Covered in a thick coat of wool, this placid animal has docile eyes as it forages contentedly.
Sheep CR 1/4
XP 100
N Medium animal
Init +1; Senses low-light vision; Perception +8
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +4, Will +0
OFFENSE
Speed 30 ft.
Melee bite +1 (1d6)
STATISTICS
Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
ECOLOGY
Environment temperate hills, mountains and plains
Organization flock (5–50 sheep plus 1 ram per 10 adults and (2–20 lambs)
Treasure none
The statistics here describe the common sheep. Sheep generally flee from danger and avoid combat if possible. If cornered, they attack by biting.
Sheep CR 1/4
XP 100
N Medium animal
Init +1; Senses low-light vision; Perception +8
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +4, Will +0
OFFENSE
Speed 30 ft.
Melee bite +1 (1d6)
STATISTICS
Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
ECOLOGY
Environment temperate hills, mountains and plains
Organization flock (5–50 sheep plus 1 ram per 10 adults and (2–20 lambs)
Treasure none
The statistics here describe the common sheep. Sheep generally flee from danger and avoid combat if possible. If cornered, they attack by biting.
CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Familiar
The master of a monkey familiar gains a +3 bonus on Acrobatics checks.
ECOLOGY
Environment warm forests
Organization solitary, pair, band (3–9), or troop (10–40)
Treasure none
Monkeys are highly social creatures. They spend the majority of their day searching for food.
Kobold Zombie
CR 1/4
XP 100
NE Small undead (augmented humanoid)
Init +1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 12, flat-footed 14 (+2 armor, +2 natural, +1 size)
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune cold
OFFENSE
Speed 30 ft.
Melee spear +1 (1d6/x3), slam +1 (1d2)
STATISTICS
Str 11, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB ; CMD 10
Feats Toughness
SQ staggered
Gear leather armor, spear
CR 1/4
XP 100
NE Small undead (augmented humanoid)
Init +1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 12, flat-footed 14 (+2 armor, +2 natural, +1 size)
hp 12 (2d8+3)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune cold
OFFENSE
Speed 30 ft.
Melee spear +1 (1d6/x3), slam +1 (1d2)
STATISTICS
Str 11, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB ; CMD 10
Feats Toughness
SQ staggered
Gear leather armor, spear
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +6
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
SPECIAL ABILITIES
Familiar
The master of a raven familiar gains a +3 bonus on Appraise checks.
ECOLOGY
Environment any temperate
Organization solitary, pair, flock (3–12), or unkindness (13–100)
Treasure none
The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals.
XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
SPECIAL ABILITIES
Familiar
The master of a lizard familiar gains a +3 bonus on Climb checks.
ECOLOGY
Environment any temperate or warm
Organization solitary, pair, or nest (3–8)
Treasure none
Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.