where the Titans were banished to in Greek mythology): The Vengeful (used only when both the blade and the wielder loathe the opponent completely) – The ground beneath the feet of the two fighters plummets precipitously at blinding speed, coming to a stop in dank, gloomy pit, surrounded by a wall of bronze. The area is a mile square. The area has no ceiling, but instead seems to stretch out into endless night. The wielder plunges their fingers into their chest, causing all the wounds they had received in battle to instantly open while infusing them with a short acting boost of adrenaline that lasts 5 minutes, increasing their speed. A huge amount of blood comes out instantly, vaporizing on contact with the atmosphere and turning into droplets that surround the opponent. These droplets have no effect through the opponent or wielder directly touching them. When the wielder removes their fingers, their hands appear with webbed gloves of dried blood. The wielder can use these gloves to push the droplets onto the opponent, which then proceed to melt through whatever they touch and whatever that is attached to. Clothing can be removed that is touched by this before it reaches the skin, but once it touches skin, it will move through completely, making a hole the size of the droplet.
last edited over a year ago
Alright, found 2 more:

Name: Titus
Height: 6'5"
Wieght: 240
Rank: First Squad 4th Seat
Appearance: W
over a year ago whiteflame55 said…
Name:Hideaki
Gender:Male
Age:22
Height:5'3"
Eyes:Green
Hair:White
Appearance and personality: White skinned, with an extremely distracted manner to him, he almost never looks at nor pays attention to the people addressing him, and only does the latter when he deems it important. He wears a white shirt with one cutoff sleeve and brown slacks. He lacks interest in much of the real world, believing that the world changes so often that it hardly matters who is there now and who is in power. He has no "friends," nor does he show care for anyone or anything except his own zanpakuto.

Stats:
Shunpo: 100
Kido: 100
Strengh: 40
Swordsmanship: 50
Hand-to-Hand Combat: 95

Shikai Name: Nenrei no Hon (Book of Ages)

Release Command: Ki… (Chronicle…)

Bankai Name: Nagai Toshitsuki no Taiyō (Compendium of Eons)

Shikai Description: The blade begins as nothing more than a small letter opener. When released, the blade transforms into a calligraphy pen, and a book appears with brown leather covers with a square symbol crossed by a wavy line scorched into it in the wielder’s other hand.

Abilities:master level kido,expert level hand-to-hand combat,master shunpo, low level swordsmanship

Shikai Ability 1: Ōgon Jidai (Golden Age) – The Golden Age in Greek mythology was a time where no law was necessary and no wars were fought. As a result, its effect is pacifistic. The wielder draws a circle on the ground around them, and anything that comes into contact with the circle will be met with one of two symbols. The first is a giant mark about two times the height of the wielder, in the shape of a Ω, which is meant to absorb light to medium strength physical. The second does the same for kido attacks, though its shape is Θ. Only one can be active at a time, but they activate automatically. This circle does not move with him.

Shikai Ability 2: Gin no Jidai (Silver Age) – The Silver Age saw a world of imperfection, one during which people did terrible things, and they were inevitably punished by Zeus. The wielder opens the book and a spiraling spire of darkness shoots out into the sky. Blades of silver rain down as lightning, striking at locations determined entirely by the wielder. A maximum of 4 bolts can be created by this, meaning that if the wielder wants more bolts to appear, at least one of the bolts has to disappear. Each bolt that strikes ground appears to disappear in a flash of light. These bolts move at speeds rivaling normal lightning.

Shikai Ability 3: Seidōki Jidai (Bronze Age) – The people of this age were said to be extremely warlike in their acts, much more ready to use weaponry. As such, the pen is a small but effective weapon. Any cut inflicted by it injects ink into the target, whereby that ink can be manipulated to cause internal damage. Due to the extremely short reach and difficulty involved in cutting, this effect is not used much.

Bankai Description: The shape on the cover of the book expands out to a scorched circle with two wavy lines passing through it, and the pages appear to emanate a bright emerald light. A thin pair of glasses appears on the face of the wielder with dark green lenses and no legs, staying on the wielder’s face as long as the bankai is active, though they can be broken.

Bankai Ability 1: Eiyū Jidai (Heroic Age) – The Heroic Age was the age of (if you couldn’t guess) heroes, mainly demigods. The wielder uses the pen to draw circular spirals on his fingertips, and a triangular spiral on the palm. Since they must hold the book, this can only be on one hand. The symbols on his fingers can stop any kido strike and disperse the energy into the air, except for concentrated amounts that are gathered around the fingertips which can be used in attacks. The symbol on the palm repels any physical strike, effectively launching stronger opponents back with the force of their own strike.

Bankai Ability 2: Tekki Jidai (Iron Age) – The people of this age lived in a time of extreme distrust and uncertainty. The wielder taps the right and left side of their glasses, and the ring of ink from the shikai climbs up their legs and down their arms, leaving an array of symbols on each limb. This allows the wielder to increase their speed by 10 times. A circular field of light expands out from the wielder as well, creating a circular zone 15 meters in diameter within which the wielder can see and sense any physical presence. This zone does not move with him.

Bankai Ability 3: Nenrei no Owari (End of Ages) – The Iron Age is said to be doomed to destruction. The wielder opens the book and plunges the pen into its pages. The book and pen both appear to melt and become one with the wielder’s hand. The entire arm becomes entirely incapacitated in that position, with all five fingers of the hand outstretched. Every two minutes, a finger clenches into the hand. The first one starts a flurry of sheets of ethereal sheets of paper, which increase in volume as each new finger descends. When the final finger descends (at 10 minutes), the sheets disappear and the opponent’s sword returns to their hand in its unreleased state. The blade shatters, and the strongest ability of that blade activates and attacks the wielder. If they should survive this, the blade then returns to normal. This can be prevented one of three ways. If the arm with this active is cut or if the wielder is knocked out, the ability is canceled. If the pen or book are destroyed or removed from the wielder’s possession before this can activate, they cannot activate it. If the ability of the opponent’s blade can do no harm (i.e. healing), this will have a positive effect for the opponent.
last edited over a year ago
Name:Hideaki
Gender:Male
Age:22
Height:5'3"
Eyes:Green
Hair:White
Appearance and personality: White s
over a year ago whiteflame55 said…
And another. Boido's sort of lost at the moment, having some trouble finding him. I'll also post my character for the next arc after I find him.

Name: Brigitte Lefevre
Age: 21
Height: 6'0''
Weight: 180
Eyes: Purple (think amethyst)
Hair: Reddish-Blonde
Appearance: Brigitte has fair skin and freckles. She looks frail, though she has a very solid frame (and is much stronger than she looks), and is normally seen wearing a pair of goggles on her head. She dresses in a mechanic’s uniform with a top cut to show ample cleavage while she’s not working and pants that go down just below her knees. She wears heavy brown sneakers, and tends to carry a set of tools with her. She tends to have an even look about her, rarely showing any extreme emotion.

Personality: A lover of attention, Brigitte is constantly trying to prove herself worthy of receiving it. She ran away from home in Rukongai at a young age and never looked back. She arrived at the academy at Soul Society, and despite a promising power level, she was always at the bottom of the class. Her zanpakuto refused to manifest, and she was terrible with kido. She left Soul Society and decided to do something no soul reaper had ever done before: forge her own blade. She managed to draw the spirit of her zanpakuto into the blade. When she brought it back to show them what she’d done, she was spurned. Many felt she had defied the ways of the shinigami. She left to train on her own, promising them that, someday, she’d prove herself to them. Brigitte constantly reforges her blade to fit her zanpakuto’s tastes, but is still not fully synced with it. When she’s not focused on bettering herself, she likes to eat mass quantities of food and fall asleep mid-meal. She’s likeable and fun to be around, tending to crack jokes regularly.

Stats:
Strength: 98
Speed: 97
Kido: 1
Swordsmanship: 100
Hand-to-Hand: 85

Zanpakuto

Shikai Name: Of the one (Hitotsu)
Release Command: Know necessity… (Hitsuyō-sei o shitte iru)
Bankai Name: Of the many (Ōku no)

Shikai Appearance: In its sealed form, the blade looks like an unforged sword. It’s basically just a blunt block of metal in the general shape of a sword attached to an unfinished hilt. When released the blade turns into a fencing sword, much like a sabre with a very ornate hilt that wraps around the wielder’s hand and wrist with twisting serpentine silver. The blade itself is 3 feet long, thin (at its thickest point, it’s about an inch across), but strong enough to take heavy hits. It has 3 edges with the blade coming down to a point at the end. As long as each ability is active, a quote appears to engrave itself on the metal of a certain side of the blade.

Shiaki Abilities: The shikai represents the necessities of the individual, things we as human beings cannot live without.

1) Sustenance (“In this world, the weak are the sustenance of the strong.”) – A small gem appears in the wielder’s offhand (in this case, her right hand, she’s a lefty). The gem is in the shape of a rhombus, is about a half an inch across, and imbeds itself in her palm. Anything the gem touches directly will have the energy absorbed from it, and all the energy goes to the wielder. Kido spells 65 and lower will be absorbed directly by it. The rate of absorption is far slower when it touches a zanpakuto or person (1/100th of their energy every 2 seconds).

2) Rest (“Rest is for the weary, sleep is for the dead.”) – Anything the blade cuts will be taxed heavily. This is very specific to the area that is cut. If, for example, it cuts through the muscle tissue of a person’s arm, the muscles of that arm are all affected as though they had all been overused. A cut through the bone produces similar damage to bones nearby, weakening them severely and possibly causing a break. A cut to the chest would weaken the heart, since it is also a muscle in the area. Cuts to the head would not affect the brain, nor would other cuts affect anything unrelated to the body part being damaged. The amount of damage caused by the strike is directly proportional to the amount of fatigue induced.

3) Passion (“Passion doesn't look beyond the moment of its existence.”) – This ability can only be activated every minute and lasts for 10 seconds. The wielder’s perception increases dramatically as her eyes go wide, making everything around her slow down to the point at which they appear to be moving at half their normal speed. Her speed remains exactly the same, meaning that she has to react in normal time to what she sees.

Bankai Appearance: The blade’s handle elongates, and the three sides of the blade split off from each other. These blades twist themselves into thin, contorted daggers that meet at the end of the foot long hilt. They turn pitch black with red edges.

Bankai Abilities: The bankai represents the constants of the masses, things that will likely exist for as long as there are societies. These are things we cannot avoid as well, they often consume the whole world.

1) Belief (“A belief is like a guillotine, just as heavy, just as light.”) – The gem in her hand splits in two, and the two halves remove themselves from there and implant on her temples. This ability allows her to see into the mind of her opponent, and it only works on one opponent at a time (though she can change which opponent it’s working on instantly). What she is allowed to see is only any long-term knowledge (i.e. something that they’ve held for more than a year, such as fighting techniques or zanpakuto abilities), and utilize any fighting techniques she sees. New abilities that have been obtained or improved in less than a year’s time from the fight will not be revealed. This is extremely effective against seasoned veterans who have perfected their fighting techniques and zanpakuto abilities.

2) Disease (“Disease generally begins that equality which death completes.”) – Blade cuts will now leave a dark blue residue. The residue is filled with microscopic bacteria, all filled with the wielder’s energy. These bacteria infect the opponent, increasing muscle and bone fatigue throughout their body. The rate of fatigue is slow. Strong bones become weak and brittle after 10 minutes, and strong muscles take 7.5 minutes. If the opponent was already fatigued, this time goes down. More cuts add to the rate of fatigue, though each cut can only take off a half a minute of the time. The bacteria can be purged from the opponent’s system by raising their energy level to its maximum. However, purged bacteria will return in force after one minute from the purging, and be twice as virulent. They can only be purged at that point by a stronger energy output, but they would once again return at double the virulence.

3) War (“Only the dead have seen the end of war.”) – The “Passion” ability becomes permanent. However, anything that she points her blade at will increase in speed to the point that it seems to be going as fast as it would normally for her. She cannot increase her own speed in this way. Speed increases last only as long as the moves themselves, meaning that if someone is swinging around for a kick, when the kick has landed or has been stopped, the speed increase also ends.
last edited over a year ago
And another.  Boido's sort of lost at the moment, having some trouble finding him.  I'll also post my
over a year ago whiteflame55 said…
Found him much quicker than I expected.

Name: Boido

Appearance: He has short and oily shoulder-length orange hair, wears a uniform in the same style as Stark's, and has a long, lanky gait. His most notable feature is his eyes, which have overlarge pupils. One who stares into them can get lost in the empty caverns that seem to have no end beyond.

Personality: He has a similar attitude to L from Death Note, often staring vacantly at people for no real reason. He does show emotion, but it always clashes with the expression of his eyes, which never change from an almost tired stare. There's an emptiness to him, as though he's missing something vital that he cannot find.

Weapon: A metal nightstick-type weapon that you hold the handle of, which is attached at 90 degree angle from the rod itself. The rod is about 2 inches thick and 2.5 feet long.

Mask and Abilities: goes from the lower jaw on each side of his face around to the chin and spikes back at the bottom of the cheek with teeth coming out of the spiked portions. His cero comes directly from his mouth as a bright green color, and expands as it moves further away.

Release Form: The weapon appears to melt into his hand and spread across his body, becoming thinner and thinner as it goes. Much of the physical form becomes insubstantial, excluding all internal organs, reducing the propensity of damage to the owner. Form is impossible to determine, since the body now acts similarly to a black hole, absorbing and distorting all light around it. This also makes it extremely difficult to determine where an attack would come from, or even where they are at any given time.

Release – Tateito to Waikyoku...Chōshinsei (Warp and distort…Supernova)

Jūryoku Hanpatsu (Gravity Repulsion): He can create any weapon he wishes of the same relative size to his initial one. Strikes from the weapons he creates do not cut, but instead warp the air around it with a gravitational aura. These strikes are extremely difficult to parry and nearly impossible to block, but cannot be used defensively (essentially, the blade can block physically, but only uses its ability offensively). Heavy strikes push opponents back independent of size and weight due to the gravitational force of each blow.

Gutai Teki na Yugami (Tangible Distorition): Attacks in this form are all physical, but pass through the opponent, warping flesh and other physical entities that it passes through.

Katasutorofu (Cataclysm): He puts his hands forward and releases a large, black sphere (about 3 meters across). The sphere must be pushed at the opponent, and can only be blocked directly by a zanpakuto or a high level (80 or above) kido. If it ever leaves his hand, the ability dissipates. Any limbs or body parts that go inside the sphere are crushed by the force equivalent to a black hole.